Example #1
0
// Fire tells the Mech to fire at a Target
func (m *Mech) Fire(rangeToTarget int, target weapon.Target) {
	for _, weapon := range m.weapons {
		result := weapon.Fire(rangeToTarget, target)
		if result == false {
			m.notifier.AddMessage("Missed " + target.Name())
		}
	}
}
Example #2
0
func (m *Mech) attack(target weapon.Target) {

	if target == nil {
		return
	}
	if target.IsDestroyed() {
		return
	}

	targetX, targetY := target.Position()
	distance := util.CalculateDistance(m.prevX, m.prevY, targetX, targetY)
	m.Fire((int)(distance), target)
	m.game.Log("distance " + strconv.Itoa((int)(distance)))
	m.game.Log("firer (%d,%d), target (%d,%d)", m.prevX, m.prevY, targetX, targetY)
}