// tb draws a block of text func tb(w, h int) { para := []string{ "For lo,", "the winter is past,", "the rain is over and gone", "the flowers appear on the earth;", "the time for the singing of birds is come,", "and the voice of the turtle is heard in our land", } tmargin := float64(w) * 0.50 lmargin := float64(w) * 0.10 top := float64(h) * .9 mid := float64(h) * .6 bot := float64(h) * .3 fontsize := 24 leading := 40.0 lfontsize := fontsize * 2 midb := ((leading * 2) + (leading / 2)) - float64(lfontsize/2) openvg.Start(w, h) openvg.FillRGB(49, 79, 79, 1) textlines(tmargin, top, para, "serif", fontsize, leading) textlines(tmargin, mid, para, "sans", fontsize, leading) textlines(tmargin, bot, para, "mono", fontsize, leading) openvg.Text(lmargin, top-midb, "Serif", "sans", lfontsize) openvg.Text(lmargin, mid-midb, "Sans", "sans", lfontsize) openvg.Text(lmargin, bot-midb, "Mono", "sans", lfontsize) openvg.End() }
// rshapes draws shapes with random colors, openvg.Strokes, and sizes. func rshapes(width, height, n int) { var sx, sy, cx, cy, px, py, ex, ey, pox, poy float64 np := 10 polyx := make([]float64, np) polyy := make([]float64, np) openvg.Start(width, height) for i := 0; i < n; i++ { openvg.FillRGB(randcolor(), randcolor(), randcolor(), rand.Float64()) openvg.Ellipse(randf(width), randf(height), randf(200), randf(100)) openvg.Circle(randf(width), randf(height), randf(100)) openvg.Rect(randf(width), randf(height), randf(200), randf(100)) openvg.Arc(randf(width), randf(height), randf(200), randf(200), randf(360), randf(360)) sx = randf(width) sy = randf(height) openvg.StrokeRGB(randcolor(), randcolor(), randcolor(), 1) openvg.StrokeWidth(randf(5)) openvg.Line(sx, sy, sx+randf(200), sy+randf(100)) openvg.StrokeWidth(0) sx = randf(width) sy = randf(height) ex = sx + randf(200) ey = sy cx = sx + ((ex - sx) / 2.0) cy = sy + randf(100) openvg.Qbezier(sx, sy, cx, cy, ex, ey) sx = randf(width) sy = randf(height) ex = sx + randf(200) ey = sy cx = sx + ((ex - sx) / 2.0) cy = sy + randf(100) px = cx py = sy - randf(100) openvg.Cbezier(sx, sy, cx, cy, px, py, ex, ey) pox = randf(width) poy = randf(height) for j := 0; j < np; j++ { polyx[j] = pox + randf(200) polyy[j] = poy + randf(100) } openvg.Polygon(polyx, polyy) // , np) pox = randf(width) poy = randf(height) for j := 0; j < np; j++ { polyx[j] = pox + randf(200) polyy[j] = poy + randf(100) } openvg.Polyline(polyx, polyy) // , np) } openvg.FillRGB(128, 0, 0, 1) openvg.Text(20, 20, "OpenVG on the Raspberry Pi", "sans", 32) openvg.End() }
func main() { var cx, cy, cw, ch, midy int message := "Now is the time for all good men to come to the aid of the party" w, h := openvg.Init() var speed openvg.VGfloat = 15.0 var x openvg.VGfloat = 0 midy = (h / 2) fontsize := w / 50 cx = 0 ch = fontsize * 2 cw = w cy = midy - (ch / 2) rx, ry, rw, rh := openvg.VGfloat(cx), openvg.VGfloat(cy), openvg.VGfloat(cw), openvg.VGfloat(ch) // scroll the text, only in the clipping rectangle for x = 0; x < rw+speed; x += speed { openvg.Start(w, h) openvg.Background(255, 255, 255) openvg.FillRGB(0, 0, 0, .2) openvg.Rect(rx, ry, rw, rh) openvg.ClipRect(cx, cy, cw, ch) openvg.Translate(x, ry+openvg.VGfloat(fontsize/2)) openvg.FillRGB(0, 0, 0, 1) openvg.Text(0, 0, message, "sans", fontsize) openvg.ClipEnd() openvg.End() } bufio.NewReader(os.Stdin).ReadBytes('\n') openvg.Finish() os.Exit(0) }
func main() { width, height := openvg.Init() // OpenGL, etc initialization w := openvg.VGfloat(width) h := openvg.VGfloat(height) openvg.Start(width, height) // Start the picture openvg.BackgroundColor("white") // Black background openvg.FillColor("black") var x, y, spacing openvg.VGfloat x = w * 0.10 y = h * 0.90 fontsize := 24 spacing = openvg.VGfloat(fontsize) * 2 var data = []string{ "\x00\x01\x02\x03\x04\x05\x06\x07\x08\x09\x0a\x0b\x0c\x0d\x0e\x0f", "\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1a\x1b\x1c\x1d\x1e\x1f", "\x20\x21\x22\x23\x24\x25\x26\x27\x28\x29\x2a\x2b\x2c\x2d\x2e\x2f", "\x30\x31\x32\x33\x34\x35\x36\x37\x38\x39\x3a\x3b\x3c\x3d\x3e\x3f", "\x40\x41\x42\x43\x44\x45\x46\x47\x48\x49\x4a\x4b\x4c\x4d\x4e\x4f", "\x50\x51\x52\x53\x54\x55\x56\x57\x58\x59\x5a\x5b\x5c\x5d\x5e\x5f", "\x60\x61\x62\x63\x64\x65\x66\x67\x68\x69\x6a\x6b\x6c\x6d\x6e\x6f", "\x70\x71\x72\x73\x74\x75\x76\x77\x78\x79\x7a\x7b\x7c\x7d\x7e\x7f", "\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8a\x8b\x8c\x8d\x8e\x8f", "\x90\x91\x92\x93\x94\x95\x96\x97\x98\x99\x9a\x9b\x9c\x9d\x9e\x9f", "\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf", "\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf", "\xc0\xc1\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf", "\xd0\xd1\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xdb\xdc\xdd\xde\xdf", "\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef", "\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa\xfb\xfc\xfd\xfe\xff", } for i, s := range data { openvg.Text(x-(spacing*2), y, fmt.Sprintf("%2x", i), "mono", fontsize) openvg.Text(x, y, s, "mono", fontsize) y -= spacing } openvg.End() // End the picture bufio.NewReader(os.Stdin).ReadBytes('\n') // Pause until [RETURN] openvg.Finish() // Graphics cleanup }
// textwrap draws text at location, wrapping at the specified width func textwrap(x, y, w float64, s string, font string, size int, leading, factor float64, color string) { openvg.FillColor(color) wordspacing := openvg.TextWidth("M", font, size) words := strings.Split(s, " ") xp := x yp := y edge := x + w for i := 0; i < len(words); i++ { tw := openvg.TextWidth(words[i], font, size) openvg.Text(xp, yp, words[i], font, size) xp += tw + (wordspacing * factor) if xp > edge { xp = x yp -= leading } } }
// rotext draws text, rotated around the center of the screen, progressively faded func rotext(w, h, n int, s string) { fade := (100.0 / float64(n)) / 100.0 deg := 360.0 / float64(n) x := float64(w) / 2.0 y := float64(h) / 2.0 alpha := 1.0 size := w / 8 openvg.Start(w, h) openvg.Background(0, 0, 0) openvg.Translate(x, y) for i := 0; i < n; i++ { openvg.FillRGB(255, 255, 255, alpha) openvg.Text(0, 0, s, "serif", size) alpha -= fade // fade size += n // enlarge openvg.Rotate(deg) } openvg.End() }
// nytheadlines retrieves data from the New York Times API, decodes and displays it. func (d *display) nytheadlines(section string, thumb bool) { hdim := dimen{x: 0, y: 0, width: d.width, height: d.height / 2} r, err := netread(fmt.Sprintf(NYTfmt, section, NYTAPIkey)) if err != nil { fmt.Fprintf(os.Stderr, "headline read error: %v\n", err) hdim.gerror(d.bgcolor, d.textcolor, "no headlines") return } defer r.Close() var data NYTHeadlines err = json.NewDecoder(r).Decode(&data) if err != nil { fmt.Fprintf(os.Stderr, "decode: %v\n", err) hdim.gerror(d.bgcolor, d.textcolor, "no headlines") return } x := d.width * 0.10 y := d.height * 0.10 thumbsize := int(d.height * 0.05) hdim.regionFill(d.bgcolor, d.textcolor) headsize := d.width / 80 spacing := openvg.VGfloat(thumbsize) for i := len(data.Results) - 1; i >= 0; i-- { openvg.Text(x, y, fromHTML.Replace(data.Results[i].Title), "serif", int(headsize)) if len(data.Results[i].Thumbnail) > 0 { img, imerr := netimage(data.Results[i].Thumbnail) if imerr != nil { continue } g := gift.New() g.Add(gift.Resize(0, thumbsize, gift.LanczosResampling)) gift.Resize(thumbsize, thumbsize, gift.BoxResampling) resized := image.NewRGBA(g.Bounds(img.Bounds())) g.Draw(resized, img) openvg.Img(x-100, y-(spacing*0.25), resized) } y = y + spacing } openvg.Image(d.width*0.05, 15, 30, 30, "poweredby_nytimes_30a.png") openvg.End() }
func main() { var ( filename = flag.String("f", "svgcolors.txt", "input file") fontname = flag.String("font", "sans", "fontname") neg = flag.Bool("neg", false, "negative") showrgb = flag.Bool("rgb", false, "show RGB") showcode = flag.Bool("showcode", true, "show colors and codes") circsw = flag.Bool("circle", true, "circle swatch") outline = flag.Bool("outline", false, "outline swatch") fontsize = flag.Int("fs", 12, "fontsize") rowsize = flag.Int("r", 32, "rowsize") colw = flag.Float64("c", 340, "column size") swatch = flag.Float64("s", 16, "swatch size") gutter = flag.Float64("g", 12, "gutter") err error tcolor, line string ) flag.Parse() f, oerr := os.Open(*filename) if oerr != nil { fmt.Fprintf(os.Stderr, "%v\n", oerr) return } width, height := openvg.Init() openvg.Start(width, height) fw := openvg.VGfloat(width) fh := openvg.VGfloat(height) if *neg { openvg.FillColor("black") openvg.Rect(0, 0, fw, fh) tcolor = "white" } else { openvg.FillColor("white") openvg.Rect(0, 0, fw, fh) tcolor = "black" } top := fh - 32.0 left := openvg.VGfloat(32.0) cw := openvg.VGfloat(*colw) sw := openvg.VGfloat(*swatch) g := openvg.VGfloat(*gutter) in := bufio.NewReader(f) for x, y, nr := left, top, 0; err == nil; nr++ { line, err = in.ReadString('\n') fields := strings.Split(strings.TrimSpace(line), "\t") if nr%*rowsize == 0 && nr > 0 { x += cw y = top } if len(fields) == 3 { var red, green, blue uint8 fmt.Sscanf(fields[2], "%d,%d,%d", &red, &green, &blue) openvg.FillRGB(red, green, blue, 1) if *outline { openvg.StrokeColor("black") openvg.StrokeWidth(1) } if *circsw { openvg.Circle(x+sw/2, y+sw/2, sw) } else { openvg.Rect(x, y, sw, sw) } openvg.StrokeWidth(0) openvg.FillColor(tcolor) openvg.Text(x+sw+openvg.VGfloat(*fontsize/2), y, fields[0], *fontname, *fontsize) var label string if *showcode { if *showrgb { label = fields[1] } else { label = fields[2] } openvg.FillColor("gray") openvg.TextEnd(x+cw-(sw+g), y, label, *fontname, *fontsize) } } y -= (sw + g) } openvg.End() bufio.NewReader(os.Stdin).ReadBytes('\n') openvg.Finish() }
// refcard shows a reference card of shapes func refcard(width, height int) { shapenames := []string{ "Circle", "Ellipse", "Rectangle", "Rounded Rectangle", "Line", "Polyline", "Polygon", "Arc", "Quadratic Bezier", "Cubic Bezier", "Image", } top := float64(height) * .95 sx := float64(width) * 0.10 sy := top sw := float64(width) * .05 sh := float64(height) * .045 dotsize := 7.0 spacing := 2.0 fontsize := int(float64(height) * .033) shapecolor := Color{202, 225, 255, 1.0} openvg.Start(width, height) openvg.FillRGB(128, 0, 0, 1) openvg.TextEnd(float64(width-20), float64(height/2), "OpenVG on the Raspberry Pi", "sans", fontsize+(fontsize/2)) openvg.FillRGB(0, 0, 0, 1) for _, s := range shapenames { openvg.Text(sx+sw+sw/2, sy, s, "sans", fontsize) sy -= sh * spacing } sy = top cx := sx + (sw / 2) ex := sx + sw openvg.FillRGB(shapecolor.red, shapecolor.green, shapecolor.blue, shapecolor.alpha) openvg.Circle(cx, sy, sw) coordpoint(cx, sy, dotsize, shapecolor) sy -= sh * spacing openvg.Ellipse(cx, sy, sw, sh) coordpoint(cx, sy, dotsize, shapecolor) sy -= sh * spacing openvg.Rect(sx, sy, sw, sh) coordpoint(sx, sy, dotsize, shapecolor) sy -= sh * spacing openvg.Roundrect(sx, sy, sw, sh, 20, 20) coordpoint(sx, sy, dotsize, shapecolor) sy -= sh * spacing openvg.StrokeWidth(1) openvg.StrokeRGB(204, 204, 204, 1) openvg.Line(sx, sy, ex, sy) coordpoint(sx, sy, dotsize, shapecolor) coordpoint(ex, sy, dotsize, shapecolor) sy -= sh px := []float64{sx, sx + (sw / 4), sx + (sw / 2), sx + ((sw * 3) / 4), sx + sw} py := []float64{sy, sy - sh, sy, sy - sh, sy} openvg.Polyline(px, py) // , 5) coordpoint(px[0], py[0], dotsize, shapecolor) coordpoint(px[1], py[1], dotsize, shapecolor) coordpoint(px[2], py[2], dotsize, shapecolor) coordpoint(px[3], py[3], dotsize, shapecolor) coordpoint(px[4], py[4], dotsize, shapecolor) sy -= sh * spacing py[0] = sy py[1] = sy - sh py[2] = sy - (sh / 2) py[3] = py[1] - (sh / 4) py[4] = sy openvg.Polygon(px, py) // , 5) sy -= (sh * spacing) + sh openvg.Arc(sx+(sw/2), sy, sw, sh, 0, 180) coordpoint(sx+(sw/2), sy, dotsize, shapecolor) sy -= sh * spacing var cy, ey float64 cy = sy + (sh / 2) ey = sy openvg.Qbezier(sx, sy, cx, cy, ex, ey) coordpoint(sx, sy, dotsize, shapecolor) coordpoint(cx, cy, dotsize, shapecolor) coordpoint(ex, ey, dotsize, shapecolor) sy -= sh * spacing ey = sy cy = sy + sh openvg.Cbezier(sx, sy, cx, cy, cx, sy, ex, ey) coordpoint(sx, sy, dotsize, shapecolor) coordpoint(cx, cy, dotsize, shapecolor) coordpoint(cx, sy, dotsize, shapecolor) coordpoint(ex, ey, dotsize, shapecolor) sy -= (sh * spacing * 1.5) openvg.Image(sx, sy, 110, 110, "starx.jpg") openvg.End() }
// weather retrieves data from the forecast.io API, decodes and displays it. func (d *display) weather(latlong string) { wdim := dimen{x: 0, y: d.height / 2, width: d.width / 2, height: d.height / 2} r, err := netread(fmt.Sprintf(weatherfmt, weatherAPIkey, latlong)) if err != nil { fmt.Fprintf(os.Stderr, "Weather read error: %v\n", err) wdim.gerror(d.bgcolor, d.textcolor, "no weather") return } defer r.Close() var data Forecast err = json.NewDecoder(r).Decode(&data) if err != nil { fmt.Fprintf(os.Stderr, "%v\n", err) wdim.gerror(d.bgcolor, d.textcolor, "no weather") return } x := d.width * 0.05 y := d.height * 0.70 wsize := d.width / 20 spacing := wsize * 2.0 w1 := int(wsize) w2 := w1 / 2 w3 := w1 / 4 c := data.Currently temp := fmt.Sprintf("%0.f°", c.Temperature) tw := openvg.TextWidth(temp, "sans", w1) wdim.regionFill(d.bgcolor, d.textcolor) openvg.Text(x, y, temp, "sans", w1) if c.Temperature-c.FeelsLike > 1 { openvg.Text(x, y-(spacing/3), fmt.Sprintf("(feels like %0.f°)", c.FeelsLike), "sans", w3) } openvg.Text(x, y+spacing, c.Summary, "sans", w2) if c.PrecipProb > 0 { openvg.Text(x, y-(spacing*.6), fmt.Sprintf("%0.f%% Chance of precipitation", c.PrecipProb*100), "sans", w3) } ic := dimen{ x: x + tw + d.width*0.01, y: d.height * 0.67, width: d.width / 10, height: d.width / 10, } switch c.Icon { case "clear-day": ic.sun("orange") case "clear-night": ic.moon(d.bgcolor, d.textcolor) case "rain": ic.rain("skyblue") case "snow": ic.snow(d.textcolor) case "wind": ic.wind(d.bgcolor, d.textcolor) case "fog": ic.fog(d.textcolor) case "cloudy": ic.cloud(d.textcolor) case "partly-cloudy-day": ic.pcloud(d.textcolor) case "partly-cloudy-night": ic.npcloud("darkgray", d.textcolor) } openvg.End() }