Example #1
0
func (s *song) Sing() float64 {
	s.n--
	if s.n < 0 {
		s.n = int(s.Params.SampleRate / 20)

		for i, t := range s.tones {
			if t.Smoother.Value() < -16 {
				s.removeTone(i)
				break
			}
		}
		for len(s.tones) < 6 {
			s.addTone()
			print(".")
		}

		for _, t := range s.tones {
			t.dAmp = math.Max(-8, math.Min(8, t.dAmp+4*(rand.NormFloat64()+1/t.amp)/20))
			// t.dAmp *= .98
			t.amp = math.Min(0, t.amp+t.dAmp/20)
		}
		// c := s.complexity()
		// for _, t := range s.tones {
		// 	t.amp += math.Log2(1 / c)
		// }
	}
	x := 0.0
	for _, t := range s.tones {
		x += t.sing()
	}
	return audio.Saturate(x)
}
Example #2
0
func main() {
	flag.Parse()
	if *random {
		*seed = time.Now().UnixNano()
		fmt.Println("seed =", *seed)
	}
	if *seed != math.MinInt64 {
		*random = true
	}
	rand.Seed(*seed)

	portaudio.Initialize()
	defer portaudio.Terminate()

	p := audio.Params{SampleRate: 48000}

	m := audio.MultiVoice{}
	audio.Init(&m, p)
	// for _, x := range [][2]float64{{1, 1}, {2, 1}, {3, 1}, {4, 1}, {5, 1}, {3, 2}, {4, 3}, {5, 4}, {7, 4}, {6, 5}, {7, 5}, {8, 5}, {9, 5}} {
	for xy := 1; xy <= 60; xy++ {
		for x := 2; x <= int(math.Sqrt(float64(xy))); x++ {
			if y := xy / x; x*y == xy && relPrime(x, y) {
				x, y, xy := float64(x), float64(y), float64(xy)
				c := math.Exp(-xy * math.Log2(y/x) / 12)
				f := y / x
				phase := 0.0
				if *random {
					phase = rand.Float64()
				}
				m.Add(newSineBeat(.5*c, 128*f, 1/xy, phase, .1/f))
			}
		}
	}

	s, err := portaudio.OpenDefaultStream(0, 1, p.SampleRate, 512, func(out []float32) {
		for i := range out {
			out[i] = float32(audio.Saturate(m.Sing()))
		}
	})
	if err != nil {
		panic(err)
	}
	s.Start()
	fmt.Println("Press Enter to stop.")
	fmt.Scanln()
	s.Stop()
}
Example #3
0
func (s *song) Sing() float64 {
	s.EventDelay.Step()
	return audio.Saturate(s.MultiVoice.Sing() / 4)
}
Example #4
0
func (t *tone) sing() float64 {
	return t.attenuate * math.Exp2(t.Smoother.Smooth(t.amp)) * audio.Saturate(2*t.Osc.Sing())
}
Example #5
0
func (v *sineVoice) Sing() float64 {
	return audio.Saturate(2*v.Osc.Sing()) * v.Env.Sing() * v.amp
}
Example #6
0
func (s *song) Sing() float64 {
	s.EventDelay.Step()
	x := audio.Saturate(s.MultiVoice.Sing())
	return audio.Saturate((2*x + s.Reverb.Filter(x)) / 3)
}
Example #7
0
func (s *sines) Sing() float64 {
	return math.Exp2(s.Amplitude.Sing()) * audio.Saturate(s.MultiVoice.Sing()*math.Exp2(s.Distortion.Sing()))
}
Example #8
0
func (v *sineVoice) Sing() float64 {
	v.Sine.Freq(math.Exp2(v.Pitch.Sing()))
	g := math.Exp2(v.Amp.Sing()) * v.Env.Sing()
	return g * audio.Saturate(2*v.Sine.Sing())
}