Example #1
0
func NewSpriteDrawer(window *glfw.Window, layers int) *SpriteDrawer {
	s := new(SpriteDrawer)

	vao := gl.GenVertexArray()
	vao.Bind()

	s.Camera = vec2.Identity

	s.Program = CreateProgram("shaders/2d.vert", "shaders/2d.geom", "shaders/texture.frag")
	s.Use()
	s.camera_uniform = s.GetUniformLocation("camera")

	s.Texture = gl.GenTexture()
	s.Texture.Bind(gl.TEXTURE_2D_ARRAY)
	gl.TexImage3D(gl.TEXTURE_2D_ARRAY, 0, gl.RGBA, 2048, 2048, layers, 0, gl.RGBA, gl.UNSIGNED_BYTE, nil)
	gl.TexParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
	gl.TexParameteri(gl.TEXTURE_2D_ARRAY, gl.TEXTURE_MIN_FILTER, gl.LINEAR)

	s.Window = window
	w, h := window.GetSize()
	s.OnScreenResize(w, h)

	s.Window.SetSizeCallback(func(window *glfw.Window, w, h int) {
		s.OnScreenResize(w, h)
	})

	return s
}
Example #2
0
// onResize sets up a simple 2d ortho context based on the window size
func onResize(window *glfw.Window, w, h int) {
	w, h = window.GetSize() // query window to get screen pixels
	width, height := window.GetFramebufferSize()
	gl.Viewport(0, 0, width, height)
	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, float64(w), 0, float64(h), -1, 1)
	gl.MatrixMode(gl.MODELVIEW)
	gl.LoadIdentity()
	gl.ClearColor(1, 1, 1, 1)
}
Example #3
0
func MouseCoord(window *glfw.Window, xpos, ypos float64) glm.Vec2d {
   width, height := window.GetSize()
   return glm.Vec2d{xpos / float64(width), 1 - ypos / float64(height)}
}