func main() { var window *sdl.Window var renderer *sdl.Renderer var event sdl.Event var running bool window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_SHOWN) if window == nil { fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError()) os.Exit(1) } renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) if renderer == nil { fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError()) os.Exit(2) } var peepArray []sdl.Event = make([]sdl.Event, 2) peepArray[0] = &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 1331, nil, nil} peepArray[1] = &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 10101, nil, nil} running = true lastPushTime := sdl.GetTicks() for running { if lastPushTime+pushTime < sdl.GetTicks() { lastPushTime = sdl.GetTicks() sdl.PumpEvents() numEventsHandled := sdl.PeepEvents(peepArray, sdl.ADDEVENT, sdl.FIRSTEVENT, sdl.LASTEVENT) if numEventsHandled < 0 { fmt.Printf("PeepEvents error: %s\n", sdl.GetError()) } else { fmt.Printf("Successful push of %d events\n", numEventsHandled) } } for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() { switch t := event.(type) { case *sdl.QuitEvent: running = false case *sdl.MouseMotionEvent: fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel) case *sdl.MouseButtonEvent: fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State) case *sdl.MouseWheelEvent: fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y) case *sdl.KeyUpEvent: fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n", t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat) case *sdl.UserEvent: fmt.Printf("[%d ms] UserEvent\tcode:%d\n", t.Timestamp, t.Code) } } sdl.Delay(1000 / 30) } renderer.Destroy() window.Destroy() }
func main() { var window *sdl.Window var renderer *sdl.Renderer var event sdl.Event var running bool window = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_SHOWN) if window == nil { fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", sdl.GetError()) os.Exit(1) } renderer = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) if renderer == nil { fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", sdl.GetError()) os.Exit(2) } running = true lastPushTime := sdl.GetTicks() for running { // Push a UserEvent every second if lastPushTime+pushTime < sdl.GetTicks() { lastPushTime = sdl.GetTicks() pEvent := &sdl.UserEvent{sdl.USEREVENT, sdl.GetTicks(), window.GetID(), 1331, nil, nil} retVal := sdl.PushEvent(pEvent) // Here's where the event is actually pushed switch retVal { case 1: fmt.Println("PushEvent returned success") case 0: fmt.Println("PushEvent returned filtered") case -1: fmt.Printf("PushEvent returned error: %s\n", sdl.GetError) } } for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() { switch t := event.(type) { case *sdl.QuitEvent: running = false case *sdl.MouseMotionEvent: fmt.Printf("[%d ms] MouseMotion\ttype:%d\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y, t.XRel, t.YRel) case *sdl.MouseButtonEvent: fmt.Printf("[%d ms] MouseButton\ttype:%d\tid:%d\tx:%d\ty:%d\tbutton:%d\tstate:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y, t.Button, t.State) case *sdl.MouseWheelEvent: fmt.Printf("[%d ms] MouseWheel\ttype:%d\tid:%d\tx:%d\ty:%d\n", t.Timestamp, t.Type, t.Which, t.X, t.Y) case *sdl.KeyUpEvent: fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n", t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat) case *sdl.UserEvent: fmt.Printf("[%d ms] UserEvent\tcode:%d\n", t.Timestamp, t.Code) } } sdl.Delay(1000 / 30) } renderer.Destroy() window.Destroy() }