func DeinitFont() { gl.DeleteLists(oFontBase, 32+96*4) gl.DeleteLists(oFontBackground, 1) }
// Release releases font resources. // A font can no longer be used for rendering after this call completes. func (f *Font) Release() { gl.DeleteTextures(1, &f.texture) gl.DeleteLists(f.listbase, int32(len(f.config.Glyphs))) f.config = nil }