func Draw(pm nimble.PixMap, cm colorMap, running bool) { setColoring(cm) width, height := pm.Size() if width != xSize || height != ySize { panic(fmt.Sprintf("radar.Draw: (width,height)=(%v,%v) (xSize,ySize)=(%v,%v)\n", width, height, xSize, ySize)) } src := nimble.MakePixMap(width, height, getFrame(frameCounter), width) pm.Copy(0, 0, &src) if running { frameCounter = (frameCounter + 1) % (int32(len(frameStorage)) / frameSize) } }
// drawFrequonsFourier draws the frequency-domain representation of Frequons. func drawFrequonsFourier(pm nimble.PixMap) { c := universe.Zoo h := harmonicStorage[:len(c)] var ampScale float32 if autoGain.Value { // Compute L1 norm of amplitudes norm := float32(0) for i := range c { norm += math32.Abs(c[i].Amplitude) } ampScale = 1 / norm } else { ampScale = 1 / float32(len(c)) } fracX, fracY := universe.BoxFraction() fracX *= zoomCompression fracY *= zoomCompression sizeX, sizeY := pm.Size() // Set up harmonics // (cx,cy) is center of fourier view cx, cy := 0.5*float32(sizeX)*fracX, 0.5*float32(sizeY)*fracY α, β := -0.5*cx, -0.5*cy ωScale := 200. / float32(sizeX*sizeY) for i := range h { ωx := (c[i].Sx - cx) * ωScale ωy := (c[i].Sy - cy) * ωScale h[i].Ωx = ωx h[i].Ωy = ωy h[i].Phase = α*ωx + β*ωy + phaseRoll // Scale amplitude so that DFT values fit within domain of color lookup table. h[i].Amplitude = c[i].Amplitude * ampScale } marginX := int32(math32.Round(0.5 * float32(sizeX) * (1 - fracX))) marginY := int32(math32.Round(0.5 * float32(sizeY) * (1 - fracY))) fourier.Draw(pm.Intersect(nimble.Rect{ Left: marginX, Right: sizeX - marginX, Top: marginY, Bottom: sizeY - marginY, }), h, universe.Scheme()) if marginX != 0 || marginY != 0 { pm.DrawRect(nimble.Rect{Left: 0, Right: sizeX, Top: 0, Bottom: marginY}, nimble.Black) pm.DrawRect(nimble.Rect{Left: 0, Right: sizeX, Top: sizeY - marginY, Bottom: sizeY}, nimble.Black) pm.DrawRect(nimble.Rect{Left: 0, Right: marginX, Top: marginY, Bottom: sizeY - marginY}, nimble.Black) pm.DrawRect(nimble.Rect{Left: sizeX - marginX, Right: sizeX, Top: marginY, Bottom: sizeY - marginY}, nimble.Black) } }
// Draw draws the given sprite at (x0,y0) on dst with the given color. func Draw(dst nimble.PixMap, x0, y0 int32, src Sprite, color nimble.Pixel) { w, h := dst.Size() for _, s := range src.rows { y := y0 + int32(s.y) if uint32(y) < uint32(h) { d := dst.Row(y) for _, xoffset := range s.x { x := x0 + int32(xoffset) if uint32(x) < uint32(w) { d[x] = color } } } } }
// Draw draws a Fourier transform on the given PixMap. // Transform values must lie on the unit circle in the complex plane. func Draw(pm nimble.PixMap, harmonics []Harmonic, cm colorMap) { setColoring(cm) n := len(harmonics) // m = n rounded up to even m := n + n&1 u := uStorage[:m] v := vStorage[:m] w := wStorage[:m] for i, h := range harmonics { for k := 0; k < vlen; k++ { d := h.Amplitude * clutRadius c := euler(h.Phase + float32(k+vlen)*h.Ωx) w[i].re[k] = d * real(c) w[i].im[k] = d * imag(c) } u[i].u1 = euler(vlen * h.Ωx) u[i].u3 = euler(pixelsPerFoot * h.Ωx) v[i] = euler(h.Ωy) } if n < m { // Zero the extra element. w[n] = cvec{} u[n] = u13{} v[n] = 0 } width, height := pm.Size() p := width / pixelsPerFoot // Number of whole feet q := p * pixelsPerFoot // Number of pixels in whole feet r := width - q // Number of pixels in partial foot feet := feetStorage[:(width+pixelsPerFoot-1)/pixelsPerFoot] for y := int32(0); y < height; y++ { for i := 0; i < n; i += 2 { accumulateToFeet( (*[2]cvec)(unsafe.Pointer(&w[i])), (*[2]u13)(unsafe.Pointer(&u[i])), feet) } rotate(w, v) feetToPixel(feet[:p], &clut, pm.Row(y)) if r != 0 { feetToPixel(feet[p:p+1], &clut, tmpStorage[:]) copy(pm.Row(y)[q:q+r], tmpStorage[:r]) } } }
func draw(pm nimble.PixMap, text [][]byte) { if teletypeFont == nil { panic("teletype font missing") } width, height := pm.Size() // Clear area pm.Fill(nimble.Black) // Write lines of text for m := range text { x := int32(textLeftMargin) for j := range text[m] { if x >= width { break } kLimit := width - x if kLimit > charWidth { kLimit = charWidth } c := text[m][j] for i, mask := range teletypeFont[c] { y := int32(textTopMargin + m*textLineHeight + i) if y >= height { break } pixelRow := pm.Row(y)[x : x+kLimit] colorIndex := 0 for k := range pixelRow { if mask&(1<<uint(k)) != 0 { pixelRow[k] = teletypeColor[colorIndex] colorIndex++ } else { colorIndex = 0 } } } x += charWidth } } }