Example #1
0
// Raytrace returns the colour obtained by tracing the given ray
func (r *Raytracer) Raytrace(incoming *ray.Ray) *hdrcolour.Colour {
	if incoming.Depth > r.Scene.MaxDepth {
		return hdrcolour.New(0, 0, 0)
	}
	intersectionInfo := r.Scene.Mesh.Intersect(incoming)
	if intersectionInfo == nil {
		return hdrcolour.New(0, 0, 0)
	}
	return r.Scene.Materials[intersectionInfo.Material].Shade(intersectionInfo, r)
}
Example #2
0
// New will set the screen to the given width and height
func New(width, height int) *Image {
	pixels := make([][]hdrcolour.Colour, width)
	for i := range pixels {
		pixels[i] = make([]hdrcolour.Colour, height)
		for j := range pixels[i] {
			pixels[i][j] = *hdrcolour.New(0, 0, 0)
		}
	}
	return &Image{Pixels: pixels, Width: width, Height: height, Divisor: 1}
}
Example #3
0
// UnmarshalJSON implements the json.Unmarshaler interface
func (v *Vec3Sampler) UnmarshalJSON(data []byte) error {
	err := json.Unmarshal(data, &v.Vector)
	if err != nil {
		return err
	}
	v.Colour = hdrcolour.New(
		float32(v.Vector.X),
		float32(v.Vector.Y),
		float32(v.Vector.Z),
	)
	v.Fac = (v.Vector.X + v.Vector.Y + v.Vector.Z) / 3 // fixme: this must be smarter

	return nil
}
Example #4
0
// UnmarshalJSON implements the json.Unmarshaler interface
func (n *NumberSampler) UnmarshalJSON(data []byte) error {
	err := json.Unmarshal(data, &n.Fac)
	if err != nil {
		return err
	}
	n.Colour = hdrcolour.New(
		float32(n.Fac),
		float32(n.Fac),
		float32(n.Fac),
	)
	n.Vector = maths.NewVec3(n.Fac, n.Fac, n.Fac)

	return nil
}
Example #5
0
// AtHDR returns the Colour of the pixel at [x][y] (scaled by the divisor)
func (im *Image) AtHDR(x, y int) *hdrcolour.Colour {
	if im.Divisor == 0 {
		return hdrcolour.New(1, 1, 1)
	}
	return im.Pixels[x][y].Scaled(1 / float32(im.Divisor))
}