// compressMotionNotify takes a MotionNotify event, and inspects the event // queue for any future MotionNotify events that can be received without // blocking. The most recent MotionNotify event is then returned. // Note that we need to make sure that the Event, Child, Detail, State, Root // and SameScreen fields are the same to ensure the same window/action is // generating events. That is, we are only compressing the RootX, RootY, // EventX and EventY fields. // This function is not thread safe, since Peek returns a *copy* of the // event queue---which could be out of date by the time we dequeue events. func compressMotionNotify(X *xgbutil.XUtil, ev xevent.MotionNotifyEvent) xevent.MotionNotifyEvent { // We force a round trip request so that we make sure to read all // available events. X.Sync() xevent.Read(X, false) // The most recent MotionNotify event that we'll end up returning. laste := ev // Look through each event in the queue. If it's an event and it matches // all the fields in 'ev' that are detailed above, then set it to 'laste'. // In which case, we'll also dequeue the event, otherwise it will be // processed twice! // N.B. If our only goal was to find the most recent relevant MotionNotify // event, we could traverse the event queue backwards and simply use // the first MotionNotify we see. However, this could potentially leave // other MotionNotify events in the queue, which we *don't* want to be // processed. So we stride along and just pick off MotionNotify events // until we don't see any more. for i, ee := range xevent.Peek(X) { if ee.Err != nil { // This is an error, skip it. continue } // Use type assertion to make sure this is a MotionNotify event. if mn, ok := ee.Event.(xproto.MotionNotifyEvent); ok { // Now make sure all appropriate fields are equivalent. if ev.Event == mn.Event && ev.Child == mn.Child && ev.Detail == mn.Detail && ev.State == mn.State && ev.Root == mn.Root && ev.SameScreen == mn.SameScreen { // Set the most recent/valid motion notify event. laste = xevent.MotionNotifyEvent{&mn} // We cheat and use the stack semantics of defer to dequeue // most recent motion notify events first, so that the indices // don't become invalid. (If we dequeued oldest first, we'd // have to account for all future events shifting to the left // by one.) defer func(i int) { xevent.DequeueAt(X, i) }(i) } } } // This isn't strictly necessary, but is correct. We should update // xgbutil's sense of time with the most recent event processed. // This is typically done in the main event loop, but since we are // subverting the main event loop, we should take care of it. X.TimeSet(laste.Time) return laste }
// dragStep executes the "step" function registered for the current drag. // It also compresses the MotionNotify events. func dragStep(xu *xgbutil.XUtil, ev xevent.MotionNotifyEvent) { // If for whatever reason we don't have any *piece* of a grab, // we've gotta back out. if !mouseDrag(xu) || mouseDragStep(xu) == nil || mouseDragEnd(xu) == nil { dragUngrab(xu) mouseDragStepSet(xu, nil) mouseDragEndSet(xu, nil) return } // The most recent MotionNotify event that we'll end up returning. laste := ev // We force a round trip request so that we make sure to read all // available events. xu.Sync() xevent.Read(xu, false) // Compress MotionNotify events. for i, ee := range xevent.Peek(xu) { if ee.Err != nil { // This is an error, skip it. continue } // Use type assertion to make sure this is a MotionNotify event. if mn, ok := ee.Event.(xproto.MotionNotifyEvent); ok { // Now make sure all appropriate fields are equivalent. if ev.Event == mn.Event && ev.Child == mn.Child && ev.Detail == mn.Detail && ev.State == mn.State && ev.Root == mn.Root && ev.SameScreen == mn.SameScreen { // Set the most recent/valid motion notify event. laste = xevent.MotionNotifyEvent{&mn} // We cheat and use the stack semantics of defer to dequeue // most recent motion notify events first, so that the indices // don't become invalid. (If we dequeued oldest first, we'd // have to account for all future events shifting to the left // by one.) defer func(i int) { xevent.DequeueAt(xu, i) }(i) } } } xu.TimeSet(laste.Time) // now actually run the step mouseDragStep(xu)(xu, int(laste.RootX), int(laste.RootY), int(laste.EventX), int(laste.EventY)) }
func (c *Client) ImminentDestruction() bool { toIgnore := c.unmapIgnore for _, evOrErr := range xevent.Peek(wm.X) { ev := evOrErr.Event if ev == nil { continue } evUnmap, ok := ev.(xproto.UnmapNotifyEvent) if !ok { continue } if evUnmap.Window == c.Id() { if toIgnore <= 0 { return true } toIgnore-- } } return false }
// compressConfigureNotify "compresses" incoming ConfigureNotify events so that // event processing never lags behind gradient drawing. // This is necessary because drawing a gradient cannot keep up with the rate // at which ConfigureNotify events are sent to us, thereby creating a "lag". // Compression works by examining the "future" of the event queue, and skipping // ahead to the most recent ConfigureNotify event and throwing away the rest. // // A more detailed treatment of event compression can be found in // xgbutil/examples/compress-events. func compressConfigureNotify(X *xgbutil.XUtil, ev xevent.ConfigureNotifyEvent) xevent.ConfigureNotifyEvent { // Catch up with all X events as much as we can. X.Sync() xevent.Read(X, false) // non-blocking laste := ev for i, ee := range xevent.Peek(X) { if ee.Err != nil { continue } if cn, ok := ee.Event.(xproto.ConfigureNotifyEvent); ok { // Only compress this ConfigureNotify if it matches the window // of the original event. if ev.Event == cn.Event && ev.Window == cn.Window { laste = xevent.ConfigureNotifyEvent{&cn} defer func(i int) { xevent.DequeueAt(X, i) }(i) } } } return laste }