// imgtest draws images at the corners and center func imagetest(w, h int) { openvg.Start(w, h) imgw := 422 imgh := 238 fiw := openvg.VGfloat(imgw) fih := openvg.VGfloat(imgh) fw := openvg.VGfloat(w) fh := openvg.VGfloat(h) vgzero := openvg.VGfloat(0.0) cx := (fw / 2) - (fiw / 2) cy := (fh / 2) - (fih / 2) ulx := vgzero uly := fh - fih urx := fw - fiw ury := uly llx := vgzero lly := vgzero lrx := urx lry := lly openvg.Start(w, h) openvg.Background(0, 0, 0) openvg.Image(cx, cy, imgw, imgh, "desert1.jpg") openvg.Image(ulx, uly, imgw, imgh, "desert2.jpg") openvg.Image(urx, ury, imgw, imgh, "desert3.jpg") openvg.Image(llx, lly, imgw, imgh, "desert4.jpg") openvg.Image(lrx, lry, imgw, imgh, "desert5.jpg") openvg.End() }
func main() { var color string openvg.Start(width, height) openvg.Background(200, 200, 200) for i := 0; i < niter; i++ { x := random(0, width) y := random(height/3, (height*2)/3) r := random(0, 10000) switch { case r >= 0 && r <= 2500: color = "white" case r > 2500 && r <= 5000: color = "maroon" case r > 5000 && r <= 7500: color = "gray" case r > 7500 && r <= 10000: color = "black" } openvg.FillColor(color, openvg.VGfloat(opacity)) openvg.Circle(openvg.VGfloat(x), openvg.VGfloat(y), openvg.VGfloat(size)) } openvg.End() bufio.NewReader(os.Stdin).ReadByte() openvg.Finish() }
func main() { var cx, cy, cw, ch, midy int message := "Now is the time for all good men to come to the aid of the party" w, h := openvg.Init() var speed openvg.VGfloat = 15.0 var x openvg.VGfloat = 0 midy = (h / 2) fontsize := w / 50 cx = 0 ch = fontsize * 2 cw = w cy = midy - (ch / 2) rx, ry, rw, rh := openvg.VGfloat(cx), openvg.VGfloat(cy), openvg.VGfloat(cw), openvg.VGfloat(ch) // scroll the text, only in the clipping rectangle for x = 0; x < rw+speed; x += speed { openvg.Start(w, h) openvg.Background(255, 255, 255) openvg.FillRGB(0, 0, 0, .2) openvg.Rect(rx, ry, rw, rh) openvg.ClipRect(cx, cy, cw, ch) openvg.Translate(x, ry+openvg.VGfloat(fontsize/2)) openvg.FillRGB(0, 0, 0, 1) openvg.Text(0, 0, message, "sans", fontsize) openvg.ClipEnd() openvg.End() } bufio.NewReader(os.Stdin).ReadBytes('\n') openvg.Finish() os.Exit(0) }
// rain shows raindrops func (d *dimen) rain(color string) { dd := dimen{x: 0, y: 0, width: d.width / 6, height: d.height / 6} for i := 0; i < 20; i++ { dd.x = d.x + d.width*openvg.VGfloat(rand.Float64()) dd.y = d.y + d.height*openvg.VGfloat(rand.Float64()) dd.drop(color) } }
// snow shows the snow icon func (d *dimen) snow(color string) { df := dimen{x: 0, y: 0, width: d.width / 6, height: d.height / 6} for i := 0; i < 20; i++ { df.x = d.x + d.width*openvg.VGfloat(rand.Float64()) df.y = d.y + d.height*openvg.VGfloat(rand.Float64()) df.flake(color) } }
// show the current time, weather and headlines func main() { var ( section = flag.String("h", "u.s.", "headline type (arts, health, sports, science, technology, u.s., world, hn)") location = flag.String("loc", "40.6213,-74.4395", "lat,long for weather") bgcolor = flag.String("bg", "slateblue", "background color") textcolor = flag.String("tc", "white", "text color") width = flag.Int("width", 0, "screen width") height = flag.Int("height", 0, "screen height") smartcolor = flag.Bool("sc", false, "smart colors") thumb = flag.Bool("tn", false, "show thumbnails") ) flag.Parse() // initial display dw, dh := openvg.Init() if *width > 0 && *height > 0 { dw, dh = *width, *height } openvg.Start(dw, dh) canvas := display{ width: openvg.VGfloat(dw), height: openvg.VGfloat(dh), bgcolor: *bgcolor, textcolor: *textcolor, } canvas.countdown() openvg.End() canvas.clock(*smartcolor) canvas.weather(*location) canvas.headlines(*section, *thumb) // update on specific intervals, shutdown on interrupt dateticker := time.NewTicker(1 * time.Minute) weatherticker := time.NewTicker(5 * time.Minute) headticker := time.NewTicker(10 * time.Minute) sigint := make(chan os.Signal, 1) signal.Notify(sigint, os.Interrupt) for { select { case <-dateticker.C: canvas.clock(*smartcolor) case <-weatherticker.C: canvas.weather(*location) case <-headticker.C: canvas.headlines(*section, *thumb) case <-sigint: openvg.Finish() os.Exit(0) } } }
// raspberry pi, scaled to the screen dimensions func raspi(w, h int, s string) { midx := openvg.VGfloat(w) / 2 midy := openvg.VGfloat(h) / 2 rw := midx rh := (rw * 2) / 3 fontsize := w / 25 openvg.Start(w, h) openvg.Background(255, 255, 255) makepi(midx-(rw/2), midy-(rh/2), rw, rh) openvg.FillRGB(128, 0, 0, 1) openvg.TextMid(midx, midy-(rh/2)-openvg.VGfloat(fontsize*2), s, "sans", fontsize) openvg.End() }
func arrowhand(cx, cy, px, py, r openvg.VGfloat, t float64, value int, color string) { ax := []openvg.VGfloat{cx, 0, px, 0, cx} ay := []openvg.VGfloat{cy, 0, py, 0, cy} t = minadjust(t, value) * deg2rad rf := float64(r * 0.9) tf := math.Pi / 45.0 ax[1] = cx + openvg.VGfloat(rf*math.Cos(t-tf)) ay[1] = cy + openvg.VGfloat(rf*math.Sin(t-tf)) ax[3] = cx + openvg.VGfloat(rf*math.Cos(t+tf)) ay[3] = cy + openvg.VGfloat(rf*math.Sin(t+tf)) openvg.FillColor(color) openvg.Polygon(ax, ay) }
//planets is an exploration of scale func planets(width, height int, message string) { w := openvg.VGfloat(width) h := openvg.VGfloat(height) y := h / 2 margin := openvg.VGfloat(100.0) minsize := openvg.VGfloat(7.0) labeloc := openvg.VGfloat(100.0) bgcolor := "black" labelcolor := "white" maxsize := (h / 2) * 0.05 origin := sun.distance mostDistant := neptune.distance firstSize := mercury.radius lastSize := neptune.radius openvg.Start(width, height) openvg.BackgroundColor(bgcolor) for _, p := range solarSystem { x := vmap(p.distance, origin, mostDistant, margin, w-margin) r := vmap(p.radius, firstSize, lastSize, minsize, maxsize) if p.name == "Sun" { openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1) openvg.Circle(margin-(r/2), y, r) } else { light(x, y, r, p.color) openvg.Circle(x, y, r) if p.name == "Saturn" { ringwidth := r * 2.35 // Saturn's rings are over 2x the planet radius openvg.StrokeWidth(3) openvg.StrokeRGB(p.color.Red, p.color.Green, p.color.Blue, 1) openvg.Line((x - ringwidth/2), y, (x + ringwidth/2), y) openvg.StrokeWidth(0) } } if p.name == "Earth" && len(message) > 1 { openvg.StrokeColor(labelcolor) openvg.StrokeWidth(1) openvg.Line(x, y+(r/2), x, y+labeloc) openvg.StrokeWidth(0) openvg.FillColor(labelcolor) openvg.TextMid(x, y+labeloc+10, message, "sans", 12) } } openvg.End() }
func draw(w, h openvg.VGfloat) { paintBG(w, h) var p particle var grav = openvg.VGfloat(gravity) for i := 0; i < nparticles; i++ { p = particles[i] openvg.FillRGB(p.r, p.g, p.b, 1) openvg.Circle(p.x, p.y, p.radius) // Apply the velocity p.x += p.vx p.y += p.vy p.vx *= 0.98 if p.vy > 0 { p.vy *= 0.97 } // Gravity p.vy -= grav // Stop p leaving the canvas if p.x < -50 { p.x = w + 50 } if p.x > w+50 { p.x = -50 } // When particle reaches the bottom of screen reset velocity & start posn if p.y < -50 { p.x = 0 p.y = 0 p.vx = openvg.VGfloat(rand.Intn(maxrand)%30) + 30 p.vy = openvg.VGfloat(rand.Intn(maxrand)%20) + 40 if directionRTL { p.vx *= -1 p.x = w } } if p.y > h+50 { p.y = -50 } particles[i] = p } openvg.End() }
func combohand(cx, cy, px, py, r, stroke openvg.VGfloat, t float64, value int, color string) { thinr := float64(r * 0.25) t = minadjust(t, value) * deg2rad tx := cx + openvg.VGfloat(thinr*math.Cos(t)) ty := cy + openvg.VGfloat(thinr*math.Sin(t)) openvg.FillColor(color) openvg.Ellipse(px, py, stroke*2, stroke*2) openvg.Ellipse(tx, ty, stroke*2, stroke*2) openvg.StrokeWidth(stroke) openvg.StrokeColor(color) openvg.Line(cx, cy, tx, ty) openvg.StrokeWidth(stroke * 2) openvg.Line(tx, ty, px, py) openvg.StrokeWidth(0) }
// raspberry pi, scaled to the screen dimensions func main() { w, h := openvg.Init() midx := openvg.VGfloat(w) / 2 midy := openvg.VGfloat(h) / 2 rw := midx rh := (rw * 2) / 3 fontsize := w / 25 openvg.Start(w, h) openvg.Background(255, 255, 255) makepi(midx-(rw/2), midy-(rh/2), rw, rh) makepi(200, 100, 75, 50) openvg.FillRGB(128, 0, 0, 1) openvg.TextMid(midx, midy-(rh/2)-openvg.VGfloat(fontsize*2), "The Raspberry Pi", "sans", fontsize) WaitEnd() }
func main() { width, height := openvg.Init() w := openvg.VGfloat(width) h := openvg.VGfloat(height) y := h / 2 var ( margin openvg.VGfloat = 100.0 minsize openvg.VGfloat = 7.0 labeloc openvg.VGfloat = 100.0 ) bgcolor := "black" labelcolor := "white" maxsize := (h / 2) * 0.05 origin := sun.distance mostDistant := neptune.distance firstSize := mercury.radius lastSize := neptune.radius openvg.Start(width, height) openvg.BackgroundColor(bgcolor) for _, p := range solarSystem { x := vmap(p.distance, origin, mostDistant, margin, w-margin) r := vmap(p.radius, firstSize, lastSize, minsize, maxsize) if p.name == "Sun" { openvg.FillRGB(p.color.Red, p.color.Green, p.color.Blue, 1) openvg.Circle(margin-(r/2), y, r) } else { light(x, y, r, p.color) openvg.Circle(x, y, r) } if p.name == "Earth" && len(os.Args) > 1 { openvg.StrokeColor(labelcolor) openvg.StrokeWidth(1) openvg.Line(x, y+(r/2), x, y+labeloc) openvg.StrokeWidth(0) openvg.FillColor(labelcolor) openvg.TextMid(x, y+labeloc+10, os.Args[1], "sans", 12) } } openvg.End() bufio.NewReader(os.Stdin).ReadByte() openvg.Finish() }
// adjust the font to fit within a width func (f *FW) fitwidth(width, adj int, s string) { f.tw = openvg.TextWidth(s, f.font, f.fontsize) for f.tw > openvg.VGfloat(width) { f.fontsize -= adj f.tw = openvg.TextWidth(s, f.font, f.fontsize) } }
// flake shows the snowflake icon func (d *dimen) flake(color string) { x, y, w, h := d.x, d.y, d.width, d.height cx := x + (w / 2) cy := y + (h / 2) r := w * 0.30 openvg.StrokeColor(color) openvg.StrokeWidth(w / 20) for t := 0.0; t < 2*math.Pi; t += math.Pi / 4 { c := openvg.VGfloat(math.Cos(t)) s := openvg.VGfloat(math.Sin(t)) x1 := (r * c) + cx y1 := (r * s) + cy openvg.Line(cx, cy, x1, y1) } openvg.StrokeWidth(0) }
// rshapes draws shapes with random colors, openvg.Strokes, and sizes. func rshapes(width, height, n int) { var sx, sy, cx, cy, px, py, ex, ey, pox, poy openvg.VGfloat np := 10 polyx := make([]openvg.VGfloat, np) polyy := make([]openvg.VGfloat, np) openvg.Start(width, height) for i := 0; i < n; i++ { openvg.FillRGB(randcolor(), randcolor(), randcolor(), openvg.VGfloat(rand.Float32())) openvg.Ellipse(randf(width), randf(height), randf(200), randf(100)) openvg.Circle(randf(width), randf(height), randf(100)) openvg.Rect(randf(width), randf(height), randf(200), randf(100)) openvg.Arc(randf(width), randf(height), randf(200), randf(200), randf(360), randf(360)) sx = randf(width) sy = randf(height) openvg.StrokeRGB(randcolor(), randcolor(), randcolor(), 1) openvg.StrokeWidth(randf(5)) openvg.Line(sx, sy, sx+randf(200), sy+randf(100)) openvg.StrokeWidth(0) sx = randf(width) sy = randf(height) ex = sx + randf(200) ey = sy cx = sx + ((ex - sx) / 2.0) cy = sy + randf(100) openvg.Qbezier(sx, sy, cx, cy, ex, ey) sx = randf(width) sy = randf(height) ex = sx + randf(200) ey = sy cx = sx + ((ex - sx) / 2.0) cy = sy + randf(100) px = cx py = sy - randf(100) openvg.Cbezier(sx, sy, cx, cy, px, py, ex, ey) pox = randf(width) poy = randf(height) for j := 0; j < np; j++ { polyx[j] = pox + randf(200) polyy[j] = poy + randf(100) } openvg.Polygon(polyx, polyy) // , np) pox = randf(width) poy = randf(height) for j := 0; j < np; j++ { polyx[j] = pox + randf(200) polyy[j] = poy + randf(100) } openvg.Polyline(polyx, polyy) // , np) } openvg.FillRGB(128, 0, 0, 1) openvg.Text(20, 20, "OpenVG on the Raspberry Pi", "sans", 32) openvg.End() }
func main() { width, height := openvg.Init() // OpenGL, etc initialization w2 := openvg.VGfloat(width / 2) h2 := openvg.VGfloat(height / 2) w := openvg.VGfloat(width) openvg.Start(width, height) // Start the picture openvg.BackgroundColor("black") // Black background openvg.FillRGB(44, 100, 232, 1) // Big blue marble openvg.Circle(w2, 0, w) // The "world" openvg.FillColor("white") // White text openvg.TextMid(w2, h2, "hello, world", "serif", width/10) // Greetings openvg.End() // End the picture bufio.NewReader(os.Stdin).ReadBytes('\n') // Pause until [RETURN] openvg.Finish() // Graphics cleanup }
func main() { setOptions() rand.Seed(time.Now().Unix()) w, h := openvg.Init() width, height := openvg.VGfloat(w), openvg.VGfloat(h) initParticles(width, height) openvg.Start(w, h) i := 0 for { draw(width, height) i++ if alternate && i == nswitch { // switch launch direction every nswitch draws directionRTL = !directionRTL i = 0 } } }
// tb draws a block of text func tb(w, h int) { para := []string{ "For lo,", "the winter is past,", "the rain is over and gone", "the flowers appear on the earth;", "the time for the singing of birds is come,", "and the voice of the turtle is heard in our land", } tmargin := openvg.VGfloat(w) * 0.50 lmargin := openvg.VGfloat(w) * 0.10 top := openvg.VGfloat(h) * .9 mid := openvg.VGfloat(h) * .6 bot := openvg.VGfloat(h) * .3 fontsize := 24 leading := openvg.VGfloat(40.0) lfontsize := fontsize * 2 midb := ((leading * 2) + (leading / 2)) - openvg.VGfloat(lfontsize/2) openvg.Start(w, h) openvg.FillRGB(49, 79, 79, 1) textlines(tmargin, top, para, "serif", fontsize, leading) textlines(tmargin, mid, para, "sans", fontsize, leading) textlines(tmargin, bot, para, "mono", fontsize, leading) openvg.Text(lmargin, top-midb, "Serif", "sans", lfontsize) openvg.Text(lmargin, mid-midb, "Sans", "sans", lfontsize) openvg.Text(lmargin, bot-midb, "Mono", "sans", lfontsize) openvg.End() }
// Initialize _all_ the particles func initParticles(w, h openvg.VGfloat) { particles = make([]particle, nparticles) for i := 0; i < nparticles; i++ { particles[i].x = 0 particles[i].y = 0 particles[i].vx = openvg.VGfloat(rand.Intn(maxrand)%30) + 30 particles[i].vy = openvg.VGfloat(rand.Intn(maxrand)%20) + 40 particles[i].r = uint8(rand.Intn(255)) particles[i].g = uint8(rand.Intn(255)) particles[i].b = uint8(rand.Intn(255)) particles[i].radius = openvg.VGfloat(rand.Intn(maxrand)%20) + 20 if directionRTL { particles[i].vx *= -1 particles[i].x = w } } }
func gradient(width, height int) { w := openvg.VGfloat(width) h := openvg.VGfloat(height) stops := []openvg.Offcolor{ {0.0, openvg.RGB{255, 255, 255}, 1.0}, {0.5, openvg.RGB{128, 128, 128}, 1.0}, {1.0, openvg.RGB{0, 0, 0}, 1.0}, } x1 := w / 8 x2 := (w * 3) / 8 y1 := h / 3 y2 := (h * 2) / 3 cx := (w * 3) / 4 cy := (h / 2) r := (x2 - x1) fx := cx + (r / 4) fy := cy + (r / 4) openvg.Start(width, height) openvg.BackgroundRGB(128, 128, 128, 1) openvg.FillLinearGradient(x1, y1, x2, y2, stops) openvg.Rect(x1, y1, x2-x1, y2-y1) openvg.FillRadialGradient(cx, cy, fx, fy, r, stops) openvg.Circle(cx, cy, r) openvg.FillRGB(0, 0, 0, 0.3) openvg.Circle(x1, y1, 10) openvg.Circle(x2, y2, 10) openvg.Circle(cx, cy, 10) openvg.Circle(cx+r/2, cy, 10) openvg.Circle(fx, fy, 10) openvg.FillColor("black") SansTypeface := "sans" openvg.TextMid(x1, y1-20, "(x1, y1)", SansTypeface, 18) openvg.TextMid(x2, y2+10, "(x2, y2)", SansTypeface, 18) openvg.TextMid(cx, cy, "(cx, cy)", SansTypeface, 18) openvg.TextMid(fx, fy, "(fx, fy)", SansTypeface, 18) openvg.TextEnd(cx+(r/2)+20, cy, "r", SansTypeface, 18) openvg.TextMid(x1+((x2-x1)/2), h/6, "Linear Gradient", SansTypeface, 36) openvg.TextMid(cx, h/6, "Radial Gradient", SansTypeface, 36) openvg.End() }
// textplay exercises text functions func textplay(w, h int) { forlo := `For lo, the winter is past, the rain is over and gone. The flowers appear on the earth, the time for the singing of birds is come, and the voice of the turtle is heard in our land.` // forsince := `For since by man came death, by man came also the resurrection of the dead, for as in Adam all die, even so in Christ shall all be made alive.` openvg.Start(w, h) var ( tw openvg.VGfloat = 300 begin openvg.VGfloat = 50 xincr openvg.VGfloat = 400 offset openvg.VGfloat = 100 ) for x, y := begin, openvg.VGfloat(h)-offset; x < openvg.VGfloat(w/2); x += xincr { textwrap(x, y, tw, forlo, "sans", 12, 24, 0.25, "black") textwrap(x, y-400, tw, forlo, "sans", 12, 24, 0.5, "black") tw -= offset } openvg.End() }
func main() { var loop = flag.Bool("loop", false, "Loop the show") var resize = flag.Bool("resize", false, `Resize image to fit the screen.`) var bgcolor = flag.String("bg", "black", `Background color (named color or rgb(r,g,b)).`) var delay = flag.Duration("delay", 2*time.Second, "Delay between pictures") flag.Usage = func() { fmt.Fprintf(os.Stderr, "usage: %s [ flags ] images...\n", os.Args[0]) flag.PrintDefaults() os.Exit(1) } flag.Parse() w, h := openvg.Init() images := []image.Image{} imgcount := 0 for _, imgfile := range flag.Args() { fmt.Fprintf(os.Stderr, "loading %q ", imgfile) img, err := getimage(imgfile, w, h, *resize) if err != nil { fmt.Fprintln(os.Stderr, err) continue } images = append(images, img) imgcount++ fmt.Fprintln(os.Stderr, "ok") } for { for _, img := range images { ib := img.Bounds() imw, imh := ib.Max.X-ib.Min.X, ib.Max.Y-ib.Min.Y openvg.Start(w, h) openvg.BackgroundColor(*bgcolor) x, y := openvg.VGfloat(w)/2-openvg.VGfloat(imw)/2, openvg.VGfloat(h)/2-openvg.VGfloat(imh)/2 openvg.Img(x, y, img) openvg.End() time.Sleep(*delay) } if !*loop { break } } }
func main() { width, height := openvg.Init() // OpenGL, etc initialization w := openvg.VGfloat(width) h := openvg.VGfloat(height) openvg.Start(width, height) // Start the picture openvg.BackgroundColor("white") // Black background openvg.FillColor("black") var x, y, spacing openvg.VGfloat x = w * 0.10 y = h * 0.90 fontsize := 24 spacing = openvg.VGfloat(fontsize) * 2 var data = []string{ "\x00\x01\x02\x03\x04\x05\x06\x07\x08\x09\x0a\x0b\x0c\x0d\x0e\x0f", "\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1a\x1b\x1c\x1d\x1e\x1f", "\x20\x21\x22\x23\x24\x25\x26\x27\x28\x29\x2a\x2b\x2c\x2d\x2e\x2f", "\x30\x31\x32\x33\x34\x35\x36\x37\x38\x39\x3a\x3b\x3c\x3d\x3e\x3f", "\x40\x41\x42\x43\x44\x45\x46\x47\x48\x49\x4a\x4b\x4c\x4d\x4e\x4f", "\x50\x51\x52\x53\x54\x55\x56\x57\x58\x59\x5a\x5b\x5c\x5d\x5e\x5f", "\x60\x61\x62\x63\x64\x65\x66\x67\x68\x69\x6a\x6b\x6c\x6d\x6e\x6f", "\x70\x71\x72\x73\x74\x75\x76\x77\x78\x79\x7a\x7b\x7c\x7d\x7e\x7f", "\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8a\x8b\x8c\x8d\x8e\x8f", "\x90\x91\x92\x93\x94\x95\x96\x97\x98\x99\x9a\x9b\x9c\x9d\x9e\x9f", "\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\xa9\xaa\xab\xac\xad\xae\xaf", "\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf", "\xc0\xc1\xc2\xc3\xc4\xc5\xc6\xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf", "\xd0\xd1\xd2\xd3\xd4\xd5\xd6\xd7\xd8\xd9\xda\xdb\xdc\xdd\xde\xdf", "\xe0\xe1\xe2\xe3\xe4\xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef", "\xf0\xf1\xf2\xf3\xf4\xf5\xf6\xf7\xf8\xf9\xfa\xfb\xfc\xfd\xfe\xff", } for i, s := range data { openvg.Text(x-(spacing*2), y, fmt.Sprintf("%2x", i), "mono", fontsize) openvg.Text(x, y, s, "mono", fontsize) y -= spacing } openvg.End() // End the picture bufio.NewReader(os.Stdin).ReadBytes('\n') // Pause until [RETURN] openvg.Finish() // Graphics cleanup }
func face(x, y, r openvg.VGfloat, ts int) { var fx, fy, va openvg.VGfloat va = openvg.VGfloat(ts) / 2.0 secsize := openvg.VGfloat(ts) / 3 radius := float64(r) ir := radius * 1.2 // hour display openvg.FillColor(digitcolor) openvg.StrokeColor(digitcolor) openvg.StrokeWidth(5) for h := 12; h > 0; h-- { t := hourangles[h%12] * deg2rad fx = x + openvg.VGfloat(radius*math.Cos(t)) fy = y + openvg.VGfloat(radius*math.Sin(t)) ix := x + openvg.VGfloat(ir*math.Cos(t)) iy := y + openvg.VGfloat(ir*math.Sin(t)) if showdigits { openvg.TextMid(fx, fy-va, hourdigits[h%12], "sans", ts) } else { openvg.Line(fx, fy, ix, iy) } } // second display openvg.FillColor(dotcolor) openvg.StrokeColor(dotcolor) openvg.StrokeWidth(2) re := radius * edge for a := 0.0; a < 360; a += 6.0 { t := a * deg2rad sx := x + openvg.VGfloat(re*math.Cos(t)) sy := y + openvg.VGfloat(re*math.Sin(t)) if showdots { openvg.Ellipse(sx, sy, secsize, secsize) } else { ix := x + openvg.VGfloat(ir*math.Cos(t)) iy := y + openvg.VGfloat(ir*math.Sin(t)) openvg.Line(sx, sy, ix, iy) } } openvg.StrokeWidth(0) }
// rotext draws text, rotated around the center of the screen, progressively faded func rotext(w, h, n int, s string) { fade := (100.0 / openvg.VGfloat(n)) / 100.0 deg := 360.0 / openvg.VGfloat(n) x := openvg.VGfloat(w) / 2.0 y := openvg.VGfloat(h) / 2.0 alpha := openvg.VGfloat(1.0) size := w / 8 openvg.Start(w, h) openvg.Background(0, 0, 0) openvg.Translate(x, y) for i := 0; i < n; i++ { openvg.FillRGB(255, 255, 255, alpha) openvg.Text(0, 0, s, "serif", size) alpha -= fade // fade size += n // enlarge openvg.Rotate(deg) } openvg.End() }
// sun shows the icon for clear weather func (d *dimen) sun(color string) { x, y, w, h := d.x, d.y, d.width, d.height cx := x + (w / 2) cy := y + (h / 2) r0 := w * 0.50 r1 := w * 0.45 r2 := w * 0.30 openvg.FillColor(color) openvg.Circle(cx, cy, r0) openvg.StrokeColor(color) openvg.StrokeWidth(w / 30) for t := 0.0; t < 2*math.Pi; t += math.Pi / 6 { c := openvg.VGfloat(math.Cos(t)) s := openvg.VGfloat(math.Sin(t)) x1 := (r1 * c) + cx y1 := (r1 * s) + cy x2 := (r2 * c) + cx y2 := (r2 * s) + cy openvg.Line(x1, y1, x2, y2) } openvg.StrokeWidth(0) }
func main() { width, height := openvg.Init() // OpenGL, etc initialization w2 := openvg.VGfloat(width / 2) h2 := openvg.VGfloat(height / 2) w := openvg.VGfloat(width) stops := []openvg.Offcolor{ {0.0, openvg.RGB{44, 100, 232}, 1.0}, // blue-ish {0.5, openvg.RGB{22, 50, 151}, 1.0}, // darker blue {1.0, openvg.RGB{88, 200, 255}, 1.0}, // lighter blue } openvg.Start(width, height) // Start the picture openvg.BackgroundColor("black") // Black background openvg.FillRadialGradient(w2, 0, w2, w2, w*.5, stops) // Big blue marble openvg.Circle(w2, 0, w) // The "world" openvg.FillColor("white") // White text openvg.TextMid(w2, h2, "hello, world", "serif", width/10) // Greetings openvg.SaveEnd("hvg.raw") // End the picture bufio.NewReader(os.Stdin).ReadBytes('\n') // Pause until [RETURN] openvg.Finish() // Graphics cleanup }
// fontrange shows a range of fonts func fontrange(w, h int) { var x, lx, length openvg.VGfloat y := openvg.VGfloat(h) / 2.0 w2 := openvg.VGfloat(w) / 2.0 spacing := openvg.VGfloat(50.0) s2 := spacing / 2.0 sizes := []int{6, 7, 8, 9, 10, 11, 12, 14, 16, 18, 21, 24, 36, 48, 60, 72, 96} openvg.Start(w, h) openvg.Background(255, 255, 255) // compute the length so we can center length = 0.0 for _, s := range sizes { length += openvg.VGfloat(s) + spacing } length -= spacing lx = w2 - (length / 2) // center point // for each size, display a character and label x = lx for _, s := range sizes { openvg.FillRGB(128, 0, 0, 1) openvg.TextMid(x, y, "a", "serif", s) openvg.FillRGB(128, 128, 128, 1) openvg.TextMid(x, y-spacing, fmt.Sprintf("%d", s), "sans", 16) x += openvg.VGfloat(s) + spacing } // draw a openvg.Line below the characters, a curve above x -= spacing openvg.StrokeRGB(150, 150, 150, 0.5) openvg.StrokeWidth(2) openvg.Line(lx, y-s2, x, y-s2) openvg.FillRGB(255, 255, 255, 1) openvg.Qbezier(lx, y+s2, x, y+s2, x, y+(spacing*3)) openvg.End() }
func main() { var nr = flag.Int("n", 500, "number of objects") var message = flag.String("m", "Go/OpenVG", "message") var bgcolor = flag.String("bg", "white", "background color") var fgcolor = flag.String("fg", "maroon", "text color") flag.Parse() rseed() width, height := openvg.Init() fw := openvg.VGfloat(width) fh := openvg.VGfloat(height) openvg.Start(width, height) openvg.BackgroundColor(*bgcolor) for i := 0; i < *nr; i++ { red := uint8(rand.Intn(255)) green := uint8(rand.Intn(255)) blue := uint8(rand.Intn(255)) alpha := randf() x := randf() * fw y := randf() * fh radius := randf() * fw / 10 openvg.FillRGB(red, green, blue, alpha) openvg.Circle(x, y, radius) } openvg.FillColor(*fgcolor) openvg.TextMid(fw/2, fh/2, *message, "sans", width/25) openvg.End() bufio.NewReader(os.Stdin).ReadBytes('\n') openvg.Finish() }