Example #1
0
// remoteConsole will connect to a remote geth instance, attaching a JavaScript
// console to it.
func remoteConsole(ctx *cli.Context) error {
	// Attach to a remotely running geth instance and start the JavaScript console
	client, err := utils.NewRemoteRPCClient(ctx)
	if err != nil {
		utils.Fatalf("Unable to attach to remote geth: %v", err)
	}
	config := console.Config{
		DataDir: utils.MustMakeDataDir(ctx),
		DocRoot: ctx.GlobalString(utils.JSpathFlag.Name),
		Client:  client,
		Preload: utils.MakeConsolePreloads(ctx),
	}
	console, err := console.New(config)
	if err != nil {
		utils.Fatalf("Failed to start the JavaScript console: %v", err)
	}
	defer console.Stop(false)

	// If only a short execution was requested, evaluate and return
	if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" {
		console.Evaluate(script)
		return nil
	}
	// Otherwise print the welcome screen and enter interactive mode
	console.Welcome()
	console.Interactive()

	return nil
}
Example #2
0
// localConsole starts a new geth node, attaching a JavaScript console to it at the
// same time.
func localConsole(ctx *cli.Context) error {
	// Create and start the node based on the CLI flags
	node := utils.MakeSystemNode(clientIdentifier, verString, relConfig, makeDefaultExtra(), ctx)
	startNode(ctx, node)
	defer node.Stop()

	// Attach to the newly started node and start the JavaScript console
	client, err := node.Attach()
	if err != nil {
		utils.Fatalf("Failed to attach to the inproc geth: %v", err)
	}
	config := console.Config{
		DataDir: node.DataDir(),
		DocRoot: ctx.GlobalString(utils.JSpathFlag.Name),
		Client:  client,
		Preload: utils.MakeConsolePreloads(ctx),
	}
	console, err := console.New(config)
	if err != nil {
		utils.Fatalf("Failed to start the JavaScript console: %v", err)
	}
	defer console.Stop(false)

	// If only a short execution was requested, evaluate and return
	if script := ctx.GlobalString(utils.ExecFlag.Name); script != "" {
		console.Evaluate(script)
		return nil
	}
	// Otherwise print the welcome screen and enter interactive mode
	console.Welcome()
	console.Interactive()

	return nil
}