package main import ( "bytes" "github.com/calmh/syncthing/xdr" ) func main() { // Creating a new bytes.Buffer to write the encoded data. buf := new(bytes.Buffer) // Create a new xdr.Writer to write to the buffer. w := xdr.NewWriter(buf) // Encode a string w.WriteString("Hello, world!") // Encode an array of integers w.WriteInt32Array([]int32{1, 2, 3, 4, 5}) // Encode a struct type person struct { Name string Age int } p := person{Name: "Alice", Age: 30} w.WriteStruct(&p) // Flush the writer and print the encoded data. w.Flush() println(buf.Bytes()) }In this example, we create a new `bytes.Buffer` to write the encoded data to. We then create a new `xdr.Writer` and use it to encode a string, an array of integers, and a struct. Finally, we flush the writer and print the contents of the buffer. This package is used in the Syncthing project to encode data for communication between peers over the network.