Example #1
0
func OnLogin(m game.JsonString, c net.Conn) {
	fmt.Println("OnLogin")
	uid, cid, t, name := m.GetUid(), m.GetCid(), m.GetTime(), m.GetName()
	diff := time.Now().Unix() - t

	if diff >= common.ENDURE_SEC || diff < 0 {
		rep := game.LoginRep{common.RET_TME, uid, 0, 0, 0, "login"}
		game.SendMsg(c, rep)
		return
	}

	award, lost := TimeCheck(uid)
	fmt.Println("time check", award, lost)
	bal, _ := db.ModifyBalance(uid, int32(award-lost))
	//bal := mod_ret.Balance
	db.SetLoginTime(uid)
	db.SetName(uid, name)

	r, ok := m.GetRound(Casino)
	if ok == false { // 创建
		r = &game.Round{0, make(map[uint32]game.User, common.MAX_USER), make(map[uint32]game.Player, common.MAX_PLAYER), 0}
		Casino[cid] = r
	}
	user := game.User{c, uid}
	ret := r.Login(user, cid)

	rep := game.LoginRep{ret, uid, award, lost, bal, "login"}
	if ret == common.RET_OK {
		r.Broadcast(rep)
	} else {
		game.SendMsg(c, rep)
	}
	fmt.Println("Login rep:", rep)
}
Example #2
0
func OnGiveCoin(m game.JsonString, c net.Conn) {
	fmt.Println("OnGiveCoin")
	coin, uid, tuid := m.GetCoin(), m.GetUid(), m.GetTargetUid()
	r, ok := m.GetRound(Casino)
	if ok == false {
		rep := game.GiveCoinRep{common.RET_FL, uid, tuid, coin, "give_coin"}
		game.SendMsg(c, rep)
		return
	}

	ret := common.RET_OK
	_, err1 := db.ModifyBalance(uid, -coin)
	_, err2 := db.ModifyBalance(tuid, coin)
	db.SetDayCounter(uid, -coin)
	db.SetDayCounter(tuid, coin)
	if err1 != nil || err2 != nil {
		ret = common.RET_FL
	}
	rep := game.GiveCoinRep{ret, uid, tuid, coin, "give_coin"}
	r.Broadcast(rep)
}