func (*context) Render(pm nimble.PixMap) { switch counter { case 0: nimble.PlaySound(Wobble, 1, 1) case 30: nimble.PlaySound(Twang, 1, 1.5) case 60: nimble.PlaySound(Bell, 1, 1) case 90: nimble.PlaySound(Bell, 1, 0.75) case 120: nimble.PlaySound(AntiTwang, 1, 1) case 210: nimble.PlaySound(Broken, 1, 1) } counter++ }
func Play(wave []float32, relativePitch float32) { nimble.PlaySound(wave, 1, relativePitch) }