Example #1
0
// waitUntilDead will block until the specified store is marked as dead.
func waitUntilDead(t *testing.T, mc *hlc.ManualClock, sp *StorePool, storeID roachpb.StoreID) {
	lastTime := timeutil.Now()
	util.SucceedsSoon(t, func() error {
		curTime := timeutil.Now()
		mc.Increment(curTime.UnixNano() - lastTime.UnixNano())
		lastTime = curTime

		sp.mu.RLock()
		defer sp.mu.RUnlock()
		store, ok := sp.mu.storeDetails[storeID]
		if !ok {
			t.Fatalf("store %s isn't in the pool's store list", storeID)
		}
		exitcode := store.dead

		if exitcode {
			return nil
		}
		return errors.New("store not marked as dead yet")
	})
}
Example #2
0
// expireNextReservation advances the manual clock to one nanosecond passed the
// next expiring reservation and waits until exactly one reservation has expired.
func expireNextReservation(t *testing.T, mc *hlc.ManualClock, b *bookie) {
	b.mu.Lock()
	nextExpiredReservation := b.mu.queue.peek()
	if nextExpiredReservation == nil {
		t.Fatalf("expected at least one reservation, but there are none")
	}
	expectedExpires := len(b.mu.queue) - 1
	// Set the clock to after next timeout.
	mc.Set(nextExpiredReservation.expireAt.WallTime + 1)
	b.mu.Unlock()

	util.SucceedsSoon(t, func() error {
		b.mu.Lock()
		defer b.mu.Unlock()
		if expectedExpires != len(b.mu.queue) {
			nextExpiredReservation := b.mu.queue.peek()
			return fmt.Errorf("expiration has not yet occurred, next expiration in %s for rangeID:%d",
				nextExpiredReservation.expireAt, nextExpiredReservation.RangeID)
		}
		return nil
	})
}