func multiplexEvents(engine g3.Engine) { for { select { case me := <-engine.MouseEventChan(): alpha += float32(-me.Dx) / 100 beta += float32(-me.Dy) / 100 beta = g3.Clamp(beta, -g3.Pi/2, g3.Pi/2) ud := g3.MakeXRotationMatrix(beta) lr := g3.MakeZRotationMatrix(alpha) m := lr.Multiply(&ud) dir = m.Transform(dirBase) up = m.Transform(upBase) left = m.Transform(leftBase) case ke := <-engine.KeyEventChan(): //fmt.Println(ke) if ke.Type == g3.KeyPressed { switch ke.Key { case g3.KeyW: speed += 0.0001 case g3.KeyS: speed -= 0.0001 case g3.KeyA: pos.Accumulate(left.Scaled(0.01)) case g3.KeyD: pos.Accumulate(left.Scaled(-0.01)) case g3.KeyF1: if wireframe { engine.GetGraphicsDevice().SetFillMode(g3.FillSolid) } else { engine.GetGraphicsDevice().SetFillMode(g3.FillWireFrame) } wireframe = !wireframe case g3.KeyPageUp: pos.Z += 0.01 case g3.KeyPageDown: pos.Z -= 0.01 } } case fe := <-engine.FrameEventChan(): update(engine, fe.DeltaTime) render(engine) engine.SwapBuffers() case se := <-engine.SystemEventChan(): //fmt.Println(se) if se.Type == g3.SystemQuit { return } } } }
func render(engine g3.Engine) { gdev := engine.GetGraphicsDevice() gdev.Clear() gdev.SetMatrix(g3.MatrixModelView, &modelView) gdev.SetShader(mapShader) lpos := modelView.Transform(lightPos) mapShader.SetVec3(locLight, &lpos) mapShader.SetTexture(locStone, 0) mapShader.SetTexture(locGrass, 1) geoMipMap.Render(gdev, frustum) }
func initialize(engine g3.Engine) os.Error { gdev := engine.GetGraphicsDevice() // Load and create heigh map hmap, err := geo.NewHeightMapFromImageFile("../../../data/heightmaps/map1.png") if err != nil { return err } geoMipMap = geo.NewGeoMipMap(gdev, hmap, 3, 32, 32, 5, 0.01, 0.3) // Load and compile shader sources, err := g3.ReadStringsFromFiles("../../../data/shaders/map.vs.glsl", "../../../data/shaders/map.fs.glsl") if err != nil { return err } mapShader = gdev.NewShader(sources[0], sources[1]) gdev.SetShader(mapShader) // Setup textures images, err := g3.ReadImagesFromFiles("../../../data/textures/stone.jpg", "../../../data/textures/grass.jpg") if err != nil { return err } texStone = gdev.NewTexture2D(images[0]) texGrass = gdev.NewTexture2D(images[1]) gdev.SetTexture2D(texStone, 0) gdev.SetTexture2D(texGrass, 1) // Setup texture sampler locStone = mapShader.GetUniformLocation("textureStone") locGrass = mapShader.GetUniformLocation("textureGrass") // Setup light position locLight = mapShader.GetUniformLocation("lightPos") //fmt.Println("locs:", locStone, locGrass, locLight) // Setup projection matrix projection = g3.MakePerspectiveMatrix(45.0, 640.0/480.0, 0.001, 100.0) gdev.SetMatrix(g3.MatrixProjection, &projection) return nil }