Example #1
0
func (attr *AttrSetBalance) SetBalance(b *engine.Balance) {
	if b == nil {
		return
	}
	if attr.Directions != nil {
		b.Directions = utils.StringMapFromSlice(*attr.Directions)
	}
	if attr.Value != nil {
		b.Value = *attr.Value
	}
	if attr.ExpiryTime != nil {
		b.ExpirationDate = attr.expTime
	}
	if attr.RatingSubject != nil {
		b.RatingSubject = *attr.RatingSubject
	}
	if attr.Categories != nil {
		b.Categories = utils.StringMapFromSlice(*attr.Categories)
	}
	if attr.DestinationIDs != nil {
		b.DestinationIds = utils.StringMapFromSlice(*attr.DestinationIDs)
	}
	if attr.SharedGroups != nil {
		b.SharedGroups = utils.StringMapFromSlice(*attr.SharedGroups)
	}
	if attr.TimingIDs != nil {
		b.TimingIDs = utils.StringMapFromSlice(*attr.TimingIDs)
	}
	if attr.Weight != nil {
		b.Weight = *attr.Weight
	}
	if attr.Blocker != nil {
		b.Blocker = *attr.Blocker
	}
	if attr.Disabled != nil {
		b.Disabled = *attr.Disabled
	}
	b.SetDirty() // Mark the balance as dirty since we have modified and it should be checked by action triggers
}