func newWindow(controlCh *controlCh, X *xgbutil.XUtil, width, height int) *xwindow.Window { var ( err error win *xwindow.Window ) win, err = xwindow.Generate(X) if err != nil { panic(err) } win.Create(X.RootWin(), 0, 0, width, height, xproto.CwBackPixel|xproto.CwEventMask, 0, xproto.EventMaskButtonRelease) // Xorg application exits when the window is closed. win.WMGracefulClose( func(w *xwindow.Window) { xevent.Detach(w.X, w.Id) mousebind.Detach(w.X, w.Id) w.Destroy() xevent.Quit(X) controlCh.exit <- true }) // In order to get ConfigureNotify events, we must listen to the window // using the 'StructureNotify' mask. win.Listen(xproto.EventMaskButtonPress | xproto.EventMaskButtonRelease | xproto.EventMaskKeyPress | xproto.EventMaskKeyRelease | xproto.EventMaskStructureNotify) win.Map() return win }
func newWindow(X *xgbutil.XUtil, width, height int) *xwindow.Window { var ( err error win *xwindow.Window ) win, err = xwindow.Generate(X) if err != nil { log.Fatal(err) } win.Create(X.RootWin(), 0, 0, width, height, xproto.CwBackPixel|xproto.CwEventMask, 0, xproto.EventMaskButtonRelease) win.WMGracefulClose( func(w *xwindow.Window) { xevent.Detach(w.X, w.Id) mousebind.Detach(w.X, w.Id) w.Destroy() xevent.Quit(X) }) win.Map() if err != nil { log.Fatal(err) } return win }
func newWindow(X *xgbutil.XUtil, width, height int) *xwindow.Window { var ( err error win *xwindow.Window ) win, err = xwindow.Generate(X) if err != nil { log.Fatal(err) } win.Create(X.RootWin(), 0, 0, width, height, xproto.CwBackPixel|xproto.CwEventMask, 0, xproto.EventMaskButtonRelease) win.WMGracefulClose( func(w *xwindow.Window) { xevent.Detach(w.X, w.Id) mousebind.Detach(w.X, w.Id) // w.Destroy() xevent.Quit(X) application.Exit() }) // In order to get ConfigureNotify events, we must listen to the window // using the 'StructureNotify' mask. win.Listen(xproto.EventMaskStructureNotify) win.Map() xevent.ConfigureNotifyFun( func(X *xgbutil.XUtil, ev xevent.ConfigureNotifyEvent) { reshape(int(ev.Width), int(ev.Height)) }).Connect(X, win.Id) // err = mousebind.ButtonReleaseFun( // func(X *xgbutil.XUtil, ev xevent.ButtonReleaseEvent) { // newWindow(X) // }).Connect(X, win.Id, "1", false, false) if err != nil { log.Fatal(err) } return win }