Example #1
9
// Preload .. Setup Data
func (game *Game) Preload() {
	engi.Files.Add("bot", "data/icon.png")
	engi.Files.Add("font", "data/font.png")
	game.batch = engi.NewBatch(engi.Width(), engi.Height())

	game.keyMap = make(map[engi.Key]bool)
	game.botX, game.botY = 512, 320

}
Example #2
9
func (game *Game) Preload() {
	engi.Files.Add("gopher", "data/gopher.png")
	game.batch = engi.NewBatch(engi.Width(), engi.Height())
}
Example #3
4
func (g *Game) Preload() {
	engi.Files.Add("font", "data/font.png")
	g.W, g.H = engi.Width(), engi.Height()
	g.batch = engi.NewBatch(g.W, g.H)
}
Example #4
0
func (g *Game) Resize(w, h int) {
	g.W, g.H = float32(w), float32(h)
	g.batch = engi.NewBatch(g.W, g.H)
}
Example #5
0
func (game *Game) Setup() {
	engi.SetBg(0x2d3638)
	texture := engi.Files.Image("bot")
	region = engi.NewRegion(texture, 0, 0, int(texture.Width()), int(texture.Height()))
	batch = engi.NewBatch(800, 600)
}
Example #6
0
func (game *Game) Preload() {
	engi.Files.Add("bot", "data/icon.png")
	engi.Files.Add("font", "data/font.png")
	game.batch = engi.NewBatch(engi.Width(), engi.Height())
}