Example #1
0
// SimulateNetwork runs until the simCallback returns false.
//
// At each cycle, every node gossips a key equal to its address (unique)
// with the cycle as the value. The received cycle value can be used
// to determine the aging of information between any two nodes in the
// network.
//
// At each cycle of the simulation, node 0 gossips the sentinel.
//
// The simulation callback receives the cycle and the network as arguments.
func (n *Network) SimulateNetwork(simCallback func(cycle int, network *Network) bool) {
	nodes := n.Nodes
	for cycle := 1; simCallback(cycle, n); cycle++ {
		// Node 0 gossips sentinel & cluster ID every cycle.
		if err := nodes[0].Gossip.AddInfo(
			gossip.KeySentinel,
			encoding.EncodeUint64Ascending(nil, uint64(cycle)),
			time.Hour); err != nil {
			log.Fatal(err)
		}
		if err := nodes[0].Gossip.AddInfo(gossip.KeyClusterID,
			encoding.EncodeUint64Ascending(nil, uint64(cycle)), 0*time.Second); err != nil {
			log.Fatal(err)
		}
		// Every node gossips cycle.
		for _, node := range nodes {
			if err := node.Gossip.AddInfo(
				node.Addr.String(),
				encoding.EncodeUint64Ascending(nil, uint64(cycle)),
				time.Hour); err != nil {
				log.Fatal(err)
			}
			node.Gossip.SimulationCycle()
		}
		time.Sleep(5 * time.Millisecond)
	}
	log.Infof("gossip network simulation: total infos sent=%d, received=%d", n.infosSent(), n.infosReceived())
}
Example #2
0
func generateUniqueBytes(nodeID roachpb.NodeID) DBytes {
	// Unique bytes are composed of the current time in nanoseconds and the
	// node-id. If the nanosecond value is the same on two consecutive calls to
	// timeutil.Now() the nanoseconds value is incremented. The node-id is varint
	// encoded. Since node-ids are allocated consecutively starting at 1, the
	// node-id field will consume 1 or 2 bytes for any reasonably sized cluster.
	//
	// TODO(pmattis): Do we have to worry about persisting the milliseconds value
	// periodically to avoid the clock ever going backwards (e.g. due to NTP
	// adjustment)?
	nanos := uint64(timeutil.Now().UnixNano())
	uniqueBytesState.Lock()
	if nanos <= uniqueBytesState.nanos {
		nanos = uniqueBytesState.nanos + 1
	}
	uniqueBytesState.nanos = nanos
	uniqueBytesState.Unlock()

	b := make([]byte, 0, 8+binary.MaxVarintLen32)
	b = encoding.EncodeUint64Ascending(b, nanos)
	// We use binary.PutUvarint instead of encoding.EncodeUvarint because the
	// former uses less space for values < 128 which is a common occurrence for
	// node IDs.
	n := binary.PutUvarint(b[len(b):len(b)+binary.MaxVarintLen32], uint64(nodeID))
	return DBytes(b[:len(b)+n])
}
Example #3
0
// StartNode initializes a gossip instance for the simulation node and
// starts it.
func (n *Network) StartNode(node *Node) error {
	n.nodeIDAllocator++
	node.Gossip.SetNodeID(n.nodeIDAllocator)
	if err := node.Gossip.SetNodeDescriptor(&roachpb.NodeDescriptor{
		NodeID:  node.Gossip.GetNodeID(),
		Address: util.MakeUnresolvedAddr(node.Addr.Network(), node.Addr.String()),
	}); err != nil {
		return err
	}
	if err := node.Gossip.AddInfo(node.Addr.String(),
		encoding.EncodeUint64Ascending(nil, 0), time.Hour); err != nil {
		return err
	}
	node.Gossip.Start(node.Server, node.Addr)
	node.Gossip.EnableSimulationCycler(true)
	return nil
}
Example #4
0
// StartNode initializes a gossip instance for the simulation node and
// starts it.
func (n *Network) StartNode(node *Node) error {
	node.Gossip.Start(node.Addr())
	node.Gossip.EnableSimulationCycler(true)
	n.nodeIDAllocator++
	node.Gossip.SetNodeID(n.nodeIDAllocator)
	if err := node.Gossip.SetNodeDescriptor(&roachpb.NodeDescriptor{
		NodeID:  node.Gossip.GetNodeID(),
		Address: util.MakeUnresolvedAddr(node.Addr().Network(), node.Addr().String()),
	}); err != nil {
		return err
	}
	if err := node.Gossip.AddInfo(node.Addr().String(),
		encoding.EncodeUint64Ascending(nil, 0), time.Hour); err != nil {
		return err
	}
	n.Stopper.RunWorker(func() {
		netutil.FatalIfUnexpected(node.Server.Serve(node.Listener))
	})
	return nil
}
Example #5
0
// SetFloat encodes the specified float64 value into the bytes field of the
// receiver, sets the tag and clears the checksum.
func (v *Value) SetFloat(f float64) {
	v.RawBytes = make([]byte, headerSize+8)
	encoding.EncodeUint64Ascending(v.RawBytes[headerSize:headerSize], math.Float64bits(f))
	v.setTag(ValueType_FLOAT)
}
Example #6
0
// EncodeFloatValue encodes a float value, appends it to the supplied buffer,
// and returns the final buffer.
func EncodeFloatValue(appendTo []byte, f float64) []byte {
	appendTo = append(appendTo, byte(ValueType_FLOAT))
	return encoding.EncodeUint64Ascending(appendTo, math.Float64bits(f))
}
Example #7
0
// RaftLogKey returns a system-local key for a Raft log entry.
func RaftLogKey(rangeID roachpb.RangeID, logIndex uint64) roachpb.Key {
	key := RaftLogPrefix(rangeID)
	key = encoding.EncodeUint64Ascending(key, logIndex)
	return key
}
Example #8
0
// RaftLogKey returns a system-local key for a Raft log entry.
func RaftLogKey(rangeID roachpb.RangeID, logIndex uint64) roachpb.Key {
	return MakeRangeIDKey(rangeID, localRaftLogSuffix,
		encoding.EncodeUint64Ascending(nil, logIndex))
}
Example #9
0
// RaftLogKey returns a system-local key for a Raft log entry.
func RaftLogKey(rangeID roachpb.RangeID, logIndex uint64) roachpb.Key {
	key := MakeRangeIDKey(rangeID, localRaftLogSuffix, nil)
	key = encoding.EncodeUint64Ascending(key, logIndex)
	return key
}