func Canvas(opts ...interface{}) *iup.Ihandle { iup.OpenControlLib() ih := (*iup.Ihandle)(C.IupGLCanvas(nil)) for _, o := range opts { switch o.(type) { default: iup.Decorate(ih, o) } } return ih }
func Open(opts ...interface{}) *iup.Ihandle { iup.OpenControlLib() if libOpened == false { C.IupPPlotOpen() libOpened = true } ih := (*iup.Ihandle)(C.IupPPlot()) for _, o := range opts { switch o.(type) { default: iup.Decorate(ih, o) } } return ih }