/* Touches the window, indicating that it needs to be refreshed. It is also required to keep the standard screen from becoming useless once windows become involved (handled by NewWindow) */ func (w *Window) Touch() { C.touchwin((*C.WINDOW)(w)) }
func (win *Window) Touchwin() error { if C.touchwin((*C.WINDOW)(win)) == C.ERR { return CursesError{"touchwin failed"} } return nil }