func main() { logger.Info("start fight server") var cfg config.SvrConfig if err := config.ReadConfig(*svrConfigFile, &cfg); err != nil { logger.Fatal("load config failed, error is: %v", err) return } fightserver.StartServices(&cfg, fightServerId) handler := func(s os.Signal, arg interface{}) { logger.Info("handle signal: %v\n", s) logger.Info("stop game server") os.Exit(0) } handlerArray := []os.Signal{syscall.SIGINT, syscall.SIGILL, syscall.SIGFPE, syscall.SIGSEGV, syscall.SIGTERM, syscall.SIGABRT} common.WatchSystemSignal(&handlerArray, handler) logger.Info("stop fight server") }
func CreateServices(authcfg config.AuthConfig) *AuthServer { //初始化db logger.Info("Init DB") db.Init() //初始化cache var cacheCfg config.CacheConfig if err := config.ReadConfig("etc/maincache.json", &cacheCfg); err != nil { logger.Fatal("load config failed, error is: %v", err) } logger.Info("Init Cache %v", cacheCfg) pAuthServices = &AuthServer{ maincache: db.NewCachePool(cacheCfg), rpcServer: rpc.NewServer(), exit: make(chan bool), } pAuthServices.rpcServer.Register(pAuthServices) pAuthServices.rpcServer.ListenAndServe(authcfg.AuthHost, nil) return pAuthServices }
func Register_lua_db_CachePool_newClass(L *lua.LState) int { cfg := L.CheckString(2) var cacheCfg config.CacheConfig if err := config.ReadConfig(cfg, &cacheCfg); err != nil { logger.Fatal("load config failed, error is: %v", err) } logger.Info("Init Cache %v", cacheCfg) cache := db.NewCachePool(cacheCfg) ud := L.NewUserData() ud.Value = cache L.SetMetatable(ud, L.GetTypeMetatable(luaCachePoolTypeName)) L.Push(ud) return 1 }
func main() { logger.Info("start auth server") var authcfg config.AuthConfig if err := config.ReadConfig(*authConfigFile, &authcfg); err != nil { logger.Fatal("load config failed, error is: %v", err) return } server.CreateServices(authcfg) common.WatchSystemSignal() logger.Info("stop auth server") }
func main() { logger.Info("start db server") var dbcfg config.DBConfig if err := config.ReadConfig(*dbConfigFile, &dbcfg); err != nil { logger.Fatal("load config failed, error is: %v", err) return } server.CreateServices(dbcfg) common.WatchSystemSignal() logger.Info("stop db server") }
func Init() { //base var dbCfg config.DBConfig if err := config.ReadConfig("etc/dbBase.json", &dbCfg); err != nil { logger.Fatal("%v", err) } aHosts := make([]string, 0) aHosts = append(aHosts, dbCfg.DBHost) pPollBase = rpc.CreateClientPool(aHosts) if pPollBase == nil { logger.Fatal("create failed") } logger.Debug("Init DBClient : %v ", dbCfg.DBHost) }
func main() { logger.Info("start game server") var cfg config.SvrConfig if err := config.ReadConfig(*svrConfigFile, &cfg); err != nil { logger.Fatal("load config failed, error is: %v", err) return } server.CreateConnectorServerForClient(cfg) common.WatchSystemSignal() //script.DefaultLuaScript().ExecuteScriptFile("script/runtime/gameserver/main.lua") logger.Info("stop game server") }
func CreateConnectorServerForClient(cfg config.SvrConfig) *Connector { db.Init() var authCfg config.AuthConfig if err := config.ReadConfig("etc/authserver.json", &authCfg); err != nil { logger.Fatal("load config failed, error is: %v", err) } authConn, err := net.Dial("tcp", authCfg.AuthHost) if err != nil { logger.Fatal("connect logserver failed %s", err.Error()) } var gsCfg config.LoginConfig if err = config.ReadConfig("etc/loginserver.json", &gsCfg); err != nil { logger.Fatal("load config failed, error is: %v", err) } gsConn, err := net.Dial("tcp", gsCfg.LoginHost) if err != nil { logger.Fatal("%s", err.Error()) } pConnector = &Connector{ m: make(map[uint32]serverInfo), authserver: rpc.NewClient(authConn), loginserver: rpc.NewClient(gsConn), rpcServer: server.NewServer(), players: make(map[uint64]*Player), playersbyid: make(map[string]*Player), } //初始化cache logger.Info("Init Cache %v", authCfg.MainCacheProfile) pConnector.maincache = db.NewCachePool(authCfg.MainCacheProfile) pConnector.rpcServer.ApplyProtocol(protobuf.CS_Protocol_value) pConnector.rpcServer.Register(pConnector) pConnector.rpcServer.RegCallBackOnConn( func(conn server.RpcConn) { pConnector.onConn(conn) }, ) pConnector.rpcServer.RegCallBackOnDisConn( func(conn server.RpcConn) { pConnector.onDisConn(conn) }, ) pConnector.rpcServer.RegCallBackOnCallBefore( func(conn server.RpcConn) { conn.Lock() }, ) pConnector.rpcServer.RegCallBackOnCallAfter( func(conn server.RpcConn) { conn.Unlock() }, ) //开始对fightserver的RPC服务 pConnector.FsMgr.Init(pConnector.rpcServer, cfg) listener, err := net.Listen("tcp", cfg.TcpHost) if err != nil { logger.Fatal("net.Listen: %s", err.Error()) } pConnector.id = cfg.ServerID pConnector.listenTcpIp = cfg.TcpHost pConnector.listenHttpIp = cfg.HttpHost pConnector.sendPlayerCountToGateServer() go func() { for { //For Client///////////////////////////// time.Sleep(time.Millisecond * 5) conn, err := listener.Accept() if err != nil { logger.Error("cns StartServices %s", err.Error()) break } go func() { rpcConn := server.NewTCPSocketConn(pConnector.rpcServer, conn, 128, 45, 1) defer func() { if r := recover(); r != nil { logger.Error("player rpc runtime error begin:", r) debug.PrintStack() rpcConn.Close() logger.Error("player rpc runtime error end ") } }() pConnector.rpcServer.ServeConn(rpcConn) }() } }() http.HandleFunc("/", wsServeConnHandler) http.ListenAndServe(cfg.HttpHost, nil) return pConnector }
func testLogin() { var cfg config.LoginConfig if err := config.ReadConfig(*gateConfigFile, &cfg); err != nil { logger.Fatal("load config failed, error is: %v", err) return } conn, err := net.Dial("tcp", cfg.TcpHostForClient) if err != nil { logger.Fatal("%s", err.Error()) } rpcConn := server.NewTCPSocketConn(nil, conn, 4, 0, 1) login := &protobuf.CL_CheckAccount{} login.SetAccount("account") login.SetPassword("password") rpcConn.Call("LoginServer.CL_CheckAccount", login) rst := new(server.RequestWrap) err = rpcConn.ReadRequest(&rst.Request) // argv guaranteed to be a pointer now. argv := reflect.New(reflect.TypeOf(protobuf.LC_CheckAccountResult{})) rpcConn.GetRequestBody(&rst.Request, argv.Interface()) info := argv.Interface().(*protobuf.LC_CheckAccountResult) logger.Info("LoginServer Info : %v", argv.Interface()) logger.Info(" %v", &rst.Request) logger.Info(" %v", info.GetSessionKey()) rpcConn.Close() time.Sleep(time.Millisecond * 1000) conn, err = net.Dial("tcp", info.GetGameServerIp()) if err != nil { logger.Fatal("%s", err.Error()) } rpcConn = server.NewTCPSocketConn(nil, conn, 4, 0, 1) check := &protobuf.CS_CheckSession{} check.SetUid(info.GetUid()) check.SetSessionKey(info.GetSessionKey()) check.SetTimestamp(uint32(time.Now().Unix())) rpcConn.Call("GameServer.CS_CheckSession", check) rst = new(server.RequestWrap) err = rpcConn.ReadRequest(&rst.Request) // argv guaranteed to be a pointer now. argv = reflect.New(reflect.TypeOf(protobuf.SC_CheckSessionResult{})) rpcConn.GetRequestBody(&rst.Request, argv.Interface()) logger.Info("GameServer.CS_CheckSession : %v", argv.Interface()) logger.Info(" %v", &rst.Request) for i := 0; i < 100; i++ { time.Sleep(time.Millisecond * 1000) req := &protobuf.CS_Ping{} rpcConn.Call("GameServer.CS_Ping", req) rst = new(server.RequestWrap) err = rpcConn.ReadRequest(&rst.Request) // argv guaranteed to be a pointer now. argv = reflect.New(reflect.TypeOf(protobuf.SC_PingResult{})) rpcConn.GetRequestBody(&rst.Request, argv.Interface()) logger.Info("GameServer.CS_Ping : %v", argv.Interface()) logger.Info(" %v", &rst.Request) } rpcConn.Close() }