Example #1
0
func (c *Context) NewFramebuffer(texture Texture) (Framebuffer, error) {
	var framebuffer Framebuffer
	var f uint32
	if err := c.runOnContextThread(func() error {
		gl.GenFramebuffers(1, &f)
		// TODO: Use gl.IsFramebuffer
		if f <= 0 {
			return errors.New("opengl: creating framebuffer failed: gl.IsFramebuffer returns false")
		}
		return nil
	}); err != nil {
		return 0, err
	}
	if err := c.bindFramebuffer(Framebuffer(f)); err != nil {
		return 0, err
	}
	if err := c.runOnContextThread(func() error {
		gl.FramebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, uint32(texture), 0)
		s := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
		if s != gl.FRAMEBUFFER_COMPLETE {
			if s != 0 {
				return fmt.Errorf("opengl: creating framebuffer failed: %v", s)
			}
			if e := gl.GetError(); e != gl.NO_ERROR {
				return fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
			}
			return fmt.Errorf("opengl: creating framebuffer failed: unknown error")
		}
		framebuffer = Framebuffer(f)
		return nil
	}); err != nil {
		return 0, err
	}
	return framebuffer, nil
}
Example #2
0
// checkGLError returns an opengl error if one exists.
func checkGLError() error {
	errno := gl.GetError()
	if errno == gl.NO_ERROR {
		return nil
	}
	return fmt.Errorf("GL error: %d", errno)
}
Example #3
0
func (c *Context) SetViewport(f Framebuffer, width, height int) error {
	gl.Flush()
	gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(f))
	if err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER); err != gl.FRAMEBUFFER_COMPLETE {
		if e := gl.GetError(); e != 0 {
			return errors.New(fmt.Sprintf("glBindFramebuffer failed: %d", e))
		}
		return errors.New("glBindFramebuffer failed: the context is different?")
	}
	gl.Viewport(0, 0, int32(width), int32(height))
	return nil
}
Example #4
0
func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
	gl.Flush()

	gl.BindFramebuffer(gl.FRAMEBUFFER, uint32(f))

	pixels := make([]uint8, 4*width*height)
	gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
	if e := gl.GetError(); e != gl.NO_ERROR {
		return nil, errors.New(fmt.Sprintf("glReadPixels: %d", e))
	}
	return pixels, nil
}
Example #5
0
func loadShader(shaderType uint32, source string) uint32 {
	shader := gl.CreateShader(shaderType)
	if err := gl.GetError(); err != gl.NO_ERROR {
		panic(fmt.Errorf("gl error: %v", err))
	}

	csource := gl.Str(source)
	gl.ShaderSource(shader, 1, &csource, nil)
	gl.CompileShader(shader)

	var status int32
	gl.GetShaderiv(shader, gl.COMPILE_STATUS, &status)
	if status != gl.TRUE {
		//log := shader.GetInfoLog()
		panic(fmt.Errorf("Failed to compile shader:  shader: %v", source))
	}

	return shader
}
Example #6
0
func (atlas *FontAtlas) upload() {
	if !atlas.Dirty {
		return
	}
	atlas.Dirty = false

	gl.Enable(gl.TEXTURE_2D)

	if atlas.Texture != 0 {
		gl.DeleteTextures(1, &atlas.Texture)
		atlas.Texture = 0
	}

	gl.GenTextures(1, &atlas.Texture)
	gl.BindTexture(gl.TEXTURE_2D, atlas.Texture)

	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)
	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)

	gl.TexImage2D(
		gl.TEXTURE_2D,
		0,
		gl.RGBA,
		int32(atlas.Image.Rect.Size().X),
		int32(atlas.Image.Rect.Size().Y),
		0,
		gl.RGBA,
		gl.UNSIGNED_BYTE,
		gl.Ptr(atlas.Image.Pix))

	if err := gl.GetError(); err != 0 {
		log.Println(err)
	}

	gl.Disable(gl.TEXTURE_2D)
}
Example #7
0
func (c *Context) FramebufferPixels(f Framebuffer, width, height int) ([]uint8, error) {
	var pixels []uint8
	if err := c.runOnContextThread(func() error {
		gl.Flush()
		return nil
	}); err != nil {
		return nil, err
	}
	if err := c.bindFramebuffer(f); err != nil {
		return nil, err
	}
	if err := c.runOnContextThread(func() error {
		pixels = make([]uint8, 4*width*height)
		gl.ReadPixels(0, 0, int32(width), int32(height), gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(pixels))
		if e := gl.GetError(); e != gl.NO_ERROR {
			pixels = nil
			return fmt.Errorf("opengl: glReadPixels: %d", e)
		}
		return nil
	}); err != nil {
		return nil, err
	}
	return pixels, nil
}
Example #8
0
// GetError returns the next error.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glGetError.xhtml
func GetError() Enum {
	return Enum(gl.GetError())
}
Example #9
0
func (c *Context) Check() {
	if e := gl.GetError(); e != gl.NO_ERROR {
		panic(fmt.Sprintf("check failed: %d", e))
	}
}
Example #10
0
func main() {
	flag.Parse()

	go func() {
		http.ListenAndServe("localhost:6060", nil)
	}()

	go func() {
		for {
			runtime.GC()
			time.Sleep(1)
		}
	}()

	if err := glfw.Init(); err != nil {
		log.Fatalln("failed to initialize glfw:", err)
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.True)
	glfw.WindowHint(glfw.Visible, glfw.False) // do not steal focus
	glfw.WindowHint(glfw.Samples, 4)

	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)

	window, err := glfw.CreateWindow(800, 600, "Spector", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()
	window.Restore()
	window.SetPos(32, 64)

	if err := gl.Init(); err != nil {
		panic(err)
	}

	if err := gl.GetError(); err != 0 {
		fmt.Println("INIT", err)
	}

	startnano := time.Now().UnixNano()

	DrawList := draw.NewList()
	for !window.ShouldClose() {
		start := qpc.Now()
		if window.GetKey(glfw.KeyEscape) == glfw.Press {
			return
		}

		now := float64(time.Now().UnixNano()-startnano) / 1e9
		width, height := window.GetSize()

		{ // reset window
			gl.MatrixMode(gl.MODELVIEW)
			gl.LoadIdentity()

			gl.Viewport(0, 0, int32(width), int32(height))
			gl.Ortho(0, float64(width), float64(height), 0, 30, -30)
			gl.ClearColor(1, 1, 1, 1)
			gl.Clear(gl.COLOR_BUFFER_BIT)
		}

		DrawList.Reset()

		DrawList.AddRectFill(&draw.Rectangle{
			draw.Vector{10, 10},
			draw.Vector{50, 50},
		}, draw.Red)

		CircleRadius := float32(50.0 * math.Sin(now*1.3))
		DrawList.AddCircle(
			draw.Vector{100, 100}, CircleRadius, draw.Red)
		DrawList.AddArc(
			draw.Vector{200, 100}, CircleRadius/2+50,
			float32(now),
			float32(math.Sin(now)*10),
			draw.ColorHSL(float32(math.Sin(now*0.3)), 0.8, 0.5))

		LineWidth := float32(math.Sin(now*2.1)*5 + 5)

		LineCount := int(width / 8)
		line := make([]draw.Vector, LineCount)
		for i := range line {
			r := float64(i) / float64(LineCount-1)
			line[i].X = float32(r) * float32(width)
			line[i].Y = float32(height)*0.5 + float32(math.Sin(r*11.8+now)*100)
		}
		DrawList.AddLine(line[:], LineWidth,
			draw.ColorHSL(float32(math.Sin(now*0.3)), 0.6, 0.6))

		CircleCount := int(width / 8)
		circle := make([]draw.Vector, CircleCount)
		for i := range circle {
			p := float64(i) / float64(CircleCount)
			a := now + p*math.Pi*2
			w := math.Sin(p*62)*20.0 + 100.0
			circle[i].X = float32(width)*0.5 + float32(math.Cos(a)*w)
			circle[i].Y = float32(height)*0.5 + float32(math.Sin(a)*w)
		}

		// DrawList.PushClip(draw.Rect(0, 0, float32(width)/2, float32(height)/2))
		DrawList.AddClosedLine(circle[:], LineWidth, draw.Green)
		// DrawList.PopClip()

		render.List(width, height, DrawList)
		if err := gl.GetError(); err != 0 {
			fmt.Println(err)
		}
		stop := qpc.Now()

		window.SwapBuffers()
		runtime.GC()
		glfw.PollEvents()

		fmt.Printf("%-10.3f\n", stop.Sub(start).Duration().Seconds()*1000)
	}

}
Example #11
0
func (c *Context) GetError() int {
	return int(gl.GetError())
}
Example #12
0
func CheckGLError() {
	errorCode := gl.GetError()
	if errorCode != 0 {
		log.Panicln("GL Error:", errorCode)
	}
}