Example #1
0
// SaveState saves the state of the terminal connected to the given file descriptor.
func SaveState(fd uintptr) (*State, error) {
	mode, e := winterm.GetConsoleMode(fd)
	if e != nil {
		return nil, e
	}
	return &State{mode}, nil
}
Example #2
0
// SaveState saves the state of the terminal connected to the given file descriptor.
func SaveState(fd uintptr) (*State, error) {
	if usingNativeConsole {
		state, err := getNativeConsole()
		if err != nil {
			return nil, err
		}
		return &state, nil
	}

	mode, e := winterm.GetConsoleMode(fd)
	if e != nil {
		return nil, e
	}

	return &State{outMode: mode}, nil
}
// StdStreams returns the standard streams (stdin, stdout, stedrr).
func StdStreams() (stdIn io.ReadCloser, stdOut, stdErr io.Writer) {
	// Turn on VT handling on all std handles, if possible. This might
	// fail, in which case we will fall back to terminal emulation.
	var emulateStdin, emulateStdout, emulateStderr bool
	fd := os.Stdin.Fd()
	if mode, err := winterm.GetConsoleMode(fd); err == nil {
		// Validate that enableVirtualTerminalInput is supported, but do not set it.
		if err = winterm.SetConsoleMode(fd, mode|enableVirtualTerminalInput); err != nil {
			emulateStdin = true
		} else {
			vtInputSupported = true
		}
		// Unconditionally set the console mode back even on failure because SetConsoleMode
		// remembers invalid bits on input handles.
		winterm.SetConsoleMode(fd, mode)
	}

	fd = os.Stdout.Fd()
	if mode, err := winterm.GetConsoleMode(fd); err == nil {
		// Validate disableNewlineAutoReturn is supported, but do not set it.
		if err = winterm.SetConsoleMode(fd, mode|enableVirtualTerminalProcessing|disableNewlineAutoReturn); err != nil {
			emulateStdout = true
		} else {
			winterm.SetConsoleMode(fd, mode|enableVirtualTerminalProcessing)
		}
	}

	fd = os.Stderr.Fd()
	if mode, err := winterm.GetConsoleMode(fd); err == nil {
		// Validate disableNewlineAutoReturn is supported, but do not set it.
		if err = winterm.SetConsoleMode(fd, mode|enableVirtualTerminalProcessing|disableNewlineAutoReturn); err != nil {
			emulateStderr = true
		} else {
			winterm.SetConsoleMode(fd, mode|enableVirtualTerminalProcessing)
		}
	}

	if os.Getenv("ConEmuANSI") == "ON" {
		// The ConEmu terminal emulates ANSI on output streams well.
		emulateStdin = true
		emulateStdout = false
		emulateStderr = false
	}

	if emulateStdin {
		stdIn = windows.NewAnsiReader(syscall.STD_INPUT_HANDLE)
	} else {
		stdIn = os.Stdin
	}

	if emulateStdout {
		stdOut = windows.NewAnsiWriter(syscall.STD_OUTPUT_HANDLE)
	} else {
		stdOut = os.Stdout
	}

	if emulateStderr {
		stdErr = windows.NewAnsiWriter(syscall.STD_ERROR_HANDLE)
	} else {
		stdErr = os.Stderr
	}

	return
}
Example #4
0
// IsConsole returns true if the given file descriptor is a Windows Console.
// The code assumes that GetConsoleMode will return an error for file descriptors that are not a console.
func IsConsole(fd uintptr) bool {
	_, e := winterm.GetConsoleMode(fd)
	return e == nil
}