buf := gopacket.NewSerializeBuffer() buf.Resize(1024)
tcpLayer := &layers.TCP{ SrcPort: layers.TCPPort(1234), DstPort: layers.TCPPort(80), Seq: 123456, Ack: 789012, SYN: true, Window: 4096, } payload := []byte("Hello, world!") err := gopacket.SerializeLayers(buf, gopacket.SerializeOptions{}, &layers.Ethernet{}, &layers.IPv4{}, tcpLayer, gopacket.Payload(payload), ) if err != nil { // handle error }In this example, a SerializeBuffer object is created and resized to a buffer size of 1024. Then, a TCP packet with a payload is serialized using gopacket.SerializeLayers() and written to the buffer. The layers of the packet are specified as parameters to SerializeLayers() in order, followed by any payload data. Overall, SerializeBuffer is a useful tool in the gopacket library for efficiently serializing packet data, making it easier to manipulate and analyze network packets.