// Cmp compares x and y. The result is // // -1 if x < y // 0 if x == y // +1 if x > y // func (x *Int) Cmp(y *Int) int { x.doinit() y.doinit() switch cmp := int(C.mpz_cmp(x.ptr, y.ptr)); { case cmp < 0: return -1 case cmp == 0: return 0 } return 1 }
// CmpInt compares x and y. The result is // // -1 if x < y // 0 if x == y // +1 if x > y // func CmpInt(x, y *Int) int { x.doinit() y.doinit() switch cmp := C.mpz_cmp(&x.i[0], &y.i[0]); { case cmp < 0: return -1 case cmp == 0: return 0 } return +1 }
// Cmp compares x and y and returns: // // -1 if x < y // 0 if x == y // +1 if x > y // func (x *Int) Cmp(y *Int) (r int) { x.doinit() y.doinit() r = int(C.mpz_cmp(&x.i[0], &y.i[0])) if r < 0 { r = -1 } else if r > 0 { r = 1 } return }