Example #1
0
// ReportUnitState attaches the current state of the Agent's Machine to the given
// unit.UnitState object, then persists that state in the Registry
func (a *Agent) ReportUnitState(jobName string, us *unit.UnitState) {
	if us == nil {
		log.V(1).Infof("Job(%s): purging UnitState from Registry", jobName)
		err := a.registry.RemoveUnitState(jobName)
		if err != nil {
			log.Errorf("Failed to remove UnitState for job %s from Registry: %s", jobName, err.Error())
		}
	} else {
		ms := a.Machine.State()
		us.MachineState = &ms
		log.V(1).Infof("Job(%s): pushing UnitState (loadState=%s, activeState=%s, subState=%s) to Registry", jobName, us.LoadState, us.ActiveState, us.SubState)
		a.registry.SaveUnitState(jobName, us)
	}
}