func (me *Camera) initNodeCamData(all SceneNodeLib, nodeID int) { me.ensureProjMats(len(all)) me.thrPrep.nodeProjMats[nodeID].Identity() uslice.BoolEnsureLen(&me.thrPrep.nodeRender, len(all)) uslice.BoolEnsureLen(&me.thrRend.nodeRender, len(all)) me.thrPrep.nodeRender[nodeID] = false me.thrRend.nodeRender[nodeID] = false }
func (me *Camera) SetScene(sceneID int) { if sceneID != me.sceneID { me.sceneID = sceneID if scene := me.Scene(); scene != nil { cap := len(scene.allNodes) me.ensureProjMats(cap) uslice.BoolEnsureLen(&me.thrPrep.nodeRender, cap) uslice.BoolEnsureLen(&me.thrRend.nodeRender, cap) for i := 0; i < len(scene.allNodes); i++ { if scene.allNodes.Ok(i) { me.initNodeCamData(scene.allNodes, i) } } } } }