// Get the combined transform of a sprite // \param sprite Sprite object // \return Transform combining the position/rotation/scale/origin of the object // const sfTransform* sfSprite_getTransform(const sfSprite* sprite); func (self Sprite) Transform() Transform { return Transform{C.sfSprite_getTransform(self.Cref)} }
// Get the combined transform of a sprite // \param sprite Sprite object // \return Transform combining the position/rotation/scale/origin of the object // const sfTransform* sfSprite_getTransform(const sfSprite* sprite); func (self Sprite) Transform() Transform { t := C.sfSprite_getTransform(self.Cref) return Transform{&t} }