// remoteConsole will connect to a remote geth instance, attaching a JavaScript // console to it. func remoteConsole(ctx *cli.Context) error { // Attach to a remotely running geth instance and start the JavaScript console client, err := utils.NewRemoteRPCClient(ctx) if err != nil { utils.Fatalf("Unable to attach to remote geth: %v", err) } config := console.Config{ DataDir: utils.MustMakeDataDir(ctx), DocRoot: ctx.GlobalString(utils.JSpathFlag.Name), Client: client, Preload: utils.MakeConsolePreloads(ctx), } console, err := console.New(config) if err != nil { utils.Fatalf("Failed to start the JavaScript console: %v", err) } defer console.Stop(false) // If only a short execution was requested, evaluate and return if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" { console.Evaluate(script) return nil } // Otherwise print the welcome screen and enter interactive mode console.Welcome() console.Interactive() return nil }
// localConsole starts a new geth node, attaching a JavaScript console to it at the // same time. func localConsole(ctx *cli.Context) error { // Create and start the node based on the CLI flags node := utils.MakeSystemNode(clientIdentifier, verString, relConfig, makeDefaultExtra(), ctx) startNode(ctx, node) defer node.Stop() // Attach to the newly started node and start the JavaScript console client, err := node.Attach() if err != nil { utils.Fatalf("Failed to attach to the inproc geth: %v", err) } config := console.Config{ DataDir: node.DataDir(), DocRoot: ctx.GlobalString(utils.JSpathFlag.Name), Client: client, Preload: utils.MakeConsolePreloads(ctx), } console, err := console.New(config) if err != nil { utils.Fatalf("Failed to start the JavaScript console: %v", err) } defer console.Stop(false) // If only a short execution was requested, evaluate and return if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" { console.Evaluate(script) return nil } // Otherwise print the welcome screen and enter interactive mode console.Welcome() console.Interactive() return nil }