// nilLiteral returns a nil literal of the specified type, which may // be any reference type, including interfaces. // func nilLiteral(typ types.Type) *Literal { return newLiteral(exact.MakeNil(), typ) }
UntypedFloat: {UntypedFloat, IsFloat | IsUntyped, 0, "untyped float"}, UntypedComplex: {UntypedComplex, IsComplex | IsUntyped, 0, "untyped complex"}, UntypedString: {UntypedString, IsString | IsUntyped, 0, "untyped string"}, UntypedNil: {UntypedNil, IsUntyped, 0, "untyped nil"}, } var aliases = [...]*Basic{ {Byte, IsInteger | IsUnsigned, 1, "byte"}, {Rune, IsInteger, 4, "rune"}, } var predeclaredConstants = [...]*Const{ {Name: "true", Type: Typ[UntypedBool], Val: exact.MakeBool(true)}, {Name: "false", Type: Typ[UntypedBool], Val: exact.MakeBool(false)}, {Name: "iota", Type: Typ[UntypedInt], Val: exact.MakeInt64(0)}, {Name: "nil", Type: Typ[UntypedNil], Val: exact.MakeNil()}, } var predeclaredFunctions = [...]*builtin{ {_Append, "append", 1, true, false}, {_Cap, "cap", 1, false, false}, {_Close, "close", 1, false, true}, {_Complex, "complex", 2, false, false}, {_Copy, "copy", 2, false, true}, {_Delete, "delete", 2, false, true}, {_Imag, "imag", 1, false, false}, {_Len, "len", 1, false, false}, {_Make, "make", 1, true, false}, {_New, "new", 1, false, false}, {_Panic, "panic", 1, false, true}, {_Print, "print", 0, true, true},