Example #1
0
func (context) KeyDown(k nimble.Key) {
	switch k {
	case nimble.KeyEscape:
		switch currentMode {
		case modeSplash, modeVanity:
			nimble.Quit()
		case modeTraining, modeGame:
			youLose()
		case modeName:
			// FIXME - ask for confirmation
			nimble.Quit()
		}
	}
	if currentMode == modeName {
		if 0x20 <= k && k < 0x7F {
			teletype.PrintCharUpper(rune(k))
		} else {
			switch k {
			case nimble.KeyReturn:
				acceptScore(uint8(universe.NKill()), teletype.CursorLine())
			case nimble.KeyBackspace, nimble.KeyDelete:
				teletype.Backup()
			}
		}
	}

	if devConfig {
		// Shortcuts for debugging
		switch k {
		case 'b':
			// Begin game
			bootSequencePeriod = 0
			setMode(modeGame)
		case 'e':
			// End game
			youLose()
		case 'r':
			// Reset score file
			records = make([]vanity.Record, 0)
			vanity.WriteToFile(records)
		case 's':
			// Score a point
			universe.TallyKill()
		case 't':
			// Begin training
			bootSequencePeriod = 0
			setMode(modeTraining)
		}
	}
}
func tallyFourierFrame() {
	if benchmarking {
		if fourierFrameCount++; fourierFrameCount >= 1000 {
			nimble.Quit()
		}
	}
}
Example #3
0
// Requires visual inspection
func TestMenu(t *testing.T) {
	i0 := FruitItem{Item{Label: "Apple"}}
	i1 := Add(MakeRadioItem("Banana", &BananaCherry, 0), Separator)
	i2 := MakeRadioItem("Cherry", &BananaCherry, 1)
	i3 := FruitItem{Item{Label: "Date", Flags: Disabled | Separator}}
	i4 := MakeCheckItem("Elderberry", true, func(val bool) { fmt.Printf("Elderberry=%v\n", val) })
	i5 := MakeSimpleItem("Fig", func() { fmt.Printf("Fig!\n") })
	i6 := MakeSimpleItem("Quit", func() { nimble.Quit() })
	theMenu = Menu{Label: "Fruits",
		Items: []ItemInterface{&i0, i1, i2, &i3, i4, i5, i6}}
	nimble.AddRenderClient(&context{})
	nimble.AddMouseObserver(&theMenu)
	nimble.Run(nil)
}
func (*context) KeyDown(k nimble.Key) {
	DisplayCursor(true)
	if 0x20 <= k && k < 0x7F {
		PrintChar(rune(k))
	} else {
		switch k {
		case nimble.KeyReturn:
			PrintChar('\n')
		case nimble.KeyEscape:
			nimble.Quit()
		case nimble.KeyBackspace, nimble.KeyDelete:
			Backup()
		}
	}
}
Example #5
0
)

var (
	fileMenu     = menu.Menu{Label: "File"}
	displayMenu  = menu.Menu{Label: "Display", Items: []menu.ItemInterface{autoGain}}
	ratingsMenu  = menu.Menu{Label: "Ratings"}
	invadersMenu = menu.Menu{Label: "Invaders"}
	colorMenu    = menu.Menu{Label: "Color"}
)

// Items for "File" menu
var (
	beginGameItem, trainingItem *menu.SimpleItem

	exitItem = menu.MakeSimpleItem("Exit", func() {
		nimble.Quit()
	})
)

// Items for "Display" menu
var autoGain = menu.MakeCheckItem("Autogain", true, nil)

// Items for "Ratings" menu
var (
	highScores *menu.SimpleItem
	cpuSpeed   = menu.MakeSimpleItem("CPU Speed", func() {
		teletype.Reset()
		teletype.PrintUpper(fmt.Sprintf("HFT SPEED = %.1f GFlops\n", fourier.Benchmark()*1E-9))
	})
)