// MatfileNew2Old converts a new mat file to the old mat file format // convertsymbols -- convert back symbols with Greek characters to UTF-8 func MatfileNew2Old(dirout string, fnold, fnnew string, convertsymbols bool) { // read file b, err := io.ReadFile(fnnew) if err != nil { io.PfRed("cannot open file: %v", err.Error()) return } // decode var mats_new MatDb err = json.Unmarshal(b, &mats_new) if err != nil { io.PfRed("cannot unmarshal file: %v", err.Error()) return } // oldmatdata implements the old data format type oldmatdata struct { Name string Desc string Model string Prms []string Vals []float64 Units []string Extra string } // convert var mats_old []oldmatdata for _, m := range mats_new.Materials { var oldmat oldmatdata oldmat.Name = m.Name oldmat.Desc = m.Desc oldmat.Model = m.Model oldmat.Extra = m.Extra for _, prm := range m.Prms { name := prm.N if convertsymbols { if n, ok := invertedconversiontable[prm.N]; ok { name = n } } oldmat.Prms = append(oldmat.Prms, name) oldmat.Vals = append(oldmat.Vals, prm.V) if len(prm.U) > 0 { oldmat.Units = append(oldmat.Units, prm.U) } } mats_old = append(mats_old, oldmat) } // encode buf, err := json.MarshalIndent(mats_old, "", " ") if err != nil { return } // save file if dirout == "" { io.WriteFileS(fnold, string(buf)) return } io.WriteFileSD(dirout, fnold, string(buf)) }
// MatfileOld2New converts an old mat file to new mat file format // convertsymbols -- convert symbols with Greek characters to ANSI func MatfileOld2New(dirout string, fnnew, fnold string, convertsymbols bool) { // oldmatdata implements the old data format type oldmatdata struct { Name string Desc string Model string Prms []string Vals []float64 Units []string Extra string } // data holder var mats_old []oldmatdata // read file b, err := io.ReadFile(fnold) if err != nil { chk.Panic("cannot open file: %v", err.Error()) } // decode err = json.Unmarshal(b, &mats_old) if err != nil { chk.Panic("cannot unmarshal file: %v", err.Error()) } // new data holder var mats_new MatDb for _, m := range mats_old { prms := []*fun.Prm{} has_units := len(m.Units) == len(m.Prms) for i, prm := range m.Prms { name := prm if convertsymbols { if n, ok := conversiontable[prm]; ok { name = n } } if has_units { prms = append(prms, &fun.Prm{N: name, V: m.Vals[i], U: m.Units[i]}) } else { prms = append(prms, &fun.Prm{N: name, V: m.Vals[i]}) } } mat_new := Material{ Name: m.Name, Desc: m.Desc, Model: m.Model, Extra: m.Extra, Prms: prms, } mats_new.Materials = append(mats_new.Materials, &mat_new) } // save file if dirout == "" { io.WriteFileS(fnnew, mats_new.String()) return } io.WriteFileSD(dirout, fnnew, mats_new.String()) }