Example #1
0
func (i *input) update(window *glfw.Window, scale int) error {
	for g, e := range glfwKeyCodeToKey {
		i.keyPressed[e] = window.GetKey(g) == glfw.Press
	}
	for g, e := range glfwMouseButtonToMouseButton {
		i.mouseButtonPressed[e] = window.GetMouseButton(g) == glfw.Press
	}
	x, y := window.GetCursorPos()
	i.cursorX = int(math.Floor(x)) / scale
	i.cursorY = int(math.Floor(y)) / scale
	for id := glfw.Joystick(0); id < glfw.Joystick(len(i.gamepads)); id++ {
		if !glfw.JoystickPresent(id) {
			continue
		}
		axes32 := glfw.GetJoystickAxes(id)
		i.gamepads[id].axisNum = len(axes32)
		for a := 0; a < len(i.gamepads[id].axes); a++ {
			if len(axes32) <= a {
				i.gamepads[id].axes[a] = 0
				continue
			}
			i.gamepads[id].axes[a] = float64(axes32[a])
		}
		buttons := glfw.GetJoystickButtons(id)
		i.gamepads[id].buttonNum = len(buttons)
		for b := 0; b < len(i.gamepads[id].buttonPressed); b++ {
			if len(buttons) <= b {
				i.gamepads[id].buttonPressed[b] = false
				continue
			}
			i.gamepads[id].buttonPressed[b] = glfw.Action(buttons[b]) == glfw.Press
		}
	}
	return nil
}
Example #2
0
func (e *EventHandler) JoystickButtons(joystick Joystick) []byte {
	return glfw.GetJoystickButtons(glfw.Joystick(joystick))
}
Example #3
0
func (e *EventHandler) JoystickAxes(joystick Joystick) []float32 {
	return glfw.GetJoystickAxes(glfw.Joystick(joystick))
}
Example #4
0
func (e *EventHandler) JoystickPresent(joystick Joystick) bool {
	return glfw.JoystickPresent(glfw.Joystick(joystick))
}