Example #1
0
/* wait for incoming messages from the UI */
func PyBridgeReceiver() {
	for {
		message := bridges.ReceiveFromPyBridge()
		switch message.Kind {
		case defs.MSG_MYNAME:
			localNameChannel <- message.Content
		case defs.MSG_GAME_TYPE:
			gameTypeChannel <- message.Content
		case defs.MSG_CON_REQ:
			valueType := strings.Split(message.Content, "|")[0]
			consensus.Propose(message.Content, valueType)
		case defs.MSG_CON_REPLY:
			valueType := strings.Split(message.Content, "|")[0]
			propCheckMutex.Lock()
			propCheck := propChecksMap[valueType]
			(*propCheck.Callback)(message.Content)
			delete(propChecksMap, valueType)
			propCheckMutex.Unlock()
		case defs.MSG_EXIT:
			// echo back to UI
			bridges.SendToPyBridge(message)
			// exit multegula
			exitChannel <- true
		default:
			go putMessageIntoSendChannel(message)
		}
	}
}
Example #2
0
/*
 * sets the orientation of the players to alphabetical
 */
func uiSetCompetitorLocation(myName string, peers *[]messagePasser.Node) {
	var toSend messagePasser.Message
	var nodeNames = []string{}

	// loop through all nodes and pull out names
	for _, node := range *peers {
		nodeNames = append(nodeNames, node.Name)
	}

	// sort and get length
	sort.Strings(nodeNames)
	length := len(nodeNames)

	// create content of message
	content := fmt.Sprintf("%d", length)
	for _, name := range nodeNames {
		content = fmt.Sprintf("%v%v%v", content, defs.PAYLOAD_DELIMITER, name)
	}

	// create message and send message
	toSend.Source = myName
	toSend.Destination = myName
	toSend.Kind = defs.MSG_PLAYER_LOC
	toSend.Content = content
	bridges.SendToPyBridge(toSend)
}
Example #3
0
/*
 * Routine to commit proposals that have reached consensus
 */
func ConsensusReachedRoutine() {
	for {
		proposal := consensus.ProposalToCommit()
		commitMessage := messagePasser.Message{
			Source:      messagePasser.LocalNode.Name,
			Destination: messagePasser.LocalNode.Name,
			Kind:        defs.MSG_CON_COMMIT,
			Content:     proposal.Value,
		}
		bridges.SendToPyBridge(commitMessage)
	}
}
Example #4
0
/*
 * Routine to check proposals for a local value and respond
 */
func ConsensusCheckReceiverRoutine() {
	for {
		propCheck := consensus.ProposalCheck()
		propCheckMutex.Lock()
		propChecksMap[propCheck.Prop.Type] = propCheck
		propCheckMutex.Unlock()
		bridges.SendToPyBridge(messagePasser.Message{
			Source:      messagePasser.LocalNode.Name,
			Destination: messagePasser.LocalNode.Name,
			Kind:        defs.MSG_CON_CHECK,
			Content:     propCheck.Prop.Value,
		})
	}
}
Example #5
0
/* receive message from messagePasser and route to correct location */
func inboundDispatcher() {
	for {
		// get message from MessagePasser
		message := messagePasser.Receive()

		// Based on the type of message, determine where it needs routed
		switch message.Kind {

		// UI Messages
		case defs.MSG_BALL_DEFLECTED:
			fallthrough
		case defs.MSG_BALL_MISSED:
			fallthrough
		case defs.MSG_BLOCK_BROKEN:
			fallthrough
		case defs.MSG_CON_CHECK:
			fallthrough
		case defs.MSG_CON_COMMIT:
			fallthrough
		case defs.MSG_DEAD_NODE:
			fallthrough
		case defs.MSG_DEAD_UNICORN:
			fallthrough
		case defs.MSG_FORCE_COMMIT:
			fallthrough
		case defs.MSG_KILL_NODE:
			fallthrough
		case defs.MSG_PADDLE_DIR:
			fallthrough
		case defs.MSG_PAUSE_UPDATE:
			fallthrough
		case defs.MSG_REJOIN_ACK:
			fallthrough
		case defs.MSG_REJOIN_REQ:
			fallthrough
		case defs.MSG_START_PLAY:
			fallthrough
		case defs.MSG_SYNC_ERROR:
			bridges.SendToPyBridge(message)
		case defs.MSG_UNICORN:
			initConsensus(message)
			bridges.SendToPyBridge(message)

		// election messages
		case defs.MSG_BULLY_ELECTION:
			fallthrough
		case defs.MSG_BULLY_ANSWER:
			fallthrough
		case defs.MSG_BULLY_ARE_YOU_ALIVE:
			fallthrough
		case defs.MSG_BULLY_IAM_ALIVE:
			bullySelection.PutMessageToReceiveChannel(message)
		case defs.MSG_BULLY_UNICORN:
			initConsensus(message)
			bullySelection.PutMessageToReceiveChannel(message)

		// consensus messages
		case defs.CONSENSUS_ACCEPT_KIND:
			fallthrough
		case defs.CONSENSUS_REJECT_KIND:
			fallthrough
		case defs.CONSENSUS_PROPOSE_KIND:
			fallthrough
		case defs.CONSENSUS_COMMIT_KIND:
			consensus.ReceiveMessage(message)
		default:
			fmt.Printf("inboundDispatcher couldn't recognize message: %+v\n", message)
		}
	}
}