Example #1
0
File: bmpic.go Project: ishawge/bmp
func showAll() {

	X, err := xgbutil.NewConn()
	if err != nil {
		log.Fatal(err)
	}
	for i := 0; i < len(testImages); i++ {
		fname := testImages[i]
		fmt.Printf("%d Working on %s\n", i, fname)
		file, err := os.Open(testDir + fname)
		if err != nil {
			continue
		}
		defer file.Close()
		var img image.Image
		// Decode the image.
		// using true forces bmp decoder, otherwise whatever is registered for ext is used
		// result slightly different if non-bmps fed to it
		if true {
			img, err = bmp.Decode(file)
		} else {
			img, _, err = image.Decode(file)
		}
		if err != nil {
			continue
		}
		ximg := xgraphics.NewConvert(X, img)
		ximg.XShowExtra(fname, true)
		time.Sleep(1 * time.Second)
	}
	xevent.Main(X)
	time.Sleep(4 * time.Second)
	xevent.Quit(X)
}
Example #2
0
File: icon.go Project: justjake/j3
// Create a new Icon from an image, with a given X11 window parent
func NewIcon(X *xgbutil.XUtil, img image.Image, parent xproto.Window) *Icon {
	ximg := xgraphics.NewConvert(X, img)
	win := ximg.Window(parent)
	fader := fadeImage{img, 1.0}
	icn := Icon{&fader, parent, win, ximg, StateNormal, color.RGBA{0xcc, 0xcc, 0xcc, 0xff}}
	return &icn
}
Example #3
0
File: bmpic.go Project: ishawge/bmp
func showOne(testNum int) {
	X, err := xgbutil.NewConn()
	if err != nil {
		log.Fatal(err)
	}
	fname := testImages[testNum]
	fmt.Printf("Working on %s\n", fname)
	file, err := os.Open(testDir + fname)
	if err != nil {
		log.Fatal(err)
	}
	defer file.Close()

	// Decode the image.
	img, _, err := image.Decode(file)
	if err != nil {
		log.Fatal(err)
	}
	ximg := xgraphics.NewConvert(X, img)
	ximg.XShowExtra(fname, true)

	xevent.Main(X)
	time.Sleep(4 * time.Second)
	xevent.Quit(X)
}
Example #4
0
func (c *client) Icon(width, height int) *xgraphics.Image {
	ximg, err := xgraphics.FindIcon(X, c.Id(), width, height)
	if err != nil {
		logger.Message.Printf("Could not find icon for '%s': %s", c, err)
		ximg = xgraphics.NewConvert(X, wingo.theme.defaultIcon)
	}

	return ximg
}
Example #5
0
func main() {
	X, err := xgbutil.NewConn()
	if err != nil {
		log.Fatal(err)
	}

	keybind.Initialize(X) // call once before using keybind package

	// Read an example gopher image into a regular png image.
	img, _, err := image.Decode(bytes.NewBuffer(gopher.GopherPng()))
	if err != nil {
		log.Fatal(err)
	}

	// Now convert it into an X image.
	ximg := xgraphics.NewConvert(X, img)

	// Now show it in a new window.
	// We set the window title and tell the program to quit gracefully when
	// the window is closed.
	// There is also a convenience method, XShow, that requires no parameters.
	win := showImage(ximg, "The Go Gopher!", true)

	// Listen for key press events.
	win.Listen(xproto.EventMaskKeyPress)

	err = keybind.KeyPressFun(
		func(X *xgbutil.XUtil, ev xevent.KeyPressEvent) {
			println("fullscreen!")
			err := ewmh.WmStateReq(X, win.Id, ewmh.StateToggle,
				"_NET_WM_STATE_FULLSCREEN")
			if err != nil {
				log.Fatal(err)
			}
		}).Connect(X, win.Id, "f", false)
	if err != nil {
		log.Fatal(err)
	}

	err = keybind.KeyPressFun(
		func(X *xgbutil.XUtil, ev xevent.KeyPressEvent) {
			println("quit fullscreen!")
			err := ewmh.WmStateReq(X, win.Id, ewmh.StateToggle,
				"_NET_WM_STATE_FULLSCREEN")
			if err != nil {
				log.Fatal(err)
			}
		}).Connect(X, win.Id, "Escape", false)
	if err != nil {
		log.Fatal(err)
	}

	// If we don't block, the program will end and the window will disappear.
	// We could use a 'select{}' here, but xevent.Main will emit errors if
	// something went wrong, so use that instead.
	xevent.Main(X)
}
Example #6
0
func (c *Client) Icon(width, height int) *xgraphics.Image {
	ximg, err := xgraphics.FindIcon(wm.X, c.Id(), width, height)
	if err != nil {
		logger.Message.Printf("Could not find icon for '%s': %s", c, err)
		ximg = xgraphics.NewConvert(wm.X, wm.Theme.DefaultIcon)
		ximg = ximg.Scale(width, height)
	}

	return ximg
}
Example #7
0
// newImage is meant to be run as a goroutine and loads a decoded image into
// an xgraphics.Image value and draws it to an X pixmap.
// The loading doesn't start until this image's corresponding imgLoadChan
// has been pinged.
// This implies that all images are decoded on start-up and are converted
// and drawn to an X pixmap on-demand. I am still deliberating on whether this
// is a smart decision.
// Note that this process, particularly image conversion, can be quite
// costly for large images.
func newImage(X *xgbutil.XUtil, name string, img image.Image, index int,
	imgLoadChan chan struct{}, imgChan chan imageLoaded) {

	// Don't start loading until we're told to do so.
	<-imgLoadChan

	// We send this when we're done processing this image, whether its
	// an error or not.
	loaded := imageLoaded{index: index}

	start := time.Now()
	reg := xgraphics.NewConvert(X, img)
	lg("Converted '%s' to an xgraphics.Image type (%s).",
		name, time.Since(start))

	// Only blend a checkered background if the image *may* have an alpha
	// channel. If we want to be a bit more efficient, we could type switch
	// on all image types use Opaque, but this may add undesirable overhead.
	// (Where the overhead is scanning the image for opaqueness.)
	switch img.(type) {
	case *image.Gray:
	case *image.Gray16:
	case *image.YCbCr:
	default:
		start = time.Now()
		blendCheckered(reg)
		lg("Blended '%s' into a checkered background (%s).",
			name, time.Since(start))
	}

	if err := reg.CreatePixmap(); err != nil {
		// TODO: We should display a "Could not load image" image instead
		// of dying. However, creating a pixmap rarely fails, unless we have
		// a *ton* of images. (In all likelihood, we'll run out of memory
		// before a new pixmap cannot be created.)
		errLg.Fatal(err)
	} else {
		start = time.Now()
		reg.XDraw()
		lg("Drawn '%s' to an X pixmap (%s).", name, time.Since(start))
	}

	loaded.img = &vimage{
		Image: reg,
		name:  name,
	}

	// Tell the canvas that this image has been loaded.
	imgChan <- loaded
}
Example #8
0
File: image.go Project: uriel/vimg
// newImage loads a decodes an image into an xgraphics.Image value and draws it
// to an X pixmap.
func newImage(img *Img) *vimage {

	start := time.Now()
	file, err := os.Open(img.name)
	if err != nil {
		errLg.Printf("Error opening '%s': %s", img.name, err)
		return &vimage{nil, err}
	}

	im, kind, err := image.Decode(file)
	if err != nil {
		errLg.Printf("Error decoding '%s': %s", img.name, err)
		return &vimage{nil, err}
	}
	lg("Decoded '%s' into image type '%s' (%s).", img.name, kind, time.Since(start))

	// im = scale(im, window.Geom.Width(), window.Geom.Height())

	start = time.Now()
	reg := xgraphics.NewConvert(window.X, im)
	lg("Converted '%s' to an xgraphics.Image type (%s).", img.name, time.Since(start))

	// Only blend a checkered background if the image *may* have an alpha
	// channel. If we want to be a bit more efficient, we could type switch
	// on all image types use Opaque, but this may add undesirable overhead.
	// (Where the overhead is scanning the image for opaqueness.)
	switch im.(type) {
	case *image.Gray:
	case *image.Gray16:
	case *image.YCbCr:
	default:
		start = time.Now()
		blendCheckered(reg)
		lg("Blended '%s' into checkered background (%s).", img.name, time.Since(start))
	}

	if err = reg.CreatePixmap(); err != nil {
		// TODO: We should display a "Could not load image" image instead
		// of dying. However, creating a pixmap rarely fails, unless we have
		// a *ton* of images. (In all likelihood, we'll run out of memory
		// before a new pixmap cannot be created.)
		errLg.Fatal(err)
	}

	reg.XDraw()

	return &vimage{reg, err}
}
Example #9
0
File: bmpic.go Project: ishawge/bmp
func showNamed(fname string) {
	fmt.Printf("Working on %s\n", fname)
	file, err := os.Open(fname)
	if err != nil {
		log.Fatal(err)
	}
	defer file.Close()

	X, err := xgbutil.NewConn()
	if err != nil {
		log.Fatal(err)
	}
	// Decode the image.
	img, _, err := image.Decode(file)
	if err != nil {
		log.Fatal(err)
	}
	ximg := xgraphics.NewConvert(X, img)
	ximg.XShowExtra(fname, true)
	xevent.Main(X)
	time.Sleep(4 * time.Second)
	xevent.Quit(X)
}
Example #10
0
func SetupDisplay() (ctrlChan chan interface{}) {
	ctrlChan = make(chan interface{})
	X, err := xgbutil.NewConn()
	if err != nil {
		log.Fatal(err)
	}

	fontReader, err := os.Open(fontPath)
	if err != nil {
		log.Fatal(err)
	}

	// Now parse the font.
	font, err := xgraphics.ParseFont(fontReader)
	if err != nil {
		log.Fatal(err)
	}

	img, gc := initGc(width+border*2, height+heading+border*2)
	ximg := xgraphics.NewConvert(X, img)
	wid := ximg.XShowExtra("Regiment", true)

	circle := new(draw2d.PathStorage)

	ctr := 0
	fps := 0
	go func() {
		for {
			c := <-ctrlChan
			switch c := c.(type) {
			case *generals.Regiment:
				c.Step()
				rp := c.Position()
				gc.SetFillColor(image.Black)
				gc.SetStrokeColor(image.Black)

				for i := 0; i < len(rp.RowPath); i++ {
					x, y := rp.RowPath[i].X, rp.RowPath[i].Y
					circle = new(draw2d.PathStorage)
					circle.ArcTo(x+border, y+border+heading, 1, 1, 0, 2*math.Pi)
					gc.FillStroke(circle)
				}

				for i := 0; i < len(rp.ColPath); i++ {
					x, y := rp.ColPath[i].X, rp.ColPath[i].Y
					circle = new(draw2d.PathStorage)
					circle.ArcTo(x+border, y+border+heading, 1, 1, 0, 2*math.Pi)
					gc.FillStroke(circle)
				}

			case *Frame:
				for xp := border; xp < (width + border); xp++ {
					for yp := border; yp < (height + border + heading); yp++ {
						ximg.Set(xp, yp, img.At(xp, yp))
					}
				}
				_, _, err = ximg.Text(10, 0, fg, size, font, fmt.Sprintf("FPS: %v", fps))
				if err != nil {
					log.Fatal(err)
				}
				ximg.XDraw()
				ximg.XPaint(wid.Id)
				ctr++

				gc.SetFillColor(image.White)
				// fill the background
				gc.Clear()
			case *Timing:
				fps = ctr
				_, _, err = ximg.Text(10, 0, fg, size, font, fmt.Sprintf("FPS: %v", fps))
				ctr = 0
			default:
				fmt.Println(reflect.TypeOf(c))
			}
		}
	}()

	go func() {
		xevent.Main(X)
	}()
	return ctrlChan
}