// getBox creates a visible box physics body. func (cr *crtag) getBox(p vu.Pov) { p.SetScale(2, 2, 2) p.NewBody(vu.NewBox(1, 1, 1)) p.SetSolid(1, 0) p.NewModel("gouraud").LoadMesh("cube").LoadMat("sphere") }
// getBall creates a visible sphere physics body. func (cr *crtag) getBall(p vu.Pov) { p.NewBody(vu.NewSphere(1)) p.SetSolid(1, 0.5) p.NewModel("gouraud").LoadMesh("sphere").LoadMat("sphere") }