func main() { // Handle options help := flag.Bool("help", false, "Show usage") verbose := flag.Bool("verbose", false, "Verbose output") fullscreen := flag.Bool("fullscreen", false, "Go fullscreen!") bgImage := flag.String("bg-image", "", "Background image file") flag.Usage = func() { fmt.Fprintf(os.Stderr, "shell - A system shell based on CLIngon (Command Line INterface for Go Nerds\n\n") fmt.Fprintf(os.Stderr, "Usage:\n\n") fmt.Fprintf(os.Stderr, "\tshell [options] <fontfile> \n\n") fmt.Fprintf(os.Stderr, "Options are:\n\n") flag.PrintDefaults() } flag.Parse() if *help == true { flag.Usage() return } if len(flag.Args()) < 1 { flag.Usage() return } config := configuration{ verbose: *verbose, fullscreen: *fullscreen, bgImage: *bgImage, consoleX: 40, consoleY: 40, consoleW: 560, consoleH: 400, animationLength: ANIMATION_LENGTH, } r := initialize(&config) y_channel := make(chan int16) running := true // Have to start this *before* printing to the console, // because the printing will cause some messages to be sent to 'sdlrenderer.UpdatedRectsCh()' go func() { var y int16 = config.consoleY for running { select { case newY := <-y_channel: y = newY r.render(nil, y) case rects := <-sdlrenderer.UpdatedRectsCh(): r.render(rects, y) } } }() var console *clingon.Console = clingon.NewConsole(&ShellEvaluator{}) console.SetRenderer(r.sdlRenderer) y_channel <- config.consoleY console.Print(greetingText) console.SetPrompt("shell:$ ") var anim *clingon.Animation = nil var animValueCh <-chan float64 = nil toggleAnimation := false for running { select { case event := <-sdl.Events: switch e := event.(type) { case sdl.QuitEvent: running = false case sdl.MouseMotionEvent: var y int state := sdl.GetRelativeMouseState(nil, &y) if state == 1 { if y < 0 { sdlrenderer.EventCh() <- clingon.Cmd_Scroll{clingon.SCROLL_UP} } else if y > 0 { sdlrenderer.EventCh() <- clingon.Cmd_Scroll{clingon.SCROLL_DOWN} } } case sdl.KeyboardEvent: keyName := sdl.GetKeyName(sdl.Key(e.Keysym.Sym)) if config.verbose { fmt.Printf("\n") fmt.Printf("%v: %v", e.Keysym.Sym, ": ", keyName) fmt.Printf("%04x ", e.Type) for i := 0; i < len(e.Pad0); i++ { fmt.Printf("%02x ", e.Pad0[i]) } fmt.Printf("\n") fmt.Printf("Type: %02x Which: %02x State: %02x Pad: %02x\n", e.Type, e.Which, e.State, e.Pad0[0]) fmt.Printf("Scancode: %02x Sym: %08x Mod: %04x Unicode: %04x\n", e.Keysym.Scancode, e.Keysym.Sym, e.Keysym.Mod, e.Keysym.Unicode) } if (keyName == "escape") && (e.Type == sdl.KEYDOWN) { running = false } else if (keyName == "f10") && (e.Type == sdl.KEYDOWN) { if anim != nil { anim.Terminate() <-anim.FinishedCh() anim = nil } toggleAnimation = !toggleAnimation slidingDistance := int16(r.appSurface.H) - config.consoleY anim = clingon.NewSliderAnimation(config.animationLength, float64(slidingDistance)) animValueCh = anim.ValueCh() anim.Start() } else if (keyName == "page up") && (e.Type == sdl.KEYDOWN) { sdlrenderer.EventCh() <- clingon.Cmd_Scroll{clingon.SCROLL_UP} } else if (keyName == "page down") && (e.Type == sdl.KEYDOWN) { sdlrenderer.EventCh() <- clingon.Cmd_Scroll{clingon.SCROLL_DOWN} } else if (keyName == "up") && (e.Type == sdl.KEYDOWN) { console.PutReadline(clingon.HISTORY_PREV) } else if (keyName == "down") && (e.Type == sdl.KEYDOWN) { console.PutReadline(clingon.HISTORY_NEXT) } else if (keyName == "left") && (e.Type == sdl.KEYDOWN) { console.PutReadline(clingon.CURSOR_LEFT) } else if (keyName == "right") && (e.Type == sdl.KEYDOWN) { console.PutReadline(clingon.CURSOR_RIGHT) } else { unicode := e.Keysym.Unicode if unicode > 0 { console.PutUnicode(unicode) } } } case value := <-animValueCh: var y float64 if toggleAnimation { y = 40 + value } else { y = float64(r.appSurface.H) - value } y_channel <- int16(y) } } // End of "for running" sdl.Quit() }
func (l *inputLoop) Run() { for { select { case <-l.pause: l.pause <- 0 case <-l.terminate: l.terminate <- 0 case _event := <-sdl.Events: switch e := _event.(type) { case sdl.QuitEvent: application.Exit() case sdl.KeyboardEvent: keyName := sdl.GetKeyName(sdl.Key(e.Keysym.Sym)) application.Logf("%d: %s\n", e.Keysym.Sym, keyName) if e.Type == sdl.KEYDOWN { l.sms.command <- cmdJoypadEvent{keyMap[keyName], JOYPAD_DOWN} } else if e.Type == sdl.KEYUP { l.sms.command <- cmdJoypadEvent{keyMap[keyName], JOYPAD_UP} } if e.Type == sdl.KEYDOWN && keyName == "p" { paused := make(chan bool) l.sms.paused = !l.sms.paused l.sms.command <- cmdPauseEmulation{paused} <-paused } if e.Type == sdl.KEYDOWN && keyName == "d" { l.sms.paused = true paused := make(chan bool) l.sms.command <- cmdPauseEmulation{paused} <-paused l.sms.command <- cmdShowCurrentInstruction{} } if e.Keysym.Sym == sdl.K_ESCAPE { application.Exit() } } } } }
func main() { log.SetFlags(0) var resourcePath string { GOPATH := os.Getenv("GOPATH") if GOPATH == "" { log.Fatal("No such environment variable: GOPATH") } for _, gopath := range strings.Split(GOPATH, ":") { a := gopath + "/src/github.com/0xe2-0x9a-0x9b/Go-SDL/sdl-test" _, err := os.Stat(a) if err == nil { resourcePath = a break } } if resourcePath == "" { log.Fatal("Failed to find resource directory") } } var joy *sdl.Joystick if sdl.Init(sdl.INIT_EVERYTHING) != 0 { log.Fatal(sdl.GetError()) } if ttf.Init() != 0 { log.Fatal(sdl.GetError()) } if sdl.NumJoysticks() > 0 { // Open joystick joy = sdl.JoystickOpen(0) if joy != nil { println("Opened Joystick 0") println("Name: ", sdl.JoystickName(0)) println("Number of Axes: ", joy.NumAxes()) println("Number of Buttons: ", joy.NumButtons()) println("Number of Balls: ", joy.NumBalls()) } else { println("Couldn't open Joystick!") } } if mixer.OpenAudio(mixer.DEFAULT_FREQUENCY, mixer.DEFAULT_FORMAT, mixer.DEFAULT_CHANNELS, 4096) != 0 { log.Fatal(sdl.GetError()) } var screen = sdl.SetVideoMode(640, 480, 32, sdl.RESIZABLE) if screen == nil { log.Fatal(sdl.GetError()) } var video_info = sdl.GetVideoInfo() println("HW_available = ", video_info.HW_available) println("WM_available = ", video_info.WM_available) println("Video_mem = ", video_info.Video_mem, "kb") sdl.EnableUNICODE(1) sdl.WM_SetCaption("Go-SDL SDL Test", "") image := sdl.Load(resourcePath + "/test.png") if image == nil { log.Fatal(sdl.GetError()) } sdl.WM_SetIcon(image, nil) running := true font := ttf.OpenFont(resourcePath+"/Fontin Sans.otf", 72) if font == nil { log.Fatal(sdl.GetError()) } font.SetStyle(ttf.STYLE_UNDERLINE) white := sdl.Color{255, 255, 255, 0} text := ttf.RenderText_Blended(font, "Test (with music)", white) music := mixer.LoadMUS(resourcePath + "/test.ogg") sound := mixer.LoadWAV(resourcePath + "/sound.ogg") if music == nil || sound == nil { log.Fatal(sdl.GetError()) } music.PlayMusic(-1) if sdl.GetKeyName(270) != "[+]" { log.Fatal("GetKeyName broken") } worm_in := make(chan Point) draw := make(chan Point, 64) var out chan Point var in chan Point out = worm_in in = out out = make(chan Point) go worm(in, out, draw) ticker := time.NewTicker(time.Second / 50) // 50 Hz // Note: The following SDL code is highly ineffective. // It is eating too much CPU. If you intend to use Go-SDL, // you should to do better than this. for running { select { case <-ticker.C: screen.FillRect(nil, 0x302019) screen.Blit(&sdl.Rect{0, 0, 0, 0}, text, nil) loop: for { select { case p := <-draw: screen.Blit(&sdl.Rect{int16(p.x), int16(p.y), 0, 0}, image, nil) case <-out: default: break loop } } var p Point sdl.GetMouseState(&p.x, &p.y) worm_in <- p screen.Flip() case _event := <-sdl.Events: switch e := _event.(type) { case sdl.QuitEvent: running = false case sdl.KeyboardEvent: println("") println(e.Keysym.Sym, ": ", sdl.GetKeyName(sdl.Key(e.Keysym.Sym))) if e.Keysym.Sym == sdl.K_ESCAPE { running = false } fmt.Printf("%04x ", e.Type) for i := 0; i < len(e.Pad0); i++ { fmt.Printf("%02x ", e.Pad0[i]) } println() fmt.Printf("Type: %02x Which: %02x State: %02x Pad: %02x\n", e.Type, e.Which, e.State, e.Pad0[0]) fmt.Printf("Scancode: %02x Sym: %08x Mod: %04x Unicode: %04x\n", e.Keysym.Scancode, e.Keysym.Sym, e.Keysym.Mod, e.Keysym.Unicode) case sdl.MouseButtonEvent: if e.Type == sdl.MOUSEBUTTONDOWN { println("Click:", e.X, e.Y) in = out out = make(chan Point) go worm(in, out, draw) sound.PlayChannel(-1, 0) } case sdl.JoyAxisEvent: println("Joystick Axis Event ->", "Type", e.Type, "Axis:", e.Axis, " Value:", e.Value, "Which:", e.Which) case sdl.JoyButtonEvent: println("Joystick Button Event ->", e.Button) println("State of button", e.Button, "->", joy.GetButton(int(e.Button))) case sdl.ResizeEvent: println("resize screen ", e.W, e.H) screen = sdl.SetVideoMode(int(e.W), int(e.H), 32, sdl.RESIZABLE) if screen == nil { log.Fatal(sdl.GetError()) } } } } // Close if opened if sdl.JoystickOpened(0) > 0 { joy.Close() } image.Free() music.Free() font.Close() ttf.Quit() sdl.Quit() }