func popMap(L *lua.State) map[string]interface{} { m := make(map[string]interface{}) L.PushNil() for L.Next(-2) != 0 { if L.IsString(-2) { var v interface{} if L.IsBoolean(-1) { v = L.ToBoolean(-1) } else if L.IsNumber(-1) { var t float64 t = L.ToNumber(-1) if t == float64(int64(t)) { v = int(t) } else { v = t } } else if L.IsString(-1) { v = L.ToString(-1) } else if L.IsNil(-1) { v = nil } else if L.IsTable(-1) { v = popMap(L) } m[L.ToString(-2)] = v } L.Pop(1) } return m }
// Convert a Lua value 'idx' on the stack to the Go value of desired type 't'. Handles // numerical and string types in a straightforward way, and will convert tables to // either map or slice types. func LuaToGo(L *lua.State, t reflect.Type, idx int) interface{} { var value interface{} var kind reflect.Kind if t != nil { // let the Lua type drive the conversion... if t.Kind() == reflect.Ptr { kind = t.Elem().Kind() } else if t.Kind() == reflect.Interface { t = nil } else { kind = t.Kind() } } switch L.Type(idx) { case lua.LUA_TNIL: if t == nil { return nil } switch kind { default: cannotConvert(L, idx, "nil", kind, t) } case lua.LUA_TBOOLEAN: if t == nil { kind = reflect.Bool } switch kind { case reflect.Bool: { ptr := new(bool) *ptr = bool(L.ToBoolean(idx)) value = *ptr } default: cannotConvert(L, idx, "bool", kind, t) } case lua.LUA_TSTRING: if t == nil { kind = reflect.String } switch kind { case reflect.String: { tos := L.ToString(idx) ptr := new(string) *ptr = tos value = *ptr } default: cannotConvert(L, idx, "string", kind, t) } case lua.LUA_TNUMBER: if t == nil { kind = reflect.Float64 } switch kind { case reflect.Float64: { ptr := new(float64) *ptr = L.ToNumber(idx) value = *ptr } case reflect.Float32: { ptr := new(float32) *ptr = float32(L.ToNumber(idx)) value = *ptr } case reflect.Int: { ptr := new(int) *ptr = int(L.ToNumber(idx)) value = *ptr } case reflect.Int8: { ptr := new(int8) *ptr = int8(L.ToNumber(idx)) value = *ptr } case reflect.Int16: { ptr := new(int16) *ptr = int16(L.ToNumber(idx)) value = *ptr } case reflect.Int32: { ptr := new(int32) *ptr = int32(L.ToNumber(idx)) value = *ptr } case reflect.Int64: { ptr := new(int64) *ptr = int64(L.ToNumber(idx)) value = *ptr } case reflect.Uint: { ptr := new(uint) *ptr = uint(L.ToNumber(idx)) value = *ptr } case reflect.Uint8: { ptr := new(uint8) *ptr = uint8(L.ToNumber(idx)) value = *ptr } case reflect.Uint16: { ptr := new(uint16) *ptr = uint16(L.ToNumber(idx)) value = *ptr } case reflect.Uint32: { ptr := new(uint32) *ptr = uint32(L.ToNumber(idx)) value = *ptr } case reflect.Uint64: { ptr := new(uint64) *ptr = uint64(L.ToNumber(idx)) value = *ptr } default: cannotConvert(L, idx, "number", kind, t) } case lua.LUA_TTABLE: if t == nil { kind = reflect.Interface } fallthrough default: istable := L.IsTable(idx) // if we don't know the type and the Lua object is userdata, // then it might be a proxy for a Go object. Otherwise wrap // it up as a LuaObject. if t == nil && !istable { if isValueProxy(L, idx) { return unwrapProxy(L, idx) } else { return NewLuaObject(L, idx) } } switch kind { case reflect.Slice: { // if we get a table, then copy its values to a new slice if istable { value = CopyTableToSlice(L, t, idx) } else { value = unwrapProxyOrComplain(L, idx) } } case reflect.Map: { if istable { value = CopyTableToMap(L, t, idx) } else { value = unwrapProxyOrComplain(L, idx) } } case reflect.Struct: { if istable { value = CopyTableToStruct(L, t, idx) } else { value = unwrapProxyOrComplain(L, idx) } } case reflect.Interface: { if istable { // have to make an executive decision here: tables with non-zero // length are assumed to be slices! if L.ObjLen(idx) > 0 { value = CopyTableToSlice(L, nil, idx) } else { value = CopyTableToMap(L, nil, idx) } } else if L.IsNumber(idx) { value = L.ToNumber(idx) } else if L.IsString(idx) { value = L.ToString(idx) } else if L.IsBoolean(idx) { value = L.ToBoolean(idx) } else if L.IsNil(idx) { return nil } else { value = unwrapProxyOrComplain(L, idx) } } default: value = unwrapProxyOrComplain(L, idx) //cannotConvert(L,idx,"unknown",kind,t) } } return value }
func luaToGo(L *lua.State, t reflect.Type, idx int, visited map[uintptr]interface{}) interface{} { var value interface{} var kind reflect.Kind if t != nil { if t.Kind() == reflect.Ptr { kind = t.Elem().Kind() } else if t.Kind() == reflect.Interface { // Let the Lua type drive the conversion. t = nil } else { kind = t.Kind() } } switch L.Type(idx) { case lua.LUA_TNIL: if t == nil { return nil } switch kind { default: value = reflect.Zero(t).Interface() } case lua.LUA_TBOOLEAN: if t == nil { kind = reflect.Bool } switch kind { case reflect.Bool: ptr := new(bool) *ptr = L.ToBoolean(idx) value = *ptr default: value = reflect.Zero(t).Interface() } case lua.LUA_TSTRING: if t == nil { kind = reflect.String } switch kind { case reflect.String: tos := L.ToString(idx) ptr := new(string) *ptr = tos value = *ptr default: value = reflect.Zero(t).Interface() } case lua.LUA_TNUMBER: if t == nil { // Infering the type here (e.g. int if round value) would break backward // compatibility and drift away from Lua's design: the numeric type is // specified at compile time. kind = reflect.Float64 } switch kind { case reflect.Float64: ptr := new(float64) *ptr = L.ToNumber(idx) value = *ptr case reflect.Float32: ptr := new(float32) *ptr = float32(L.ToNumber(idx)) value = *ptr case reflect.Int: ptr := new(int) *ptr = int(L.ToNumber(idx)) value = *ptr case reflect.Int8: ptr := new(int8) *ptr = int8(L.ToNumber(idx)) value = *ptr case reflect.Int16: ptr := new(int16) *ptr = int16(L.ToNumber(idx)) value = *ptr case reflect.Int32: ptr := new(int32) *ptr = int32(L.ToNumber(idx)) value = *ptr case reflect.Int64: ptr := new(int64) *ptr = int64(L.ToNumber(idx)) value = *ptr case reflect.Uint: ptr := new(uint) *ptr = uint(L.ToNumber(idx)) value = *ptr case reflect.Uint8: ptr := new(uint8) *ptr = uint8(L.ToNumber(idx)) value = *ptr case reflect.Uint16: ptr := new(uint16) *ptr = uint16(L.ToNumber(idx)) value = *ptr case reflect.Uint32: ptr := new(uint32) *ptr = uint32(L.ToNumber(idx)) value = *ptr case reflect.Uint64: ptr := new(uint64) *ptr = uint64(L.ToNumber(idx)) value = *ptr default: value = reflect.Zero(t).Interface() } case lua.LUA_TTABLE: if t == nil { kind = reflect.Interface } fallthrough default: istable := L.IsTable(idx) // If we don't know the type and the Lua object is userdata, // then it might be a proxy for a Go object. Otherwise wrap // it up as a LuaObject. if t == nil && !istable { if isValueProxy(L, idx) { v, _ := valueOfProxy(L, idx) return v.Interface() } return NewLuaObject(L, idx) } switch kind { case reflect.Array: if istable { ptr := L.ToPointer(idx) if val, ok := visited[ptr]; ok { return val } value = copyTableToSlice(L, t, idx, visited) } else { value = mustUnwrapProxy(L, idx) } case reflect.Slice: // if we get a table, then copy its values to a new slice if istable { ptr := L.ToPointer(idx) if val, ok := visited[ptr]; ok { return val } value = copyTableToSlice(L, t, idx, visited) } else { value = mustUnwrapProxy(L, idx) } case reflect.Map: if istable { ptr := L.ToPointer(idx) if val, ok := visited[ptr]; ok { return val } value = copyTableToMap(L, t, idx, visited) } else { value = mustUnwrapProxy(L, idx) } case reflect.Struct: if istable { ptr := L.ToPointer(idx) if val, ok := visited[ptr]; ok { return val } value = copyTableToStruct(L, t, idx, visited) } else { value = mustUnwrapProxy(L, idx) } case reflect.Interface: if istable { ptr := L.ToPointer(idx) if val, ok := visited[ptr]; ok { return val } // We have to make an executive decision here: tables with non-zero // length are assumed to be slices! if L.ObjLen(idx) > 0 { value = copyTableToSlice(L, nil, idx, visited) } else { value = copyTableToMap(L, nil, idx, visited) } } else if L.IsNumber(idx) { value = L.ToNumber(idx) } else if L.IsString(idx) { value = L.ToString(idx) } else if L.IsBoolean(idx) { value = L.ToBoolean(idx) } else if L.IsNil(idx) { return nil } else { value = mustUnwrapProxy(L, idx) } default: value = mustUnwrapProxy(L, idx) } } return value }
// Convert a Lua value 'idx' on the stack to the Go value of desired type 't'. Handles // numerical and string types in a straightforward way, and will convert tables to // either map or slice types. func LuaToGo(L *lua.State, t reflect.Type, idx int) interface{} { var value interface{} var kind reflect.Kind if t == nil { // let the Lua type drive the conversion... switch L.Type(idx) { case lua.LUA_TNIL: return nil // well, d'oh case lua.LUA_TBOOLEAN: kind = reflect.Bool case lua.LUA_TSTRING: kind = reflect.String case lua.LUA_TTABLE: kind = reflect.Interface default: return NewLuaObject(L, idx) } } else if t.Kind() == reflect.Ptr { kind = t.Elem().Kind() } else { kind = t.Kind() } switch kind { // various numerical types are tedious but straightforward case reflect.Float64: { ptr := new(float64) *ptr = L.ToNumber(idx) value = *ptr } case reflect.Float32: { ptr := new(float32) *ptr = float32(L.ToNumber(idx)) value = *ptr } case reflect.Int: { ptr := new(int) *ptr = int(L.ToNumber(idx)) value = *ptr } case reflect.Int8: { ptr := new(byte) *ptr = byte(L.ToNumber(idx)) value = *ptr } case reflect.String: { tos := L.ToString(idx) ptr := new(string) *ptr = tos value = *ptr } case reflect.Bool: { ptr := new(bool) *ptr = bool(L.ToBoolean(idx)) value = *ptr } case reflect.Slice: { // if we get a table, then copy its values to a new slice if L.IsTable(idx) { value = CopyTableToSlice(L, t, idx) } else { value = unwrapProxy(L, idx) } } case reflect.Map: { if L.IsTable(idx) { value = CopyTableToMap(L, t, idx) } else { value = unwrapProxy(L, idx) } } case reflect.Struct: { if L.IsTable(idx) { value = CopyTableToStruct(L, t, idx) } else { value = unwrapProxy(L, idx) } } case reflect.Interface: { if L.IsTable(idx) { // have to make an executive decision here: tables with non-zero // length are assumed to be slices! if L.ObjLen(idx) > 0 { value = CopyTableToSlice(L, nil, idx) } else { value = CopyTableToMap(L, nil, idx) } } else if L.IsNumber(idx) { value = L.ToNumber(idx) } else if L.IsString(idx) { value = L.ToString(idx) } else if L.IsBoolean(idx) { value = L.ToBoolean(idx) } else { value = unwrapProxy(L, idx) } } default: { fmt.Println("unhandled type", t) value = 20 } } return value }