func PathOverflowAdd(overflow *OverflowStruct, overflow_count, anchor_step, tilemap_pos int) { buf := make([]byte, 16) if (uint64(overflow_count) % overflow.Stride) == 0 { overflow.Offset = append(overflow.Offset, uint64(len(overflow.Map))) overflow.Position = append(overflow.Position, uint64(anchor_step)) } dn := dlug.FillSliceUint64(buf, uint64(tilemap_pos)) overflow.Map = append(overflow.Map, buf[:dn]...) }
//func cgf_default_header_bytes() []byte { func CGFDefaultHeaderBytes() []byte { tbuf := make([]byte, 1024) buf := make([]byte, 0, 8192) n := 0 var dn int /* Magic := uint64(CGF_MAGIC) tobyte64(tbuf[:8], Magic) buf = append(buf, tbuf[0:8]...) n+=8 */ buf = append(buf, CGF_MAGIC...) n += 8 // CGFVersion string // CGFVersion := "0.1.0" dn = dlug.FillSliceUint64(tbuf, uint64(len(CGFVersion))) buf = append(buf, tbuf[0:dn]...) n += dn buf = append(buf, []byte(CGFVersion)...) n += len(CGFVersion) // Library Version string // LibraryVersion := "0.1.0" dn = dlug.FillSliceUint64(tbuf, uint64(len(LibraryVersion))) buf = append(buf, tbuf[0:dn]...) n += dn //for i:=n; i<n+len(LibraryVersion); i++ { buf[i]=LibraryVersion[i-n] } buf = append(buf, []byte(LibraryVersion)...) n += len(LibraryVersion) // Path Count // PathCount := uint64(0) tobyte64(tbuf[0:8], PathCount) buf = append(buf, tbuf[0:8]...) n += 8 // TileMapLen // // TileMap // //tilemap := cgf_default_tile_map() tilemap := CGFDefaultTileMap() tobyte64(tbuf[0:8], uint64(len(tilemap))) buf = append(buf, tbuf[0:8]...) n += 8 buf = append(buf, tilemap...) n += len(tilemap) // StepPerPath // StepPerPath := make([]uint64, 0, 1024) if len(StepPerPath) > 0 { for i := 0; i < len(StepPerPath); i++ { tobyte64(tbuf[0:8], StepPerPath[i]) buf = append(buf, tbuf[0:8]...) n += 8 } } // PathOffset // tile_vector_offset := make([]uint64, 0, 1024) if len(tile_vector_offset) > 0 { for i := 0; i < len(StepPerPath); i++ { tobyte64(tbuf[0:8], tile_vector_offset[i]) buf = append(buf, tbuf[0:8]...) n += 8 } } else { tobyte64(tbuf[0:8], uint64(0)) buf = append(buf, tbuf[0:8]...) n += 8 } PathStruct := make([]byte, 0, 1024) if len(PathStruct) > 0 { buf = append(buf, PathStruct...) n += len(PathStruct) } return buf }
// Will overwrite cgf path structure if it exists, create a new path if it doesn't. // It will create a new PathStruct if one doesn't already exist. // //func update_vector_path_simple(ctx *CGFContext, path_idx int, allele_path [][]TileInfo) error { func (ctx *CGFContext) UpdateVectorPathSimple(path_idx int, allele_path [][]TileInfo) error { cgf := ctx.CGF sglf := ctx.SGLF //DEBUG //fmt.Printf("INTERMEDIATE\n") //emit_intermediate(ctx, path_idx, allele_path) //path_bytes,err := emit_path_bytes(ctx, path_idx, allele_path) path_bytes, err := ctx.EmitPathBytes(path_idx, allele_path) _ = path_bytes _ = err if err != nil { return err } g_debug := false if len(cgf.Path) < path_idx { tpath := make([]PathStruct, path_idx-len(cgf.Path)+1) cgf.Path = append(cgf.Path, tpath...) if g_debug { fmt.Printf(">>>>> len cgf.Path %d, path_idx %d\n", len(cgf.Path), path_idx) } } var ok bool var path0 int var path1 int var step_idx0 int var step_idx1 int var step0 int var step1 int // Overflow tier of variants. // These are variants that can't fit // into the packed vector but still // appear in the tile map. // overflow := OverflowStruct{} overflow.Stride = 256 overflow.Offset = make([]uint64, 0, 16) overflow.Position = make([]uint64, 0, 16) overflow.Map = make([]byte, 0, 256) overflow_count := 0 final_overflow := FinalOverflowStruct{} final_overflow.Stride = 256 final_overflow.Offset = make([]uint64, 0, 16) final_overflow.Position = make([]uint64, 0, 16) final_overflow.DataRecord.Code = make([]byte, 0, 256) final_overflow.DataRecord.Data = make([]byte, 0, 2048) final_overflow_count := 0 _ = final_overflow loq_info := LowQualityInfoStruct{} _ = loq_info buf := make([]byte, 1024) //sglf_info0 := SGLFInfo{} //sglf_info1 := SGLFInfo{} sglf_info0 := cglf.SGLFInfo{} sglf_info1 := cglf.SGLFInfo{} //tile_zipper := make([][]SGLFInfo, 2) tile_zipper := make([][]cglf.SGLFInfo, 2) tile_zipper_seq := make([][]string, 2) span_sum := 0 var_a0 := make([]int, 0, 16) var_a1 := make([]int, 0, 16) span_a0 := make([]int, 0, 16) span_a1 := make([]int, 0, 16) ivec := make([]int, 0, 1024*16) anchor_step := 0 update_anchor := true end_check := false loq_tile := false step_idx_info_for_loq := make([][]int, 2) step_idx_info_for_loq[0] = make([]int, 0, 1024) step_idx_info_for_loq[1] = make([]int, 0, 1024) loq_byte_length := uint64(0) loq_bytes := make([]byte, 0, 1024) loq_offset_bytes := make([]byte, 0, 1024) _ = loq_offset_bytes loq_position_bytes := make([]byte, 0, 1024) _ = loq_position_bytes loq_hom_flag_bytes := make([]byte, 0, 1024) _ = loq_hom_flag_bytes // We might need to fill this in after the fact // loq_offset := make([]uint64, 0, 1024) _ = loq_offset loq_position := make([]uint64, 0, 1024) _ = loq_position loq_hom_flag := make([]bool, 0, 1024) loq_count := uint64(0) loq_stride := uint64(256) cur_hexit_count := 0 // First is allele // second is 3 element (varid,span,start,len) // //AlleleNocallInfo := make([][]int, 2) // //for (step_idx0<len(allele_path[0])) && (step_idx1<len(allele_path[1])) { for (step_idx0 < len(allele_path[0])) || (step_idx1 < len(allele_path[1])) { end_check = false if span_sum >= 0 { ti0 := allele_path[0][step_idx0] if len(ti0.NocallStartLen) > 0 { loq_tile = true } step_idx_info_for_loq[0] = append(step_idx_info_for_loq[0], step_idx0) // sglf_info1 only holds a valid path and step // if step_idx0 > 0 { sglf_info0, ok = sglf.PfxTagLookup[ti0.PfxTag] } else { sglf_info0, ok = sglf.SfxTagLookup[ti0.SfxTag] } if !ok { return fmt.Errorf("could not find prefix (%s) in sglf (allele_idx %d, step_idx %d (%x))\n", ti0.PfxTag, 0, step_idx0, step_idx0) } path0 = sglf_info0.Path step0 = sglf_info0.Step if update_anchor { anchor_step = step0 update_anchor = false } // We need to search for the variant in the Lib to find // the rest of the information, including span // var_idx0, e := lookup_variant_index(ti0.Seq, sglf.Lib[path0][step0]) if e != nil { return e } sglf_info0 = sglf.LibInfo[path0][step0][var_idx0] span0 := sglf_info0.Span sglf_info0.Variant = var_idx0 seq0 := sglf.Lib[path0][step0][var_idx0] tile_zipper[0] = append(tile_zipper[0], sglf_info0) tile_zipper_seq[0] = append(tile_zipper_seq[0], seq0) var_a0 = append(var_a0, var_idx0) span_a0 = append(span_a0, span0) allele_path[0][step_idx0].VarId = var_idx0 span_sum -= span0 step_idx0++ } else { ti1 := allele_path[1][step_idx1] if len(ti1.NocallStartLen) > 0 { loq_tile = true } step_idx_info_for_loq[1] = append(step_idx_info_for_loq[1], step_idx1) // sglf_info1 only holds a valid path and step // if step_idx1 > 0 { sglf_info1, ok = sglf.PfxTagLookup[ti1.PfxTag] } else { sglf_info1, ok = sglf.SfxTagLookup[ti1.SfxTag] } if !ok { return fmt.Errorf("could not find prefix (%s) in sglf (allele_idx %d, step_idx %d (%x))\n", ti1.PfxTag, 1, step_idx1, step_idx1) } path1 = sglf_info1.Path step1 = sglf_info1.Step // We need to search for the variant in the Lib to find // the rest of the information, including span // var_idx1, e := lookup_variant_index(ti1.Seq, sglf.Lib[path1][step1]) if e != nil { return e } sglf_info1 = sglf.LibInfo[path1][step1][var_idx1] sglf_info1.Variant = var_idx1 seq1 := sglf.Lib[path1][step1][var_idx1] tile_zipper[1] = append(tile_zipper[1], sglf_info1) tile_zipper_seq[1] = append(tile_zipper_seq[1], seq1) span1 := sglf_info1.Span var_a1 = append(var_a1, var_idx1) span_a1 = append(span_a1, span1) allele_path[1][step_idx1].VarId = var_idx1 span_sum += span1 step_idx1++ } if span_sum == 0 { // ===================== // ===================== // --------------------- // STORE LOQ INFORMATION // if loq_tile { buf := make([]byte, 16) var dn int if (loq_count % loq_stride) == 0 { tobyte64(buf, uint64(len(loq_bytes))) loq_offset_bytes = append(loq_offset_bytes, buf[0:8]...) tobyte64(buf, uint64(anchor_step)) loq_position_bytes = append(loq_position_bytes, buf[0:8]...) } loq_count++ hom_flag := true if len(step_idx_info_for_loq[0]) != len(step_idx_info_for_loq[1]) { hom_flag = false } else { for ii := 0; ii < len(step_idx_info_for_loq[0]); ii++ { step_idx0 := step_idx_info_for_loq[0][ii] step_idx1 := step_idx_info_for_loq[1][ii] step0 := allele_path[0][step_idx0].Step step1 := allele_path[1][step_idx1].Step if step0 != step1 { hom_flag = false break } if len(allele_path[0][step_idx0].NocallStartLen) != len(allele_path[1][step_idx1].NocallStartLen) { hom_flag = false break } for jj := 0; jj < len(allele_path[0][step_idx0].NocallStartLen); jj++ { if allele_path[0][step_idx0].NocallStartLen[jj] != allele_path[1][step_idx1].NocallStartLen[jj] { hom_flag = false break } } } } loq_hom_flag = append(loq_hom_flag, hom_flag) // (NTile) // Number of tile in this record // dn = dlug.FillSliceUint64(buf, uint64(len(step_idx_info_for_loq[0]))) loq_bytes = append(loq_bytes, buf[0:dn]...) if !hom_flag { // (NTile) (B allele) // Number of Allele B tiles in this record // dn = dlug.FillSliceUint64(buf, uint64(len(step_idx_info_for_loq[1]))) loq_bytes = append(loq_bytes, buf[0:dn]...) //fmt.Printf("++ Ballele %d\n", len(step_idx_info_for_loq[1])) } for i := 0; i < len(step_idx_info_for_loq[0]); i++ { step_idx0 := step_idx_info_for_loq[0][i] ti := allele_path[0][step_idx0] // (LoqTile[].Len) // Number of noc entries for this tile // dn = dlug.FillSliceUint64(buf, uint64(len(ti.NocallStartLen)/2)) loq_bytes = append(loq_bytes, buf[0:dn]...) prev_start := 0 for jj := 0; jj < len(ti.NocallStartLen); jj += 2 { // (LoqTile[].LoqEntry[].DelPos) // Start position // dn = dlug.FillSliceUint64(buf, uint64(ti.NocallStartLen[jj]-prev_start)) loq_bytes = append(loq_bytes, buf[0:dn]...) // (LoqTile[].LoqEntry[].LoqLen) // Length of noc // dn = dlug.FillSliceUint64(buf, uint64(ti.NocallStartLen[jj+1])) loq_bytes = append(loq_bytes, buf[0:dn]...) prev_start = ti.NocallStartLen[jj] } } if !hom_flag { for i := 0; i < len(step_idx_info_for_loq[1]); i++ { step_idx1 := step_idx_info_for_loq[1][i] ti := allele_path[1][step_idx1] // (LoqTile[].Len) // Number of noc entries // dn = dlug.FillSliceUint64(buf, uint64(len(ti.NocallStartLen)/2)) loq_bytes = append(loq_bytes, buf[0:dn]...) prev_start := 0 for jj := 0; jj < len(ti.NocallStartLen); jj += 2 { // (LoqTile[].LoqEntry[].DelPos) // Start of nocall // dn = dlug.FillSliceUint64(buf, uint64(ti.NocallStartLen[jj]-prev_start)) loq_bytes = append(loq_bytes, buf[0:dn]...) // (LoqTile[].LoqEntry[].LoqLen) // Noc length // dn = dlug.FillSliceUint64(buf, uint64(ti.NocallStartLen[jj+1])) loq_bytes = append(loq_bytes, buf[0:dn]...) prev_start = ti.NocallStartLen[jj] } } } } // // STORE LOQ INFORMATION // --------------------- // ===================== // ===================== end_check = true tilemap_key := create_tilemap_string_lookup2(var_a0, span_a0, var_a1, span_a1) if g_debug { fmt.Printf(">> (%d,%x) {%v,%v} {%v,%v} %s\n", anchor_step, anchor_step, var_a0, span_a0, var_a1, span_a1, tilemap_key) } n := len(ivec) // Fill in spanning // for ; n <= anchor_step; n++ { ivec = append(ivec, -1) OVERFLOW_INDICATOR_SPAN_VALUE := 1025 if (n % 32) == 0 { cur_hexit_count = 0 } cur_hexit_count++ if cur_hexit_count >= (32 / 4) { PathOverflowAdd(&overflow, overflow_count, anchor_step, OVERFLOW_INDICATOR_SPAN_VALUE) overflow_count++ } } final_overflow_flag := true tilemap_pos := len(ctx.TileMapLookup) if _, ok := ctx.TileMapLookup[tilemap_key]; ok { final_overflow_flag = false tilemap_pos = ctx.TileMapPosition[tilemap_key] } if (!loq_tile) && (tilemap_pos < 13) && (cur_hexit_count < (32 / 4)) { // It's not a low quality tile and it can fit in a hexit // ivec[anchor_step] = tilemap_pos if (anchor_step % 32) == 0 { cur_hexit_count = 0 } if cur_hexit_count >= (32 / 4) { PathOverflowAdd(&overflow, overflow_count, anchor_step, tilemap_pos) overflow_count++ cur_hexit_count++ } } else { // It's overflown. // If the entry doesn't appear in the tile map, the tilemap_pos // will be set to the length of the tilemap (e.g. 1024) as an indicator // that the final overflow table should be consulted for the entry // // overflow // if loq_tile { ivec[anchor_step] = -254 } else { ivec[anchor_step] = 254 } // -------- // OVERFLOW // if (anchor_step % 32) == 0 { cur_hexit_count = 0 } PathOverflowAdd(&overflow, overflow_count, anchor_step, tilemap_pos) overflow_count++ cur_hexit_count++ // // OVERFLOW // -------- } if final_overflow_flag { //final overflow // if loq_tile { ivec[anchor_step] = -255 } else { ivec[anchor_step] = 255 } // -------------- // FINAL OVERFLOW // // We haven't found the TileMap entry, so store the entry // here. // TODO: store raw sequence if it's not found in the Tile Library // p := final_overflow_count if (uint64(p) % overflow.Stride) == 0 { //final_overflow.Offset = append(final_overflow.Offset, uint64(len(final_overflow.Offset))) final_overflow.Offset = append(final_overflow.Offset, uint64(len(final_overflow.DataRecord.Data))) //final_overflow.Position = append(final_overflow.Position, uint64(final_overflow_count)) final_overflow.Position = append(final_overflow.Position, uint64(anchor_step)) } final_overflow.DataRecord.Code = append(final_overflow.DataRecord.Code, uint8(1)) dn := dlug.FillSliceUint64(buf, uint64(len(var_a0))) final_overflow.DataRecord.Data = append(final_overflow.DataRecord.Data, buf[:dn]...) dn = dlug.FillSliceUint64(buf, uint64(len(var_a1))) final_overflow.DataRecord.Data = append(final_overflow.DataRecord.Data, buf[:dn]...) for ii := 0; ii < len(var_a0); ii++ { dn = dlug.FillSliceUint64(buf, uint64(var_a0[ii])) final_overflow.DataRecord.Data = append(final_overflow.DataRecord.Data, buf[:dn]...) dn = dlug.FillSliceUint64(buf, uint64(span_a0[ii])) final_overflow.DataRecord.Data = append(final_overflow.DataRecord.Data, buf[:dn]...) } for ii := 0; ii < len(var_a1); ii++ { dn = dlug.FillSliceUint64(buf, uint64(var_a1[ii])) final_overflow.DataRecord.Data = append(final_overflow.DataRecord.Data, buf[:dn]...) dn = dlug.FillSliceUint64(buf, uint64(span_a1[ii])) final_overflow.DataRecord.Data = append(final_overflow.DataRecord.Data, buf[:dn]...) } final_overflow_count++ // // FINAL OVERFLOW // -------------- } var_a0 = var_a0[0:0] var_a1 = var_a1[0:0] span_a0 = span_a0[0:0] span_a1 = span_a1[0:0] update_anchor = true tile_zipper[0] = tile_zipper[0][0:0] tile_zipper[1] = tile_zipper[1][0:0] tile_zipper_seq[0] = tile_zipper_seq[0][0:0] tile_zipper_seq[1] = tile_zipper_seq[1][0:0] loq_tile = false step_idx_info_for_loq[0] = step_idx_info_for_loq[0][0:0] step_idx_info_for_loq[1] = step_idx_info_for_loq[1][0:0] } } if !end_check { return fmt.Errorf("There are trailing tiles that could not be matched up") } if g_debug { for i := 0; i < len(ivec); i++ { fmt.Printf("[%d] %d\n", i, ivec[i]) } } // Now we know the final size of the overflow structures so // fill in their length // /* overflow.Length = 8 + 8 + uint64(len(overflow.Offset)*8) + uint64(len(overflow.Position)*8) + uint64(len(overflow.Map)) */ overflow.Length = uint64(overflow_count) // Add in final byte position of Map //if int( (uint64(len(overflow.Offset)) + overflow.Stride - 1) / overflow.Stride ) > len(overflow.Offset) { if (overflow.Length % overflow.Stride) != 0 { overflow.Offset = append(overflow.Offset, uint64(len(overflow.Map))) } /* final_overflow.Length = 8 + 8 + uint64(len(final_overflow.Offset)*8) + uint64(len(final_overflow.Position)*8) + uint64(len(final_overflow.DataRecord.Code)) + uint64(len(final_overflow.DataRecord.Data)) */ final_overflow.Length = uint64(final_overflow_count) // Add in final byte position of Map //if int( (uint64(len(final_overflow.Offset)) + final_overflow.Stride - 1) / final_overflow.Stride ) > len(final_overflow.Offset) { if (final_overflow.Length % final_overflow.Stride) != 0 { final_overflow.Offset = append(final_overflow.Offset, uint64(len(final_overflow.DataRecord.Data))) } packed_len := (len(ivec) + 31) / 32 packed_vec := make([]uint64, packed_len) for i := 0; i < (packed_len - 1); i++ { hexit_ovf_count := uint(0) for jj := 0; jj < 32; jj++ { ivec_pos := 32*i + jj if ivec[ivec_pos] == 0 { continue } packed_vec[i] |= (1 << (32 + uint(jj))) // 32/4 hexits available // fill in from right to left // if hexit_ovf_count < (32 / 4) { if ivec[ivec_pos] == -1 { // spanning tile, 0 hexit } else if (ivec[ivec_pos] == 255) || (ivec[ivec_pos] == 254) { // hiq overflow // packed_vec[i] |= (0xf << (4 * hexit_ovf_count)) } else if (ivec[ivec_pos] == -255) || (ivec[ivec_pos] == -254) { // loq overflow // packed_vec[i] |= (0xe << (4 * hexit_ovf_count)) } else if ivec[ivec_pos] == 256 { // complex // packed_vec[i] |= (0xd << (4 * hexit_ovf_count)) } else { // otherwise we can encode the tile lookup in the hexit // //packed_vec[i] |= (uint64(ivec[ivec_pos]&0xff)<<(4*hexit_ovf_count)) packed_vec[i] |= (uint64(ivec[ivec_pos]&0xf) << (4 * hexit_ovf_count)) } } hexit_ovf_count++ } } fin_loq_bytes := make([]byte, 0, 1024) //TODO: // final packed bit vector population if g_debug { for i := 0; i < len(packed_vec); i++ { fmt.Printf("[%d,%x (%d)] |%8x|%8x|\n", 32*i, 32*i, i, packed_vec[i]>>32, packed_vec[i]&0xffffffff) } fmt.Printf("\n\n") fmt.Printf("Overflow.Length: %d (0x%x)\n", overflow.Length, overflow.Length) fmt.Printf("Overflow.Stride: %d\n", overflow.Stride) fmt.Printf("Overflow.Offset:") for ii := 0; ii < len(overflow.Offset); ii++ { fmt.Printf(" [%d] %d\n", ii, overflow.Offset[ii]) } fmt.Printf("\n") fmt.Printf("Overflow.Position:") for ii := 0; ii < len(overflow.Position); ii++ { fmt.Printf(" [%d] %d\n", ii, overflow.Position[ii]) } idx := 0 for b_offset := 0; b_offset < len(overflow.Map); { tm, dn := dlug.ConvertUint64(overflow.Map[b_offset:]) fmt.Printf(" [%d] %d (0x%x)\n", idx, tm, tm) b_offset += dn idx++ } fmt.Printf("\n\n") fmt.Printf("FinalOverflow.Length: %d (0x%x)\n", final_overflow.Length, final_overflow.Length) fmt.Printf("FinalOverflow.Stride: %d\n", final_overflow.Stride) fmt.Printf("FinalOverflow.Offset:\n") for ii := 0; ii < len(final_overflow.Offset); ii++ { fmt.Printf(" [%d] %d\n", ii, final_overflow.Offset[ii]) } fmt.Printf("\n") fmt.Printf("FinalOverflow.Position:\n") for ii := 0; ii < len(final_overflow.Position); ii++ { fmt.Printf(" [%d] %d\n", ii, final_overflow.Position[ii]) } fmt.Printf("\n") fmt.Printf("FinalOverflow.DataRecord:\n") byte_map_offset := 0 for ii := 0; ii < len(final_overflow.DataRecord.Code); ii++ { fmt.Printf(" [%d] Code: %d, Data:", ii, final_overflow.DataRecord.Code[ii]) if final_overflow.DataRecord.Code[ii] == 1 { n0, dn := dlug.ConvertUint64(final_overflow.DataRecord.Data[byte_map_offset:]) byte_map_offset += dn n1, dn := dlug.ConvertUint64(final_overflow.DataRecord.Data[byte_map_offset:]) byte_map_offset += dn fmt.Printf(" (%d,%d)", n0, n1) fmt.Printf(" [") for jj := uint64(0); jj < n0; jj++ { vid, dn := dlug.ConvertUint64(final_overflow.DataRecord.Data[byte_map_offset:]) byte_map_offset += dn span, dn := dlug.ConvertUint64(final_overflow.DataRecord.Data[byte_map_offset:]) byte_map_offset += dn fmt.Printf(" %x+%x", vid, span) } fmt.Printf(" ]") fmt.Printf(" [") for jj := uint64(0); jj < n1; jj++ { vid, dn := dlug.ConvertUint64(final_overflow.DataRecord.Data[byte_map_offset:]) byte_map_offset += dn span, dn := dlug.ConvertUint64(final_overflow.DataRecord.Data[byte_map_offset:]) byte_map_offset += dn fmt.Printf(" %x+%x", vid, span) } fmt.Printf(" ]") fmt.Printf("\n") } else { panic("unsupported") } } // ------------- var byt byte for i := 0; i < len(loq_hom_flag); i++ { if (i > 0) && ((i % 8) == 0) { loq_hom_flag_bytes = append(loq_hom_flag_bytes, byt) byt = 0 } if loq_hom_flag[i] { byt |= (1 << uint8(i%8)) } } if len(loq_hom_flag) > 0 { loq_hom_flag_bytes = append(loq_hom_flag_bytes, byt) } fmt.Printf("# loq_bytes(%d)", len(loq_bytes)) // Create final low quality information // //fin_loq_bytes := make([]byte, 0, 1024) loq_byte_length = 0 loq_byte_length += 8 // length (this field) loq_byte_length += 8 // NRecord loq_byte_length += 8 // code loq_byte_length += 8 // stride loq_byte_length += uint64(len(loq_offset_bytes)) loq_byte_length += uint64(len(loq_position_bytes)) loq_byte_length += uint64(len(loq_hom_flag_bytes)) loq_byte_length += uint64(len(loq_bytes)) tobyte64(buf, loq_byte_length) fin_loq_bytes = append(fin_loq_bytes, buf[0:8]...) tobyte64(buf, uint64(loq_count)) fin_loq_bytes = append(fin_loq_bytes, buf[0:8]...) code := uint64(0) tobyte64(buf, code) fin_loq_bytes = append(fin_loq_bytes, buf[0:8]...) stride := uint64(256) tobyte64(buf, stride) fin_loq_bytes = append(fin_loq_bytes, buf[0:8]...) fin_loq_bytes = append(fin_loq_bytes, loq_offset_bytes...) fin_loq_bytes = append(fin_loq_bytes, loq_position_bytes...) fin_loq_bytes = append(fin_loq_bytes, loq_hom_flag_bytes...) fin_loq_bytes = append(fin_loq_bytes, loq_bytes...) for i := 0; i < len(fin_loq_bytes); i++ { if (i % 16) == 0 { fmt.Printf("\n") } fmt.Printf(" %2x", fin_loq_bytes[i]) } fmt.Printf("\n") print_low_quality_information(fin_loq_bytes) //DEBUG //err := ioutil.WriteFile("./loq_bytes.bin", fin_loq_bytes, 0644) //if err!=nil { panic(err); } } ctx.CGF.Path[path_idx].Name = fmt.Sprintf("%04x", path_idx) ctx.CGF.Path[path_idx].Vector = packed_vec ctx.CGF.Path[path_idx].Overflow = overflow ctx.CGF.Path[path_idx].FinalOverflow = final_overflow ctx.CGF.Path[path_idx].LowQualityBytes = fin_loq_bytes return nil }