// Display a Repository dashboard. func RepoDashboard(w http.ResponseWriter, r *http.Request, u *User, repo *Repo) error { branch := r.FormValue(":branch") // get a list of all branches branches, err := database.ListBranches(repo.ID) if err != nil { return err } // if no branch is provided then we'll // want to use a default value. if len(branch) == 0 { branch = repo.DefaultBranch() } // get a list of recent commits for the // repository and specific branch commits, err := database.ListCommits(repo.ID, branch) if err != nil { return err } // get a token that can be exchanged with the // websocket handler to authorize listening // for a stream of changes for this repository token := channel.Create(repo.Slug) data := struct { User *User Repo *Repo Branches []*Commit Commits []*Commit Branch string Token string }{u, repo, branches, commits, branch, token} return RenderTemplate(w, "repo_dashboard.html", &data) }
// execute will execute the build task and persist // the results to the datastore. func (w *worker) execute(task *BuildTask) error { // we need to be sure that we can recover // from any sort panic that could occur // to avoid brining down the entire application defer func() { if e := recover(); e != nil { task.Build.Finished = time.Now().UTC() task.Commit.Finished = time.Now().UTC() task.Build.Duration = task.Build.Finished.Unix() - task.Build.Started.Unix() task.Commit.Duration = task.Build.Finished.Unix() - task.Build.Started.Unix() task.Commit.Status = "Error" task.Build.Status = "Error" database.SaveBuild(task.Build) database.SaveCommit(task.Commit) } }() // update commit and build status task.Commit.Status = "Started" task.Build.Status = "Started" task.Build.Started = time.Now().UTC() task.Commit.Started = time.Now().UTC() // persist the commit to the database if err := database.SaveCommit(task.Commit); err != nil { return err } // persist the build to the database if err := database.SaveBuild(task.Build); err != nil { return err } // get settings settings, _ := database.GetSettings() // notification context context := ¬ify.Context{ Repo: task.Repo, Commit: task.Commit, Host: settings.URL().String(), } // send all "started" notifications if task.Script.Notifications != nil { task.Script.Notifications.Send(context) } // Send "started" notification to Github if err := updateGitHubStatus(task.Repo, task.Commit); err != nil { log.Printf("error updating github status: %s\n", err.Error()) } // make sure a channel exists for the repository, // the commit, and the commit output (TODO) reposlug := fmt.Sprintf("%s/%s/%s", task.Repo.Host, task.Repo.Owner, task.Repo.Name) commitslug := fmt.Sprintf("%s/%s/%s/commit/%s", task.Repo.Host, task.Repo.Owner, task.Repo.Name, task.Commit.Hash) consoleslug := fmt.Sprintf("%s/%s/%s/commit/%s/builds/%s", task.Repo.Host, task.Repo.Owner, task.Repo.Name, task.Commit.Hash, task.Build.Slug) channel.Create(reposlug) channel.Create(commitslug) channel.CreateStream(consoleslug) // notify the channels that the commit and build started channel.SendJSON(reposlug, task.Commit) channel.SendJSON(commitslug, task.Build) var buf = &bufferWrapper{channel: consoleslug} // append private parameters to the environment // variable section of the .drone.yml file, iff // this is not a pull request (for security purposes) if task.Repo.Params != nil && len(task.Commit.PullRequest) == 0 { for k, v := range task.Repo.Params { task.Script.Env = append(task.Script.Env, k+"="+v) } } defer func() { // update the status of the commit using the // GitHub status API. if err := updateGitHubStatus(task.Repo, task.Commit); err != nil { log.Printf("error updating github status: %s\n", err.Error()) } }() // execute the build passed, buildErr := w.runBuild(task, buf) task.Build.Finished = time.Now().UTC() task.Commit.Finished = time.Now().UTC() task.Build.Duration = task.Build.Finished.UnixNano() - task.Build.Started.UnixNano() task.Commit.Duration = task.Build.Finished.UnixNano() - task.Build.Started.UnixNano() task.Commit.Status = "Success" task.Build.Status = "Success" task.Build.Stdout = buf.buf.String() // if exit code != 0 set to failure if passed { task.Commit.Status = "Failure" task.Build.Status = "Failure" if buildErr != nil && task.Build.Stdout == "" { // TODO: If you wanted to have very friendly error messages, you could do that here task.Build.Stdout = buildErr.Error() + "\n" } } // persist the build to the database if err := database.SaveBuild(task.Build); err != nil { return err } // persist the commit to the database if err := database.SaveCommit(task.Commit); err != nil { return err } // notify the channels that the commit and build finished channel.SendJSON(reposlug, task.Commit) channel.SendJSON(commitslug, task.Build) channel.Close(consoleslug) // send all "finished" notifications if task.Script.Notifications != nil { task.Script.Notifications.Send(context) } return nil }
// execute will execute the build task and persist // the results to the datastore. func (b *BuildTask) execute() error { // we need to be sure that we can recover // from any sort panic that could occur // to avoid brining down the entire application defer func() { if e := recover(); e != nil { b.Build.Finished = time.Now().UTC() b.Commit.Finished = time.Now().UTC() b.Build.Duration = b.Build.Finished.Unix() - b.Build.Started.Unix() b.Commit.Duration = b.Build.Finished.Unix() - b.Build.Started.Unix() b.Commit.Status = "Error" b.Build.Status = "Error" database.SaveBuild(b.Build) database.SaveCommit(b.Commit) } }() // update commit and build status b.Commit.Status = "Started" b.Build.Status = "Started" b.Build.Started = time.Now().UTC() b.Commit.Started = time.Now().UTC() // persist the commit to the database if err := database.SaveCommit(b.Commit); err != nil { return err } // persist the build to the database if err := database.SaveBuild(b.Build); err != nil { return err } // get settings settings, _ := database.GetSettings() // notification context context := ¬ification.Context{ Repo: b.Repo, Commit: b.Commit, Host: settings.URL().String(), } // send all "started" notifications if b.Script.Notifications != nil { b.Script.Notifications.Send(context) } // make sure a channel exists for the repository, // the commit, and the commit output (TODO) reposlug := fmt.Sprintf("%s/%s/%s", b.Repo.Host, b.Repo.Owner, b.Repo.Name) commitslug := fmt.Sprintf("%s/%s/%s/commit/%s", b.Repo.Host, b.Repo.Owner, b.Repo.Name, b.Commit.Hash) consoleslug := fmt.Sprintf("%s/%s/%s/commit/%s/builds/%s", b.Repo.Host, b.Repo.Owner, b.Repo.Name, b.Commit.Hash, b.Build.Slug) channel.Create(reposlug) channel.Create(commitslug) channel.CreateStream(consoleslug) // notify the channels that the commit and build started channel.SendJSON(reposlug, b.Commit) channel.SendJSON(commitslug, b.Build) var buf = &bufferWrapper{channel: consoleslug} // append private parameters to the environment // variable section of the .drone.yml file if b.Repo.Params != nil { for k, v := range b.Repo.Params { b.Script.Env = append(b.Script.Env, k+"="+v) } } // execute the build builder := bldr.Builder{} builder.Build = b.Script builder.Repo = &r.Repo{Path: b.Repo.URL, Branch: b.Commit.Branch, Commit: b.Commit.Hash, PR: b.Commit.PullRequest, Dir: filepath.Join("/var/cache/drone/src", b.Repo.Slug)} builder.Key = []byte(b.Repo.PrivateKey) builder.Stdout = buf builder.Timeout = 300 * time.Minute defer func() { // update the status of the commit using the // GitHub status API. if err := updateGitHubStatus(b.Repo, b.Commit); err != nil { log.Printf("error updating github status: %s\n", err.Error()) } }() buildErr := builder.Run() b.Build.Finished = time.Now().UTC() b.Commit.Finished = time.Now().UTC() b.Build.Duration = b.Build.Finished.UnixNano() - b.Build.Started.UnixNano() b.Commit.Duration = b.Build.Finished.UnixNano() - b.Build.Started.UnixNano() b.Commit.Status = "Success" b.Build.Status = "Success" b.Build.Stdout = buf.buf.String() // if exit code != 0 set to failure if builder.BuildState == nil || builder.BuildState.ExitCode != 0 { b.Commit.Status = "Failure" b.Build.Status = "Failure" if buildErr != nil && b.Build.Stdout == "" { // TODO: If you wanted to have very friendly error messages, you could do that here b.Build.Stdout = buildErr.Error() + "\n" } } // persist the build to the database if err := database.SaveBuild(b.Build); err != nil { return err } // persist the commit to the database if err := database.SaveCommit(b.Commit); err != nil { return err } // notify the channels that the commit and build finished channel.SendJSON(reposlug, b.Commit) channel.SendJSON(commitslug, b.Build) channel.Close(consoleslug) // add the smtp address to the notificaitons //if b.Script.Notifications != nil && b.Script.Notifications.Email != nil { // b.Script.Notifications.Email.SetServer(settings.SmtpServer, settings.SmtpPort, // settings.SmtpUsername, settings.SmtpPassword, settings.SmtpAddress) //} // send all "finished" notifications if b.Script.Notifications != nil { b.sendEmail(context) // send email from queue, not from inside /build/script package b.Script.Notifications.Send(context) } return nil }
// setup the websocket channel for the wall display func setupWall() { channel.Create(channel.WallDisplay) }