Example #1
0
func (_ *NgUserIO) recreateWin() (err error) {
	winInit := &Options.Initialization.Window
	if UserIO.Window.isCreated {
		glfw.CloseWindow()
	}
	if UserIO.Window.isCreated, err = false, glfw.OpenWindow(UserIO.Window.width, UserIO.Window.height, winInit.Rbits, winInit.Gbits, winInit.Bbits, winInit.Abits, winInit.DepthBits, winInit.StencilBits, ugo.Ifi(UserIO.Window.fullscreen, glfw.Fullscreen, glfw.Windowed)); err == nil {
		UserIO.Window.width, UserIO.Window.height = glfw.WindowSize()
		UserIO.Window.isCreated = true
		UserIO.Window.SetTitle(UserIO.Window.title)
		UserIO.Window.SetSwapInterval(UserIO.Window.swap)
		glfw.SetWindowCloseCallback(glfwOnWindowClose)
		glfw.SetWindowSizeCallback(glfwOnWindowResize)
		// glfw.Disable(glfw.MouseCursor)
		glfw.Disable(glfw.AutoPollEvents)
		glfw.Disable(glfw.StickyKeys)
	}
	return
}
Example #2
0
func main() {
	err := initGL()
	if err != nil {
		log.Printf("InitGL: %v", err)
		return
	}

	defer glfw.Terminate()

	mb := createBuffer()
	defer mb.Release()

	attr := mb.Colors()

	// Perform the rendering.
	for glfw.WindowParam(glfw.Opened) > 0 {
		gl.Clear(gl.COLOR_BUFFER_BIT)
		gl.LoadIdentity()

		// Center mesh on screen.
		wx, wy := glfw.WindowSize()
		px := (wx / 2) - ((Cols * CellWidth) / 2)
		py := (wy / 2) - ((Rows * CellHeight) / 2)
		gl.Translatef(float32(px), float32(py), 0)

		// Change the color of the quad under the mouse cursor.
		colorize(px, py, attr)

		// Render the mesh.
		mb.Render(gl.QUADS)

		glfw.SwapBuffers()
	}

	attr = nil
}
Example #3
0
// Handles window resize.
func (c *Controller) resize() (err error) {
	c.Win.Width, c.Win.Height = glfw.WindowSize()
	return
}
Example #4
0
func (me *window) Size() (width, height int) {
	return glfw.WindowSize()
}