// ScreenScale returns the current screen scale. // // If Run is not called, this returns 0. // // This function is concurrent-safe. func ScreenScale() float64 { return ui.ScreenScale() }
func (t touch) Position() (int, int) { // TODO: Is this OK to adjust the position here? return int(float64(t.position.x) / ui.ScreenScale()), int(float64(t.position.y) / ui.ScreenScale()) }