package main import ( "github.com/go-gl/glfw/v3.3/glfw" "log" ) func main() { if err := glfw.Init(); err != nil { log.Fatalln("Failed to initialize GLFW") return } defer glfw.Terminate() window, err := glfw.CreateWindow(800, 600, "My GLFW Window", nil, nil) if err != nil { log.Fatalln("Failed to create GLFW window") return } window.MakeContextCurrent() for !window.ShouldClose() { // Do rendering window.SwapBuffers() glfw.PollEvents() } }This code initializes GLFW, creates a window with dimensions 800x600 and a title "My GLFW Window", sets the window as the current OpenGL context, and enters a loop to handle rendering and user input events. Overall, the go-gl/glfw package provides a convenient interface for creating cross-platform OpenGL applications in Go.