func SetListenerPosition(x, y, z float32) { C.sfListener_setPosition(C.sfVector3f{ C.float(x), C.float(y), C.float(z), }) }
// \brief Set the position of the listener in the scene // The default listener's position is (0, 0, 0). // \param position New position of the listener // sfListener_setPosition(sfVector3f position); func SetPosition(pos Vector3f) { C.sfListener_setPosition(pos.Cref) }