func main() { err := gamerules.LoadGameRules(*blockDefs, *itemDefs, *recipeDefs, *furnaceDefs, *userDefs, *groupDefs) if err != nil { fmt.Fprintf(os.Stdout, "Error loading definitions: %v\n", err) os.Exit(1) } fmt.Println("PASS") }
func main() { var err error flag.Usage = usage flag.Parse() if flag.NArg() != 1 { flag.Usage() os.Exit(1) } err = gamerules.LoadGameRules(*blockDefs, *itemDefs, *recipeDefs, *furnaceDefs, *userDefs, *groupDefs) if err != nil { log.Print("Error loading game rules: ", err) os.Exit(1) } worldPath := flag.Arg(0) fi, err := os.Stat(worldPath) if err != nil { log.Printf("Could not load world from directory %v: %v", worldPath, err) log.Printf("Creating a new world in directory %v", worldPath) err = worldstore.CreateWorld(worldPath) } if err != nil { log.Printf("Error creating new world: %v", err) } else { fi, err = os.Stat(worldPath) } if fi == nil || !fi.IsDir() { log.Printf("Error loading world %v: Not a directory", worldPath) os.Exit(1) } listener, err := net.Listen("tcp", *addr) if err != nil { log.Fatal(err) } game, err := chunkymonkey.NewGame(worldPath, listener, *serverDesc, *maintenanceMsg, *maxPlayerCount) if err != nil { log.Fatal(err) } err = startHttpServer(*httpAddr) if err != nil { log.Fatal(err) } log.Printf("Server started on %s", *httpAddr) game.Serve() }