func makeTexture(filename string) uint32 { fp, err := os.Open(filename) x(err) img, _, err := image.Decode(fp) fp.Close() x(err) rgba := image.NewRGBA(img.Bounds()) if rgba.Stride != rgba.Rect.Size().X*4 { x(errors.New("unsupported stride")) } draw.Draw(rgba, rgba.Bounds(), img, image.Point{0, 0}, draw.Src) var texture uint32 gl.GenTextures(1, &texture) gl.BindTexture(gl.TEXTURE_2D, texture) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE) gl.TexImage2D( gl.TEXTURE_2D, 0, // target, level gl.RGB8, // internal format int32(rgba.Rect.Size().X), // width int32(rgba.Rect.Size().Y), // height 0, // border gl.RGBA, gl.UNSIGNED_BYTE, // external format, type gl.Ptr(rgba.Pix)) // pixels return texture }
func (loader *Loader) LoadTexture(file string) (uint32, error) { imgFile, err := os.Open(file) if err != nil { // Get the Folder of the current Executable dir, err := osext.ExecutableFolder() if err != nil { return 0, err } // Read the file and return content or error var secondErr error imgFile, secondErr = os.Open(fmt.Sprintf("%s/%s", dir, file)) if secondErr != nil { return 0, secondErr } } img, _, err := image.Decode(imgFile) if err != nil { return 0, err } rgba := image.NewRGBA(img.Bounds()) if rgba.Stride != rgba.Rect.Size().X*4 { return 0, fmt.Errorf("unsupported stride") } draw.Draw(rgba, rgba.Bounds(), img, image.Point{0, 0}, draw.Src) var texture uint32 gl.GenTextures(1, &texture) gl.ActiveTexture(gl.TEXTURE0) gl.BindTexture(gl.TEXTURE_2D, texture) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE) gl.TexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, int32(rgba.Rect.Size().X), int32(rgba.Rect.Size().Y), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(rgba.Pix)) return texture, nil }
func createScreenTexture(width, height int) uint32 { var texture uint32 gl.GenTextures(1, &texture) gl.ActiveTexture(gl.TEXTURE0) gl.BindTexture(gl.TEXTURE_2D, texture) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE) gl.TexImage2D( gl.TEXTURE_2D, 0, gl.RGBA32F, int32(width), int32(height), 0, gl.RGBA, gl.FLOAT, nil) return texture }
func createTexture(file string) (uint32, error) { imgFile, err := os.Open(file) if err != nil { return 0, err } img, _, err := image.Decode(imgFile) if err != nil { return 0, err } rgba := image.NewRGBA(img.Bounds()) if rgba.Stride != rgba.Rect.Size().X*4 { return 0, fmt.Errorf("unsupported stride") } draw.Draw(rgba, rgba.Bounds(), img, image.Point{0, 0}, draw.Src) var texture uint32 gl.GenTextures(1, &texture) gl.ActiveTexture(gl.TEXTURE0) gl.BindTexture(gl.TEXTURE_2D, texture) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE) gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE) gl.TexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, int32(rgba.Rect.Size().X), int32(rgba.Rect.Size().Y), 0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(rgba.Pix)) return texture, nil }