Example #1
0
func manageNpc(npc types.NPC) {
	eventChannel := events.Register(npc)

	go func() {
		defer events.Unregister(npc)

		for {
			event := <-eventChannel
			switch e := event.(type) {
			case events.TickEvent:
				if npc.GetRoaming() {
					room := model.GetRoom(npc.GetRoomId())
					exits := room.GetExits()
					exitToTake := utils.Random(0, len(exits)-1)
					model.MoveCharacter(npc, exits[exitToTake])
				}
			case events.CombatStartEvent:
				if npc == e.Defender {
					combat.StartFight(npc, nil, e.Attacker)
				}
			case events.CombatStopEvent:
				if npc == e.Defender {
					combat.StopFight(npc)
				}
			case events.DeathEvent:
				if npc == e.Character {
					model.DeleteCharacter(npc.GetId())
					return
				}
			}
		}
	}()
}
Example #2
0
func (self *connectionHandler) deleteMenu() {
	utils.ExecMenu(
		"Delete character",
		self.user,
		func(menu *utils.Menu) {
			// TODO: Sort character list
			chars := model.GetUserCharacters(self.user.GetId())
			for i, char := range chars {
				c := char
				menu.AddAction(strconv.Itoa(i+1), char.GetName(), func() bool {
					// TODO: Delete confirmation
					model.DeleteCharacter(c.GetId())
					return true
				})
			}
		})
}
Example #3
0
func specificNpcMenu(s *Session, npc types.NPC) {
	utils.ExecMenu(npc.GetName(), s, func(menu *utils.Menu) {
		menu.AddAction("r", "Rename", func() bool {
			name := getNpcName(s)
			if name != "" {
				npc.SetName(name)
			}
			return true
		})

		menu.AddAction("d", "Delete", func() bool {
			model.DeleteCharacter(npc.GetId())
			return false
		})

		menu.AddAction("c", "Conversation", func() bool {
			conversation := npc.GetConversation()

			if conversation == "" {
				conversation = "<empty>"
			}

			s.WriteLine("Conversation: %s", conversation)
			newConversation := s.getRawUserInput("New conversation text: ")

			if newConversation != "" {
				npc.SetConversation(newConversation)
			}
			return true
		})

		roamingState := "Off"
		if npc.GetRoaming() {
			roamingState = "On"
		}

		menu.AddAction("o", fmt.Sprintf("Roaming - %s", roamingState), func() bool {
			npc.SetRoaming(!npc.GetRoaming())
			return true
		})
	})
}