Example #1
0
File: lgo.go Project: reusee/lgo
func (lua *Lua) PushGoValue(value reflect.Value) {
	switch t := value.Type(); t.Kind() {
	case reflect.Bool:
		if value.Bool() {
			C.lua_pushboolean(lua.State, C.int(1))
		} else {
			C.lua_pushboolean(lua.State, C.int(0))
		}
	case reflect.String:
		C.lua_pushstring(lua.State, C.CString(value.String()))
	case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
		C.lua_pushnumber(lua.State, C.lua_Number(C.longlong(value.Int())))
	case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
		C.lua_pushnumber(lua.State, C.lua_Number(C.ulonglong(value.Uint())))
	case reflect.Float32, reflect.Float64:
		C.lua_pushnumber(lua.State, C.lua_Number(C.double(value.Float())))
	case reflect.Slice:
		length := value.Len()
		C.lua_createtable(lua.State, C.int(length), 0)
		for i := 0; i < length; i++ {
			C.lua_pushnumber(lua.State, C.lua_Number(i+1))
			lua.PushGoValue(value.Index(i))
			C.lua_settable(lua.State, -3)
		}
	case reflect.Interface:
		lua.PushGoValue(value.Elem())
	case reflect.Ptr, reflect.UnsafePointer:
		C.lua_pushlightuserdata(lua.State, unsafe.Pointer(value.Pointer()))
	default:
		lua.Panic("wrong return value %v %v", value, t.Kind())
	}
}
Example #2
0
// Pushes a new Go closure onto the stack.
//
// When a Go function is created, it is possible to associate some
// values with it, thus creating a Go closure; these values are then
// accessible to the function whenever it is called. To associate values
// with a Go function, first these values should be pushed onto the stack
// (when there are multiple values, the first value is pushed first). Then
// Pushclosure is called to create and push the Go function onto the
// stack, with the argument n telling how many values should be associated
// with the function. Pushclosure also pops these values from the stack.
//
// The maximum value for n is 254.
func (this *State) Pushclosure(fn Gofunction, n int) {
	if !this.Checkstack(1) {
		panic("STATE: unable to grow lua_state stack")
	}

	C.lua_pushnumber(this.luastate, C.lua_Number(C.float(float64(this.gvindex))))
	C.lua_pushnumber(this.luastate, C.lua_Number(C.float(float64(Gvregistry.AddValue(fn)))))
	C.goluajit_pushclosure(this.luastate, C.int(n+2))
}
Example #3
0
// Pushes a new Go closure onto the stack.
//
// When a Go function is created, it is possible to associate some
// values with it, thus creating a Go closure; these values are then
// accessible to the function whenever it is called. To associate values
// with a Go function, first these values should be pushed onto the stack
// (when there are multiple values, the first value is pushed first). Then
// Pushclosure is called to create and push the Go function onto the
// stack, with the argument n telling how many values should be associated
// with the function. Pushclosure also pops these values from the stack.
//
// The maximum value for n is 254.
func (this *State) Pushclosure(fn lua.Function, n int) {
	if !this.Checkstack(1) {
		panic("STATE: unable to grow lua_state stack")
	}

	C.lua_pushnumber(this.luastate, C.lua_Number(C.float(float64(this.grindex))))
	C.lua_pushnumber(this.luastate, C.lua_Number(C.float(float64(lua.GlobalRegistry.AddValue(fn)))))
	C.lua51_pushclosure(this.luastate, C.int(n+2))
}
Example #4
0
func (state State) goToLuaValue(value reflect.Value) bool {
	L := state.L
	gkind := value.Kind()
	switch gkind {
	case reflect.Bool:
		v := value.Bool()
		if v {
			C.lua_pushboolean(L, 1)
		} else {
			C.lua_pushboolean(L, 0)
		}
		return true
	case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64:
		v := value.Int()
		C.lua_pushinteger(L, C.lua_Integer(v))
		return true
	case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64:
		v := value.Uint()
		C.lua_pushinteger(L, C.lua_Integer(v))
		return true
	// case reflect.Uintptr:
	case reflect.Float32, reflect.Float64:
		v := value.Float()
		C.lua_pushnumber(L, C.lua_Number(v))
		return true

	// case reflect.Array:
	// case reflect.Complex64, reflect.Complex128:
	// case reflect.Chan
	// case reflect.Interface
	case reflect.Ptr:
		iv := value.Interface()
		if v, ok := iv.(ILuaRef); ok {
			v.PushValue(state)
			return true
		}
		state.pushObjToLua(value.Interface())
		return true
	case reflect.Func, reflect.Map, reflect.Slice:
		state.pushObjToLua(value.Interface())
		return true
	case reflect.String:
		v := value.String()
		pushStringToLua(L, v)
		return true
	case reflect.Struct:
		objPtr := reflect.New(value.Type())
		objPtr.Elem().Set(value)
		state.pushObjToLua(objPtr.Interface())
		return true
		//case reflect.UnsafePointer
	case reflect.Interface:
		return state.goToLuaValue(value.Elem())
	}
	C.lua_pushnil(L)
	return false
}
Example #5
0
// luaL_optnumber
func (L *State) OptNumber(narg int, d float64) float64 {
	return float64(C.luaL_optnumber(L.s, C.int(narg), C.lua_Number(d)))
}
Example #6
0
File: lua.go Project: szll/golua
// lua_pushnumber
func (L *State) PushNumber(n float64) {
	C.lua_pushnumber(L.s, C.lua_Number(n))
}
Example #7
0
// Pushes a number with value n onto the stack.
func (this *State) Pushnumber(n float64) {
	C.lua_pushnumber(this.luastate, C.lua_Number(n))
}
Example #8
0
// Pushes a number with value n onto the stack.
func (s *State) Pushnumber(n float64) {
	C.lua_pushnumber(s.l, C.lua_Number(n))
}
Example #9
0
File: lua.go Project: reusee/lua
func (l *Lua) pushGoValue(v interface{}, name string) error {
	if v == nil {
		C.lua_pushnil(l.State)
		return nil
	}
	switch value := v.(type) {
	case bool:
		if value {
			C.lua_pushboolean(l.State, C.int(1))
		} else {
			C.lua_pushboolean(l.State, C.int(0))
		}
	case string:
		C.lua_pushstring(l.State, C.CString(value))
	case int:
		C.lua_pushnumber(l.State, C.lua_Number(C.longlong(value)))
	case int8:
		C.lua_pushnumber(l.State, C.lua_Number(C.longlong(value)))
	case int16:
		C.lua_pushnumber(l.State, C.lua_Number(C.longlong(value)))
	case int32:
		C.lua_pushnumber(l.State, C.lua_Number(C.longlong(value)))
	case int64:
		C.lua_pushnumber(l.State, C.lua_Number(C.longlong(value)))
	case uint:
		C.lua_pushnumber(l.State, C.lua_Number(C.ulonglong(value)))
	case uint8:
		C.lua_pushnumber(l.State, C.lua_Number(C.ulonglong(value)))
	case uint16:
		C.lua_pushnumber(l.State, C.lua_Number(C.ulonglong(value)))
	case uint32:
		C.lua_pushnumber(l.State, C.lua_Number(C.ulonglong(value)))
	case uint64:
		C.lua_pushnumber(l.State, C.lua_Number(C.ulonglong(value)))
	case float32:
		C.lua_pushnumber(l.State, C.lua_Number(C.double(value)))
	case float64:
		C.lua_pushnumber(l.State, C.lua_Number(C.double(value)))
	case unsafe.Pointer:
		C.lua_pushlightuserdata(l.State, value)
	default:
		// not basic types, use reflect
		switch valueType := reflect.TypeOf(v); valueType.Kind() {
		case reflect.Func:
			// function
			if valueType.IsVariadic() {
				return fmt.Errorf("variadic function is not supported, %s", name)
			}
			function := &_Function{
				name:      name,
				lua:       l,
				fun:       v,
				funcType:  valueType,
				funcValue: reflect.ValueOf(v),
				argc:      valueType.NumIn(),
			}
			funcsLock.Lock()
			funcs = append(funcs, function)
			id := len(funcs) - 1
			funcsLock.Unlock()
			C.push_go_func(l.State, C.int64_t(id))
		case reflect.Slice:
			value := reflect.ValueOf(v)
			length := value.Len()
			C.lua_createtable(l.State, C.int(length), 0)
			for i := 0; i < length; i++ {
				C.lua_pushnumber(l.State, C.lua_Number(i+1))
				err := l.pushGoValue(value.Index(i).Interface(), "")
				if err != nil {
					return err
				}
				C.lua_settable(l.State, -3)
			}
		case reflect.Ptr:
			C.lua_pushlightuserdata(l.State, unsafe.Pointer(reflect.ValueOf(v).Pointer()))
		default:
			// unknown type
			return fmt.Errorf("unsupported type %v", v)
		}
	}
	return nil
}
Example #10
0
File: glua.go Project: gooops/glua
func (L *State) pushNumber(f float64) {
	C.lua_pushnumber(L.s, C.lua_Number(f))
}
Example #11
0
File: core.go Project: vron/lua
func Pushnumber(s *State, num float64) {
	C.lua_pushnumber((*C.lua_State)(s), C.lua_Number(num))
}