Example #1
0
func display() {
	// Clear the background as white
	gl.ClearColor(1.0, 1.0, 1.0, 1.0)
	gl.Clear(gl.COLOR_BUFFER_BIT)

	// Use the GLSL program
	gl.UseProgram(program)

	gl.BindBuffer(gl.ARRAY_BUFFER, vboTriangle)
	gl.EnableVertexAttribArray(attributeCoord2d)

	// Describe our vertices array to OpenGL (it can't guess its format automatically)
	gl.VertexAttribPointer(attributeCoord2d, 2, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil))

	gl.EnableVertexAttribArray(attributeColor)
	gl.BindBuffer(gl.ARRAY_BUFFER, vboTriangleColors)
	gl.VertexAttribPointer(attributeColor, 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil))

	// Push each element in buffer_vertices to the vertex shader
	gl.DrawArrays(gl.TRIANGLES, 0, 3)

	gl.DisableVertexAttribArray(attributeCoord2d)
	gl.DisableVertexAttribArray(attributeColor)
	gl.BindBuffer(gl.ARRAY_BUFFER, 0) // Unbind

	// Display the result
	glfw.SwapBuffers()
}
func (loc *AttributeLocation) Disable() {
	gl.DisableVertexAttribArray(loc.id)
}